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General Tabletop Discussion
*Dungeons & Dragons
The D&D Multiverse: Too Weird to Live, Too Rare to Die
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<blockquote data-quote="EzekielRaiden" data-source="post: 9513998" data-attributes="member: 6790260"><p>One could argue this is another reason to adopt a handful of powerful catch-alls, rather than a singular bucket for everything (as the "infinite multiverse" easily becomes) or a restrictive classification (as the Great Wheel very quickly became).</p><p></p><p>With <em>enough</em> distinct chunks, people can get a feel for what things are and where they go, "genre" as you put it, without the classification becoming rigid and exclusionary. Most folks get the idea of Fairyland or the Shadow Realm, even if there's dozens of totally distinct ways to cash out each one. Which, I think, is a pretty big reason why that part of the World Axis was adopted almost totally wholesale into the neo-Great Wheel. The Feywild and Shadowfell are just too <em>useful</em> to ignore; they capture what you've called genre without being particularly exclusionary.</p><p></p><p>Now, if only we can persuade folks to do the same to the inner and outer planes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9513998, member: 6790260"] One could argue this is another reason to adopt a handful of powerful catch-alls, rather than a singular bucket for everything (as the "infinite multiverse" easily becomes) or a restrictive classification (as the Great Wheel very quickly became). With [I]enough[/I] distinct chunks, people can get a feel for what things are and where they go, "genre" as you put it, without the classification becoming rigid and exclusionary. Most folks get the idea of Fairyland or the Shadow Realm, even if there's dozens of totally distinct ways to cash out each one. Which, I think, is a pretty big reason why that part of the World Axis was adopted almost totally wholesale into the neo-Great Wheel. The Feywild and Shadowfell are just too [I]useful[/I] to ignore; they capture what you've called genre without being particularly exclusionary. Now, if only we can persuade folks to do the same to the inner and outer planes! :P [/QUOTE]
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The D&D Multiverse: Too Weird to Live, Too Rare to Die
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