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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="billd91" data-source="post: 5478876" data-attributes="member: 3400"><p>And I see that you're casting the 3 jump cards in exactly the way I'm referring to them to make them palatable. If the rules of the game define the character's ability to jump as X (whether requiring all jumps to be based on taking 10 or rolling 1d20), giving them the ability to do X+ an arbitrary number of times per day really is giving them something above and beyond their normal ability. So it's fine as I see it.</p><p></p><p>Now with respect to defining a task by difficulty alone rather than achieving a specific real-world defined result, the question would be whether the jump cards again allow you to exceed your normal ability or at least remove the uncertainty of achieving a desired level of success - both of which really are cases of exceeding normal ability - or whether they allow you to actually resolve a jump-appropriate task by jumping at all or some arbitrary number of times regardless of how many jump-appropriate tasks are generated though the characters' actions. Again, I'd accept the former. I'd reject the latter.</p></blockquote><p></p>
[QUOTE="billd91, post: 5478876, member: 3400"] And I see that you're casting the 3 jump cards in exactly the way I'm referring to them to make them palatable. If the rules of the game define the character's ability to jump as X (whether requiring all jumps to be based on taking 10 or rolling 1d20), giving them the ability to do X+ an arbitrary number of times per day really is giving them something above and beyond their normal ability. So it's fine as I see it. Now with respect to defining a task by difficulty alone rather than achieving a specific real-world defined result, the question would be whether the jump cards again allow you to exceed your normal ability or at least remove the uncertainty of achieving a desired level of success - both of which really are cases of exceeding normal ability - or whether they allow you to actually resolve a jump-appropriate task by jumping at all or some arbitrary number of times regardless of how many jump-appropriate tasks are generated though the characters' actions. Again, I'd accept the former. I'd reject the latter. [/QUOTE]
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