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General Tabletop Discussion
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The D&D Great Wheel of the Planes and Moral Ethical Relativism
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<blockquote data-quote="Sundragon2012" data-source="post: 3747501" data-attributes="member: 7624"><p>I too prefer moral ambiguity. However ambiguity is best served IMO by not providing all the answers. D&D has done this by spelling out the afterlife for its diverse settings. Its all written on the planes who is good and who is bad. I think moral ambiguity is best on the mortal level. I prefer some nice clarity as the immortal/divine level. </p><p></p><p></p><p></p><p>I think your onto something insofar as the Great Wheel not being ultimate reality. I think in the AD&D and 2nd Edition AD&D, prior to Planescape, the outer planes were supposed to be the sum total of ultimate reality. I think that PS changes all this by making the planar more commonplace. If you can adventure there at 5th level, it aint a place of the ultimate mysteries of the universe IMO. Not downing PS because it did what it did to make the planes a setting available for all levels.</p><p></p><p>You'll notice that D&D 3.5 brought us the (yawwwnnnn...) Lovecraft inspired Far Realms. I believe that this realm was introduced because the bar has been set beyond the planes that are known to provide mind bending horror because they have been made mundane via exposure. After enough exposure to mariliths, balors, pit fiends and bone devils, one gets used to them and their terror factor is diminished dramatically.</p><p></p><p>Queue in the tentacled, omni-dimensional, claw headed horrors from extra-dimensional space to provide what the lower planes used to provide ie. inhuman evil, madness, and horror.</p><p></p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3747501, member: 7624"] I too prefer moral ambiguity. However ambiguity is best served IMO by not providing all the answers. D&D has done this by spelling out the afterlife for its diverse settings. Its all written on the planes who is good and who is bad. I think moral ambiguity is best on the mortal level. I prefer some nice clarity as the immortal/divine level. I think your onto something insofar as the Great Wheel not being ultimate reality. I think in the AD&D and 2nd Edition AD&D, prior to Planescape, the outer planes were supposed to be the sum total of ultimate reality. I think that PS changes all this by making the planar more commonplace. If you can adventure there at 5th level, it aint a place of the ultimate mysteries of the universe IMO. Not downing PS because it did what it did to make the planes a setting available for all levels. You'll notice that D&D 3.5 brought us the (yawwwnnnn...) Lovecraft inspired Far Realms. I believe that this realm was introduced because the bar has been set beyond the planes that are known to provide mind bending horror because they have been made mundane via exposure. After enough exposure to mariliths, balors, pit fiends and bone devils, one gets used to them and their terror factor is diminished dramatically. Queue in the tentacled, omni-dimensional, claw headed horrors from extra-dimensional space to provide what the lower planes used to provide ie. inhuman evil, madness, and horror. Sundragon [/QUOTE]
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The D&D Great Wheel of the Planes and Moral Ethical Relativism
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