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General Tabletop Discussion
*Dungeons & Dragons
The D&D Multiverse How it Was and How They Might Be Screwing it Up.
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<blockquote data-quote="DEFCON 1" data-source="post: 7471153" data-attributes="member: 7006"><p>Why do the same spells named after guys in one world (like <em>Tenser's Floating Disk</em> and <em>Mordenkainen's Faithful Hound</em>) show up in worlds where those guys don't exist?</p><p></p><p>Why do the names of a pair of dragon deities (Bahamut and Tiamat) show up as dragon deities across multiple worlds?</p><p></p><p>Why are greatswords <em>exactly</em> as powerful across every single world (2d6 worth of power)?</p><p></p><p>Why does your run-of-the-mill monster have the same exact capabilities regardless of what world they come from, and why do their capabilities all change exactly at the same time (when a new MM is released)?</p><p></p><p>Why does almost every single world use the potion as the default method of passing on a one-time magical ability to a person?</p><p></p><p>It's because every game is built off the back of Dungeons & Dragons, which is why the names, functions, tropes, and mechanics appear and are used the same way across every world. And thus they are "all connected". Because the meta of what D&D is connects every D&D game. Whether or not any individual DM or player does anything with the meta (or ignores it completely) for any individual game or campaign is up to them.</p><p></p><p>In truth the whole thing should probably be more accurately called the "D&D Metaverse" rather than "D&D Multiverse"... but as far as people's reactions to it, it's just picking nits. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7471153, member: 7006"] Why do the same spells named after guys in one world (like [I]Tenser's Floating Disk[/I] and [I]Mordenkainen's Faithful Hound[/I]) show up in worlds where those guys don't exist? Why do the names of a pair of dragon deities (Bahamut and Tiamat) show up as dragon deities across multiple worlds? Why are greatswords [I]exactly[/I] as powerful across every single world (2d6 worth of power)? Why does your run-of-the-mill monster have the same exact capabilities regardless of what world they come from, and why do their capabilities all change exactly at the same time (when a new MM is released)? Why does almost every single world use the potion as the default method of passing on a one-time magical ability to a person? It's because every game is built off the back of Dungeons & Dragons, which is why the names, functions, tropes, and mechanics appear and are used the same way across every world. And thus they are "all connected". Because the meta of what D&D is connects every D&D game. Whether or not any individual DM or player does anything with the meta (or ignores it completely) for any individual game or campaign is up to them. In truth the whole thing should probably be more accurately called the "D&D Metaverse" rather than "D&D Multiverse"... but as far as people's reactions to it, it's just picking nits. ;) [/QUOTE]
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The D&D Multiverse How it Was and How They Might Be Screwing it Up.
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