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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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<blockquote data-quote="Urriak Uruk" data-source="post: 8393890" data-attributes="member: 7015558"><p>So I am curious here, especially to the lines I've bolded... is there any proof that this is true? Or is this just a gut feeling some of us have?</p><p></p><p>I say that, because when looking at 5E products, I don't know how much influence of various cultures we have on the game. I think the last book that really felt non-European inspired was Tomb of Annihilation, which was a while ago, and got a fair amount of the "exoticism" criticism. More recent books and adventure seem to tack a lot closer to European style fantasy. The new settings, Ravenloft (largely European-Gothic), Theros (Greek mythology) and the adventures Rime of the Frostmaiden (frozen colonialism, Scandinavian), and Descent into Avernus (Christian hell) seem to be pulling a lot from European cultures than other ones. There's exceptions within all those texts I mentioned, but it still tacks very close to Europe.</p><p></p><p>But 5E does seem very "weird" friendly, at least compared to 4E. We are getting a very weird Feywild book soon, and Rime of the Frostmaiden had a bunch of weird things including a crash Spelljammer and time travel. Other adventures like Avernus and Chult have weird things sprinkled throughout, and they're definitely not technologically consistent. In Dragon Heist, the drow villains have gunpowder and flintlocks, which feels extremely out of place and game-changing to a setting.</p><p></p><p>Anyway, I'm not really disagreeing with your opinions, but I am hoping you'll clarify a bit more as I think I've misunderstood your conclusion here.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8393890, member: 7015558"] So I am curious here, especially to the lines I've bolded... is there any proof that this is true? Or is this just a gut feeling some of us have? I say that, because when looking at 5E products, I don't know how much influence of various cultures we have on the game. I think the last book that really felt non-European inspired was Tomb of Annihilation, which was a while ago, and got a fair amount of the "exoticism" criticism. More recent books and adventure seem to tack a lot closer to European style fantasy. The new settings, Ravenloft (largely European-Gothic), Theros (Greek mythology) and the adventures Rime of the Frostmaiden (frozen colonialism, Scandinavian), and Descent into Avernus (Christian hell) seem to be pulling a lot from European cultures than other ones. There's exceptions within all those texts I mentioned, but it still tacks very close to Europe. But 5E does seem very "weird" friendly, at least compared to 4E. We are getting a very weird Feywild book soon, and Rime of the Frostmaiden had a bunch of weird things including a crash Spelljammer and time travel. Other adventures like Avernus and Chult have weird things sprinkled throughout, and they're definitely not technologically consistent. In Dragon Heist, the drow villains have gunpowder and flintlocks, which feels extremely out of place and game-changing to a setting. Anyway, I'm not really disagreeing with your opinions, but I am hoping you'll clarify a bit more as I think I've misunderstood your conclusion here. [/QUOTE]
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