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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="pawsplay" data-source="post: 5478016" data-attributes="member: 15538"><p>I agree that arbitrariness is inevitible, I do not agree that significant indoctrination is the only antidote. As long as the game is somewhat self-correcting, by design or during play, the arbitrariness does not have to be battled consciously as all times.</p><p></p><p></p><p></p><p>Agreed. I think this viewpoint is congruent to what I said about jump cards being equivalent to arbitrary mechanical resolutions in that either is arbitrary and does not serve story. I distinguish between narration and resolution, but as with thought and emotion, one never occurs without the other.</p><p></p><p></p><p></p><p>You make a good point. As human beings we are always seeking a unified logos. It doesn't work unless we contact it internally, probably strongly related to what is sometimes called immersion.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5478016, member: 15538"] I agree that arbitrariness is inevitible, I do not agree that significant indoctrination is the only antidote. As long as the game is somewhat self-correcting, by design or during play, the arbitrariness does not have to be battled consciously as all times. Agreed. I think this viewpoint is congruent to what I said about jump cards being equivalent to arbitrary mechanical resolutions in that either is arbitrary and does not serve story. I distinguish between narration and resolution, but as with thought and emotion, one never occurs without the other. You make a good point. As human beings we are always seeking a unified logos. It doesn't work unless we contact it internally, probably strongly related to what is sometimes called immersion. [/QUOTE]
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