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The D&D Multiverse needs a "Crisis on Infinite Oerths"
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<blockquote data-quote="Urriak" data-source="post: 7616362" data-attributes="member: 6996219"><p>So the reason Crisis on Infinite Earths was done was largely to "reboot" DC's comic line to a fewer amount of worlds so comic-book readers would be less confused. This was because there were a bunch of different Earth's with the same heroes, so people often got confused between them.</p><p></p><p>This doesn't really apply to the D&D universe that much, because every world is pretty distinct from each other; you can't confuse Dark Sun with the Forgotten Realms, or even with Greyhawk.</p><p></p><p>So what you're describing is more of a Secret Wars, or an Avengers: Endgame type event, where the heroes all unite to take on a big bad. And to that I mostly believe it's not really necessary, and pretty confusing.</p><p></p><p>For one thing, crossovers between worlds are now pretty common. In 5th edition, Rise of Tiamat, Princes of the Apocalypse, Out of the Abyss, Tomb of Annihilation are all crossing either the Outer Planes or Greyhawk with the Forgotten Realms (to differing degrees). In PotA, the Cult of Elemental Evil is a Greyhawk organization and the Elder Eye is a Greyhawk god.</p><p></p><p>For another, all of these heroes meeting each other would feel a lot more tacky than actually fulfilling. It would feel like the Justice League, the Avengers, the Teenage Mutant Ninja Turtles and He-Man all team-up to take on an alliance of villains that have nothing in common. It would be like the plot from Marvel vs. Capcom, or DC vs Mortal Kombat (and believe me you don't play those for plot).</p><p></p><p>Now I love crossovers, but you need to do them right to make them feel natural and not ridiculous. The upcoming Descent book is a pretty good example of this, crossing elements of Planescape with the Forgotten Realms, plus some tidbits like Arkhan from Critical Role.</p></blockquote><p></p>
[QUOTE="Urriak, post: 7616362, member: 6996219"] So the reason Crisis on Infinite Earths was done was largely to "reboot" DC's comic line to a fewer amount of worlds so comic-book readers would be less confused. This was because there were a bunch of different Earth's with the same heroes, so people often got confused between them. This doesn't really apply to the D&D universe that much, because every world is pretty distinct from each other; you can't confuse Dark Sun with the Forgotten Realms, or even with Greyhawk. So what you're describing is more of a Secret Wars, or an Avengers: Endgame type event, where the heroes all unite to take on a big bad. And to that I mostly believe it's not really necessary, and pretty confusing. For one thing, crossovers between worlds are now pretty common. In 5th edition, Rise of Tiamat, Princes of the Apocalypse, Out of the Abyss, Tomb of Annihilation are all crossing either the Outer Planes or Greyhawk with the Forgotten Realms (to differing degrees). In PotA, the Cult of Elemental Evil is a Greyhawk organization and the Elder Eye is a Greyhawk god. For another, all of these heroes meeting each other would feel a lot more tacky than actually fulfilling. It would feel like the Justice League, the Avengers, the Teenage Mutant Ninja Turtles and He-Man all team-up to take on an alliance of villains that have nothing in common. It would be like the plot from Marvel vs. Capcom, or DC vs Mortal Kombat (and believe me you don't play those for plot). Now I love crossovers, but you need to do them right to make them feel natural and not ridiculous. The upcoming Descent book is a pretty good example of this, crossing elements of Planescape with the Forgotten Realms, plus some tidbits like Arkhan from Critical Role. [/QUOTE]
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