Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
The D&D Gauntlet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaveDash" data-source="post: 6514164" data-attributes="member: 6786202"><p>A friend and myself have been working on a gladiator style of campaign which we call "The Gauntlet".</p><p></p><p>We're struggling to find enough players really for full proper campaigns, and this is a way for us to play with a less than optimal number of players. It can be run with as low as two people, and also it isn't as time consuming as regular games, so we can play a round every weeknight or so.</p><p></p><p><strong>Introduction.</strong></p><p><strong></strong>The gauntlet is a series of combat encounters set in various different situations. A powerful and potentially insane Wizard has set up the gauntlet for reasons unknown, and adventurers can compete in order to seek fame and fortune. Spectators from far and wide across the land come to watch the teams try and make it through alive.</p><p></p><p><strong>The Participants.</strong></p><p><strong></strong>Each team is made up of 12 individuals, one of each class. Each character can be of any subclass, but the only constraint is one main class type per individual. The participants start off at level 1, and their goal is to survive 21 challenges, emerging at the other end victorious. Each team fields no more and no less than four participants for each challenge, and they can pick and choose which participants they field before each battle.</p><p>Death is permanent however in this challenge, and if at any one time a team finds themselves unable to field the required four, they are disqualified. </p><p></p><p><strong>The Challenges.</strong></p><p><strong></strong>Each challenge is unique, and a mix of combat and non combat challenges. Instead of just a straight up arena fight, each battlefield usually has a unique defining feature, hazard, or obstacle. Not only must the participants defeat the opposing force, but they also must survive the hazards each battlefield presents to them. </p><p>There is also usually a secondary objective to complete. Completing this objective pushes the participants harder, and is completely optional, but completing it offers greater rewards. Secondary objectives are usually such things as rescuing NPCs in time, bypassing a dangerous hazard, and things of that nature.</p><p>Each challenge is very difficult, starting off as deadly x2, and then at each tier of playing increasing up to deadly x5 at level 17-20.</p><p></p><p><strong>The Rewards.</strong></p><p><strong></strong>Completing a challenge rewards the participants who actively partook in that challenge enough experience to level. All other team members who did not participant gain XP as well, but at 0.5 the rate. Completing the primary objective of destroying the other team grants a reward chest, which is a roll on the hoard treasure table (with all loot completely random).</p><p>If secondary objectives are completed an additional chest is rewarded.</p><p>Gold can be spent on the equipment table in the players handbook between fights, and other spell casting services between may be required.</p><p></p><p><strong>Injury and Death.</strong></p><p><strong></strong>If a participant is dropped to 0hp during a fight, but is stablized or healed, they suffer a lingering injury. These injuries can be healed for gold between challenges, with regeneration services being the most costly.</p><p>If a participant is killed outright, they are dead permanently. There is no resurrection. Participants will have to ensure they rotate enough combatants through each challenge to ensure that they don't lose all their veteran members. Attrition is to be expected.</p><p></p><p><strong>Roleplaying and Exploration.</strong></p><p><strong></strong>Obviously this campaign focuses on the combat pillar of D&D, but we are looking at ways of adding more exploration and roleplay (particularly in between challenges) into the mix.</p><p></p><p> <strong>Victory.</strong></p><p><strong></strong>Completing 20 challenges will bring he participants up to level 20 (provided they have their original team members still alive). There will be one final challenge at level 20, passing that means victory.</p><p></p><p><strong>Conclusion.</strong></p><p><strong></strong>I am the player in this campaign, with one DM. So far he has put a couple of very interesting challenges, and surviving through the first couple has felt very rewarding (and challenging at the same time!). What I enjoy about this is I get to experiment with all the classes across all the levels, which will help my own DM skills in the long run. However this could easily support more players and such (even rotating through 12 players!).</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6514164, member: 6786202"] A friend and myself have been working on a gladiator style of campaign which we call "The Gauntlet". We're struggling to find enough players really for full proper campaigns, and this is a way for us to play with a less than optimal number of players. It can be run with as low as two people, and also it isn't as time consuming as regular games, so we can play a round every weeknight or so. [B]Introduction. [/B]The gauntlet is a series of combat encounters set in various different situations. A powerful and potentially insane Wizard has set up the gauntlet for reasons unknown, and adventurers can compete in order to seek fame and fortune. Spectators from far and wide across the land come to watch the teams try and make it through alive. [B]The Participants. [/B]Each team is made up of 12 individuals, one of each class. Each character can be of any subclass, but the only constraint is one main class type per individual. The participants start off at level 1, and their goal is to survive 21 challenges, emerging at the other end victorious. Each team fields no more and no less than four participants for each challenge, and they can pick and choose which participants they field before each battle. Death is permanent however in this challenge, and if at any one time a team finds themselves unable to field the required four, they are disqualified. [B]The Challenges. [/B]Each challenge is unique, and a mix of combat and non combat challenges. Instead of just a straight up arena fight, each battlefield usually has a unique defining feature, hazard, or obstacle. Not only must the participants defeat the opposing force, but they also must survive the hazards each battlefield presents to them. There is also usually a secondary objective to complete. Completing this objective pushes the participants harder, and is completely optional, but completing it offers greater rewards. Secondary objectives are usually such things as rescuing NPCs in time, bypassing a dangerous hazard, and things of that nature. Each challenge is very difficult, starting off as deadly x2, and then at each tier of playing increasing up to deadly x5 at level 17-20. [B]The Rewards. [/B]Completing a challenge rewards the participants who actively partook in that challenge enough experience to level. All other team members who did not participant gain XP as well, but at 0.5 the rate. Completing the primary objective of destroying the other team grants a reward chest, which is a roll on the hoard treasure table (with all loot completely random). If secondary objectives are completed an additional chest is rewarded. Gold can be spent on the equipment table in the players handbook between fights, and other spell casting services between may be required. [B]Injury and Death. [/B]If a participant is dropped to 0hp during a fight, but is stablized or healed, they suffer a lingering injury. These injuries can be healed for gold between challenges, with regeneration services being the most costly. If a participant is killed outright, they are dead permanently. There is no resurrection. Participants will have to ensure they rotate enough combatants through each challenge to ensure that they don't lose all their veteran members. Attrition is to be expected. [B]Roleplaying and Exploration. [/B]Obviously this campaign focuses on the combat pillar of D&D, but we are looking at ways of adding more exploration and roleplay (particularly in between challenges) into the mix. [B]Victory. [/B]Completing 20 challenges will bring he participants up to level 20 (provided they have their original team members still alive). There will be one final challenge at level 20, passing that means victory. [B]Conclusion. [/B]I am the player in this campaign, with one DM. So far he has put a couple of very interesting challenges, and surviving through the first couple has felt very rewarding (and challenging at the same time!). What I enjoy about this is I get to experiment with all the classes across all the levels, which will help my own DM skills in the long run. However this could easily support more players and such (even rotating through 12 players!). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The D&D Gauntlet
Top