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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Raven Crowking" data-source="post: 5478548" data-attributes="member: 18280"><p>I am going to posit that it is possible to create a new game out of 4e that, to an outsider, might look an awful lot like 4e, but which, to someone who really understands and enjoys what 4e has to offer, might feel substantially different. Or even limiting. Possibly even so limiting that using this new system might be difficult (or very difficult) for some current 4e group’s playstyle.</p><p></p><p>I will further posit that it is possible to create such a game that actually models the way some people play 4e <em><strong>right now</strong></em>. And it might actually facilitate what they want out of the game. To them, it will seem like a true evolution from 4e.</p><p></p><p>To many people playing 4e now, I would posit that the change and level of change might seem obvious. I would also posit that, for those people to whom the new game seems like a true evolution, the change and level of change might not be so obvious. They might blame 4e players for having a narrow perspective, for not understanding other games, which the new game borrows ideas and mechanics from. They might even argue that there is no real change.</p><p></p><p>Finally, I am going to posit that this has already happened. More than once. Except the game being changed wasn’t 4e.</p><p></p><p>Yet.</p><p></p><p></p><p>RC</p><p></p><p></p><p>(Sorry about posting this thought in more than one thread.)</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5478548, member: 18280"] I am going to posit that it is possible to create a new game out of 4e that, to an outsider, might look an awful lot like 4e, but which, to someone who really understands and enjoys what 4e has to offer, might feel substantially different. Or even limiting. Possibly even so limiting that using this new system might be difficult (or very difficult) for some current 4e group’s playstyle. I will further posit that it is possible to create such a game that actually models the way some people play 4e [i][b]right now[/b][/i][b][/b]. And it might actually facilitate what they want out of the game. To them, it will seem like a true evolution from 4e. To many people playing 4e now, I would posit that the change and level of change might seem obvious. I would also posit that, for those people to whom the new game seems like a true evolution, the change and level of change might not be so obvious. They might blame 4e players for having a narrow perspective, for not understanding other games, which the new game borrows ideas and mechanics from. They might even argue that there is no real change. Finally, I am going to posit that this has already happened. More than once. Except the game being changed wasn’t 4e. Yet. RC (Sorry about posting this thought in more than one thread.) [/QUOTE]
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