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The D&D Great Wheel of the Planes and Moral Ethical Relativism
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<blockquote data-quote="Slapzilla" data-source="post: 3747694" data-attributes="member: 52781"><p>Good, evil, lawful and chaotic are physical qualities in DnD. They are NOT abstracts and there is nothing relative about it. A paladin smites evil because he/she IS good and fiends smite good because they ARE evil.</p><p>The stops on The Great Wheel reflect the personality of the denizens and the denizens reflect the personality of those attracted to them. Bahamut lives in the Seven Mounting Heavens of Celestia because there is no other place for him, just as there is no other place for Lolth than the Abyss. The idea that they are somehow rendered...what, impotent or neutered somehow because of the fact that there is no "Absolute Authority" to objectively judge 'right' and 'wrong' is completely missing the point.</p><p>The fact that there is no "Supreme Being" is what makes the game high fantasy. Cleaving yourself to a higher ideal, whether participating in Chivalry or fighting Genocide, it is the very fodder for the fantastic. It is what makes it a game. If you somehow were able to equate Hades with Bytopia on a moral level, or Mechanus with Limbo on an ethical level, you are just being pedantic. There are moral and ethical differences between them and one is definable as good and one as evil, one is lawful and the last is chaotic. Just because there is room to argue the points on a philosophical basis doesn't make my statement wrong.</p><p>The middle ground can make great stories but all too often the drama of choosing between lesser evils (never lesser goods, lawfuls or chaotics) is limited in scope to lesser evils and those decisions, in time, are understood by the wise.</p><p>I guess I don't agree with the concept that the planes are somehow equal and independant, therefore morally relative. Their positions on The Wheel are as immutable as anything could be. They are not the souce of their alignment, but the embodiment of it.</p></blockquote><p></p>
[QUOTE="Slapzilla, post: 3747694, member: 52781"] Good, evil, lawful and chaotic are physical qualities in DnD. They are NOT abstracts and there is nothing relative about it. A paladin smites evil because he/she IS good and fiends smite good because they ARE evil. The stops on The Great Wheel reflect the personality of the denizens and the denizens reflect the personality of those attracted to them. Bahamut lives in the Seven Mounting Heavens of Celestia because there is no other place for him, just as there is no other place for Lolth than the Abyss. The idea that they are somehow rendered...what, impotent or neutered somehow because of the fact that there is no "Absolute Authority" to objectively judge 'right' and 'wrong' is completely missing the point. The fact that there is no "Supreme Being" is what makes the game high fantasy. Cleaving yourself to a higher ideal, whether participating in Chivalry or fighting Genocide, it is the very fodder for the fantastic. It is what makes it a game. If you somehow were able to equate Hades with Bytopia on a moral level, or Mechanus with Limbo on an ethical level, you are just being pedantic. There are moral and ethical differences between them and one is definable as good and one as evil, one is lawful and the last is chaotic. Just because there is room to argue the points on a philosophical basis doesn't make my statement wrong. The middle ground can make great stories but all too often the drama of choosing between lesser evils (never lesser goods, lawfuls or chaotics) is limited in scope to lesser evils and those decisions, in time, are understood by the wise. I guess I don't agree with the concept that the planes are somehow equal and independant, therefore morally relative. Their positions on The Wheel are as immutable as anything could be. They are not the souce of their alignment, but the embodiment of it. [/QUOTE]
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