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*Dungeons & Dragons
The D&D Multiverse: Too Weird to Live, Too Rare to Die
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<blockquote data-quote="Ruin Explorer" data-source="post: 9513452" data-attributes="member: 18"><p>It worked in a way that was vastly more compatible with different interpretations and indeed with the entire kind of fantasy D&D is about than the Great Wheel or similar though - it's no accident that even though they went back to the Great Wheel they retained significant elements of 4E's take. They'd have been better off if they'd retained the whole thing, but WotC didn't have the <em>cojones</em> for that, because 5E had to be an apology edition.</p><p></p><p>It really did not. I suggest you re-read it.</p><p></p><p>It presents the Great Wheel cosmology in a <em>particularly uninspired</em> way and at great length. It has a few pages before that on making up your own cosmology, but basically only thinks much about fairly close and/or cut-down variants of the the Great Wheel, and then late in the book it has 20 pages of "variant planes", ranging from the genuinely inspired to the "Why did you waste time on this?".</p><p></p><p>What is interesting is you can clearly see some of the concepts that got used in 4E's World Axis beginning to emerge in that variant plane section.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9513452, member: 18"] It worked in a way that was vastly more compatible with different interpretations and indeed with the entire kind of fantasy D&D is about than the Great Wheel or similar though - it's no accident that even though they went back to the Great Wheel they retained significant elements of 4E's take. They'd have been better off if they'd retained the whole thing, but WotC didn't have the [I]cojones[/I] for that, because 5E had to be an apology edition. It really did not. I suggest you re-read it. It presents the Great Wheel cosmology in a [I]particularly uninspired[/I] way and at great length. It has a few pages before that on making up your own cosmology, but basically only thinks much about fairly close and/or cut-down variants of the the Great Wheel, and then late in the book it has 20 pages of "variant planes", ranging from the genuinely inspired to the "Why did you waste time on this?". What is interesting is you can clearly see some of the concepts that got used in 4E's World Axis beginning to emerge in that variant plane section. [/QUOTE]
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