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The D&D Multiverse: Too Weird to Live, Too Rare to Die
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<blockquote data-quote="Micah Sweet" data-source="post: 9513460" data-attributes="member: 6747251"><p>All of that is preference. Your first statement boils down to, "well, I think the World Axis was better". That doesn't refute my point <em>at all</em>, it just expresses your subjective feelings on the subject.</p><p></p><p>Your second statement doesn't refute me either. Whether you liked what they did in the 3e MotP or not, can you refute that they did a better job presenting alternatives in cosmology than any other edition of D&D? With at least one counter-example? Because that's the point I'm making.</p><p></p><p>My personal feelings about the World Axis (cool, but I prefer the Great Wheel) or the 3e MotP (I liked the 1e version and Planescape better across the board) are no more relevant to my post than <em>your</em> personal feelings about those things are.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9513460, member: 6747251"] All of that is preference. Your first statement boils down to, "well, I think the World Axis was better". That doesn't refute my point [I]at all[/I], it just expresses your subjective feelings on the subject. Your second statement doesn't refute me either. Whether you liked what they did in the 3e MotP or not, can you refute that they did a better job presenting alternatives in cosmology than any other edition of D&D? With at least one counter-example? Because that's the point I'm making. My personal feelings about the World Axis (cool, but I prefer the Great Wheel) or the 3e MotP (I liked the 1e version and Planescape better across the board) are no more relevant to my post than [I]your[/I] personal feelings about those things are. [/QUOTE]
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The D&D Multiverse: Too Weird to Live, Too Rare to Die
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