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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="pemerton" data-source="post: 5480289" data-attributes="member: 42582"><p>I think this is exactly right - including that if the game is meant to make Batroc possible, something will have to be done about the jump card mechanic.</p><p></p><p>I think eyebeams is right in saying upthread that people will try to do all sorts of things with an RPG that the designer(s) didn't anticipate or didn't intend. So I can imagine some players of "3 jumps only RPG" coming up with clever mechanical workarounds to make Batroc possible. And then posting about them on the internet, looking for more tips. And then getting very annoyed when others tell them to find a system better suited to playing Batroc-oriented hijinks!</p><p></p><p>To the extent that there are still different views in this discussion, my bottom line remains: (i) 4e is not the best RPG system for running an exploration-heavy game; (ii) this doesn't mean that 4e isn't a good vehicle for roleplaying; and as a corollary (iii) this is because there are viable approaches to roleplaying other than exploration, and (iv) 4e (in my view) tends to support them better than other versions of D&D.</p><p></p><p>I think that (iii) and (iv) mean that I'm on the anti-Rome side - 4e works best to take me to a roleplaying experience different from that that I get from (for example) AD&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5480289, member: 42582"] I think this is exactly right - including that if the game is meant to make Batroc possible, something will have to be done about the jump card mechanic. I think eyebeams is right in saying upthread that people will try to do all sorts of things with an RPG that the designer(s) didn't anticipate or didn't intend. So I can imagine some players of "3 jumps only RPG" coming up with clever mechanical workarounds to make Batroc possible. And then posting about them on the internet, looking for more tips. And then getting very annoyed when others tell them to find a system better suited to playing Batroc-oriented hijinks! To the extent that there are still different views in this discussion, my bottom line remains: (i) 4e is not the best RPG system for running an exploration-heavy game; (ii) this doesn't mean that 4e isn't a good vehicle for roleplaying; and as a corollary (iii) this is because there are viable approaches to roleplaying other than exploration, and (iv) 4e (in my view) tends to support them better than other versions of D&D. I think that (iii) and (iv) mean that I'm on the anti-Rome side - 4e works best to take me to a roleplaying experience different from that that I get from (for example) AD&D. [/QUOTE]
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