Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The D&D Multiverse: Too Weird to Live, Too Rare to Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9515140" data-attributes="member: 7023840"><p>I may be misunderstanding your question, but here's my answer-</p><p></p><p>1. In the Gygaxian Multiverse, all possible Eberrons are in the prime material plane. To the extent you want to "shut down" access from Eberron to other <em>prime material planes</em> (whether they are full planes, pocket planes, proto-planes, or, um, plane as the nose on your face....) you would just say that the borders are not porous, but nigh impenetrable. In other words, you'd have to ignore what is written as facially true, and instead view it as ... unreliable narration that gives you the <em>gist </em>that Eberron (and versions of it) are in the class of planes that are really hard to breach.</p><p></p><p>In other words- all versions of all words, from Greyhawk to Star Frontiers to Eberron to MtG to Mystara settings exists, but different worlds have different levels of "porousness" that allows people to go between them.</p><p></p><p>2. Or you just play it as written. Eberron is <em>sui generis</em>. Your campaign, and the Eberron cosmology around your campaign, is all that exists. There are no other settings or alternate worlds when you're playing an Eberron campaign.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9515140, member: 7023840"] I may be misunderstanding your question, but here's my answer- 1. In the Gygaxian Multiverse, all possible Eberrons are in the prime material plane. To the extent you want to "shut down" access from Eberron to other [I]prime material planes[/I] (whether they are full planes, pocket planes, proto-planes, or, um, plane as the nose on your face....) you would just say that the borders are not porous, but nigh impenetrable. In other words, you'd have to ignore what is written as facially true, and instead view it as ... unreliable narration that gives you the [I]gist [/I]that Eberron (and versions of it) are in the class of planes that are really hard to breach. In other words- all versions of all words, from Greyhawk to Star Frontiers to Eberron to MtG to Mystara settings exists, but different worlds have different levels of "porousness" that allows people to go between them. 2. Or you just play it as written. Eberron is [I]sui generis[/I]. Your campaign, and the Eberron cosmology around your campaign, is all that exists. There are no other settings or alternate worlds when you're playing an Eberron campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The D&D Multiverse: Too Weird to Live, Too Rare to Die
Top