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The D&D Multiverse Part 2- The Remix Culture of the Gygaxian Multiverse
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<blockquote data-quote="overgeeked" data-source="post: 8450785" data-attributes="member: 86653"><p>I miss this so much. So, so much.</p><p></p><p>Time travel, different dimensions, space armadas, lasers, power armor, crashed spaceships, robots...there were robots on the wandering monster tables. There were creatures from Burroughs' Mars books...tharks, white apes, etc.</p><p></p><p>If you think OD&D and AD&D were weird, you should check out B/X and BECMI. Especially Mystara...and the Immortals rules in various incarnations. If you think OD&D and AD&D were weird...B/X and BECMI were utterly gonzo.</p><p></p><p>Mystara has a second, invisible moon with samurai cat people living on it. An ancient crashed spaceship. A buried nuclear reactor. An ancient Blackmoor device exploded, tilting the world. The Hollow World. The spell of preserving. Kalaktatla, the Amber Serpent...aka Ka the Preserver...an Immortal T-Rex who preserves ancient civilizations by moving them to the hollow world, including faux Romans and faux Aztecs. Flying continents. Flying cities. Crashed flying cities. Flying ships. Flying gnomes. A city of Immortals on the moon. Vast galactic empires. Time travel. Aliens. Genetic manipulation. Alternate dimensions. Thar. All the unique races and monsters. Immortals. Slowly dying magic. Shadow elves. The denial of the Hin. Bargle. Threshold. The Isle of Dread. The modules. I could almost swoon just thinking about it all.</p><p></p><p>That would be odd as the OSR started at least a decade before 5E.</p><p></p><p>Well, in the older games it's still down to DM approval because the DM would have to put the high-tech item into the world for the PCs to find it. The player likely wouldn't ask for a laser sword or powered armor during character creation. They would be found in game.</p><p></p><p>There's a few more things WotC D&D has lost along the way, like zero to hero, fragile 1st-level characters, having to earn cool abilities, xp for gold, etc. Most of that's tweaks that can be put in or house ruled out, but the weirdness is definitely missing...and a lot of OSR stuff is almost laser-focused on delivering that content.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8450785, member: 86653"] I miss this so much. So, so much. Time travel, different dimensions, space armadas, lasers, power armor, crashed spaceships, robots...there were robots on the wandering monster tables. There were creatures from Burroughs' Mars books...tharks, white apes, etc. If you think OD&D and AD&D were weird, you should check out B/X and BECMI. Especially Mystara...and the Immortals rules in various incarnations. If you think OD&D and AD&D were weird...B/X and BECMI were utterly gonzo. Mystara has a second, invisible moon with samurai cat people living on it. An ancient crashed spaceship. A buried nuclear reactor. An ancient Blackmoor device exploded, tilting the world. The Hollow World. The spell of preserving. Kalaktatla, the Amber Serpent...aka Ka the Preserver...an Immortal T-Rex who preserves ancient civilizations by moving them to the hollow world, including faux Romans and faux Aztecs. Flying continents. Flying cities. Crashed flying cities. Flying ships. Flying gnomes. A city of Immortals on the moon. Vast galactic empires. Time travel. Aliens. Genetic manipulation. Alternate dimensions. Thar. All the unique races and monsters. Immortals. Slowly dying magic. Shadow elves. The denial of the Hin. Bargle. Threshold. The Isle of Dread. The modules. I could almost swoon just thinking about it all. That would be odd as the OSR started at least a decade before 5E. Well, in the older games it's still down to DM approval because the DM would have to put the high-tech item into the world for the PCs to find it. The player likely wouldn't ask for a laser sword or powered armor during character creation. They would be found in game. There's a few more things WotC D&D has lost along the way, like zero to hero, fragile 1st-level characters, having to earn cool abilities, xp for gold, etc. Most of that's tweaks that can be put in or house ruled out, but the weirdness is definitely missing...and a lot of OSR stuff is almost laser-focused on delivering that content. [/QUOTE]
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