Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The D&D Great Wheel of the Planes and Moral Ethical Relativism
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 3748744" data-attributes="member: 36160"><p>I'm not sure I'm willing to grant your point, but if I *were* to grant your point...</p><p></p><p>... what would we tell stories about? It's requisite that the Great Wheel have a place where Things That Go Bump In The Night live, and that it be big, and bad, and terrifying, so that a small band of 4-6 miscreants can <em>Plane Shift</em> in, grab the McGuffin of Orcus, and <em>Shift</em> out.</p><p></p><p>As I understand it, the two ways that the canon Great Wheel could be made palatable to you is to, one, have some clearly potent individual to whom the fiends-and-their-home were anathema, or two, have the planes on which they lived be more clearly dens of pain, suffering, and torment.</p><p></p><p>The problem with that is that this is a game; some degree of contradiction is almost inevitable.</p><p></p><p>Even if I were to agree that the Great Wheel enforced relativism (in the sense that the OP is using it), it would have to enforce relativism in this sense, or else why hadn't the demons <em>lost</em> by the time the adventurers get to adventuring? Why <em>can't</em> they expect paratrooping angels to save them; the ultimate arbiter of goodness to judge on their side?</p><p></p><p></p><p>Now, I don't agree that the design does enforce this sense of relativism. Sure, the deck is pretty evenly stacked, for the gamist reasons above, but that doesn't mean both sides are equally justified, equally nice, equally g/Good.</p><p></p><p>Even though a CE soul can wind up a demon prince, and nobody's jabbing it with a pitchfork, we can make two arguments. The wimpier interpretation is that it never necessarily lost that which made it human; it has always and only done what it needed to in order to survive. By the time it makes überdemon, the "soul" is gone, replaced with steaming demonflesh. The memories and personality might survive, but it's eight feet tall, covered in tongues, and wants to do unmentionable things to everything good and pure -- and it can't be reasoned with, or converted, or saved (by the core, anyway.) -- it's a demon through and through; its "reward" was annihilation.</p><p></p><p>Alternatively, the promoted soul never had that basic spark of human decency. In which case, it was always a CE demon-oriented soul; it was a demon on the Prime and a demon in the Abyss. It will never, ever know any sort of heav'nly joy, love, trust, or peace, and we need not inflict a punishment necessarily.</p><p></p><p>Sometimes, the lack of a reward is enough.</p><p></p><p>You're looking for more justification, btw, than you can reasonably expect in any manual (IMHO): that this may not be explicitly in the books is unsurprising, as most people would <em>probably</em> let it go with "the bad things live here" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>This is a great conversation!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3748744, member: 36160"] I'm not sure I'm willing to grant your point, but if I *were* to grant your point... ... what would we tell stories about? It's requisite that the Great Wheel have a place where Things That Go Bump In The Night live, and that it be big, and bad, and terrifying, so that a small band of 4-6 miscreants can [i]Plane Shift[/i] in, grab the McGuffin of Orcus, and [i]Shift[/i] out. As I understand it, the two ways that the canon Great Wheel could be made palatable to you is to, one, have some clearly potent individual to whom the fiends-and-their-home were anathema, or two, have the planes on which they lived be more clearly dens of pain, suffering, and torment. The problem with that is that this is a game; some degree of contradiction is almost inevitable. Even if I were to agree that the Great Wheel enforced relativism (in the sense that the OP is using it), it would have to enforce relativism in this sense, or else why hadn't the demons [i]lost[/i] by the time the adventurers get to adventuring? Why [i]can't[/i] they expect paratrooping angels to save them; the ultimate arbiter of goodness to judge on their side? Now, I don't agree that the design does enforce this sense of relativism. Sure, the deck is pretty evenly stacked, for the gamist reasons above, but that doesn't mean both sides are equally justified, equally nice, equally g/Good. Even though a CE soul can wind up a demon prince, and nobody's jabbing it with a pitchfork, we can make two arguments. The wimpier interpretation is that it never necessarily lost that which made it human; it has always and only done what it needed to in order to survive. By the time it makes überdemon, the "soul" is gone, replaced with steaming demonflesh. The memories and personality might survive, but it's eight feet tall, covered in tongues, and wants to do unmentionable things to everything good and pure -- and it can't be reasoned with, or converted, or saved (by the core, anyway.) -- it's a demon through and through; its "reward" was annihilation. Alternatively, the promoted soul never had that basic spark of human decency. In which case, it was always a CE demon-oriented soul; it was a demon on the Prime and a demon in the Abyss. It will never, ever know any sort of heav'nly joy, love, trust, or peace, and we need not inflict a punishment necessarily. Sometimes, the lack of a reward is enough. You're looking for more justification, btw, than you can reasonably expect in any manual (IMHO): that this may not be explicitly in the books is unsurprising, as most people would [i]probably[/i] let it go with "the bad things live here" :-) This is a great conversation! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Great Wheel of the Planes and Moral Ethical Relativism
Top