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The D&D Movie Finds Its Director
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<blockquote data-quote="Caliburn101" data-source="post: 7698110" data-attributes="member: 6802178"><p>The trick, actually, is making the film s<em>uccessful </em>- not confusing round the table out-of-character banter with what the characters were doing, or characterising the entire hobby with one's recollections of how casual games are played for a laugh.</p><p></p><p>People who don't game will not 'get it', and there are not enough gamers who will appreciate that kind of approach to make 10% of their money back if they make it with decent effects.</p><p></p><p>All the D&D movies so far have fallen into that trap to one extent or another, and they have all bombed.</p><p></p><p>Game of Thrones however is a worldwide success. Mythica, for an indie movies series that is very 'D&D' is also a great success considering the very small budget. Neither of these two live action expressions of D&D indulge in adolescent one-liners, B-movie antics or modern cross-culture quips. They treat the characters and a worlds they are set in as serious, 'could credibly exist' concerns.</p><p></p><p>This is the secret of their success - they have enough 'real world' touchstone material to resonate with wider audiences.</p><p></p><p>As far as the rest is concerned - having been a gamer since the first roleplay material became available, I don't need to use the word 'probably' to know what it was like then, at any time in between or indeed, now.</p><p></p><p>So the only 'bad news' I can see is that there may be more than one person who thinks a casual 'popcorn and bubblegum' approach to the movies will do it's chances any good at all.</p><p></p><p>It hasn't before, and it won't do now.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7698110, member: 6802178"] The trick, actually, is making the film s[I]uccessful [/I]- not confusing round the table out-of-character banter with what the characters were doing, or characterising the entire hobby with one's recollections of how casual games are played for a laugh. People who don't game will not 'get it', and there are not enough gamers who will appreciate that kind of approach to make 10% of their money back if they make it with decent effects. All the D&D movies so far have fallen into that trap to one extent or another, and they have all bombed. Game of Thrones however is a worldwide success. Mythica, for an indie movies series that is very 'D&D' is also a great success considering the very small budget. Neither of these two live action expressions of D&D indulge in adolescent one-liners, B-movie antics or modern cross-culture quips. They treat the characters and a worlds they are set in as serious, 'could credibly exist' concerns. This is the secret of their success - they have enough 'real world' touchstone material to resonate with wider audiences. As far as the rest is concerned - having been a gamer since the first roleplay material became available, I don't need to use the word 'probably' to know what it was like then, at any time in between or indeed, now. So the only 'bad news' I can see is that there may be more than one person who thinks a casual 'popcorn and bubblegum' approach to the movies will do it's chances any good at all. It hasn't before, and it won't do now. [/QUOTE]
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