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General Tabletop Discussion
*Dungeons & Dragons
The D&D Next books I'd like to see after the Core
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<blockquote data-quote="DEFCON 1" data-source="post: 6269442" data-attributes="member: 7006"><p>Oh, I don't have any problems with them *eventually* re-doing full campaign setting books. But we're talking the next set of books after the Core three. Full campaign books are huge, and for most DMs (especially the ones starting out, like you mention), the books will be filled with information about areas of the world that will not get used anytime soon because DMs can't have their games hit every single area in the world at once. They'll choose one area of the map and start their games there. So why not help them out by writing a book that just focuses on that one single area, goes into detail about that area narratively, and provides a series of modules and character options to let players adventure there for like 10 levels or so?</p><p></p><p>On top of that... the resources needed to write and publish a full campaign setting book are so great that they really can't work on multiple campaign settings at once. So if they put all their time and effort into re-writing the Forgotten Realms Campaign Guide <em>again</em> (after they did it for 3E and then 4E too)... that pushes settings like Dragonlance, Greyhawk, Planescape and Birthright further and further back in the queue. But if they instead can write smaller softcover adventure/setting guides for small areas of each setting... they can work on several at once. And because a large amount of the information in those guides will be three or four adventure modules that take PCs from 1-10, players who wouldn't ordinarily pick up a Greyhawk campaign setting book for example, might still pick this smaller adventure/setting softcover in order to get the character options included, plus the adventure modules (since those can be adapted to any campaign setting.)</p><p></p><p>The whole point is to produce products that will get the most bang for ALL player's bucks. And if you can write a single book that covers adventures, setting, and character options all at once... plus brings all of your established settings (at least in one area of their worlds) up to 5E standards... you are more likely to hit targets that you might not otherwise if all you did was just hammer 'Forgotten Realms Forgotten Realms Forgotten Realms' in every product for the first two years of 5E's existence.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6269442, member: 7006"] Oh, I don't have any problems with them *eventually* re-doing full campaign setting books. But we're talking the next set of books after the Core three. Full campaign books are huge, and for most DMs (especially the ones starting out, like you mention), the books will be filled with information about areas of the world that will not get used anytime soon because DMs can't have their games hit every single area in the world at once. They'll choose one area of the map and start their games there. So why not help them out by writing a book that just focuses on that one single area, goes into detail about that area narratively, and provides a series of modules and character options to let players adventure there for like 10 levels or so? On top of that... the resources needed to write and publish a full campaign setting book are so great that they really can't work on multiple campaign settings at once. So if they put all their time and effort into re-writing the Forgotten Realms Campaign Guide [I]again[/I] (after they did it for 3E and then 4E too)... that pushes settings like Dragonlance, Greyhawk, Planescape and Birthright further and further back in the queue. But if they instead can write smaller softcover adventure/setting guides for small areas of each setting... they can work on several at once. And because a large amount of the information in those guides will be three or four adventure modules that take PCs from 1-10, players who wouldn't ordinarily pick up a Greyhawk campaign setting book for example, might still pick this smaller adventure/setting softcover in order to get the character options included, plus the adventure modules (since those can be adapted to any campaign setting.) The whole point is to produce products that will get the most bang for ALL player's bucks. And if you can write a single book that covers adventures, setting, and character options all at once... plus brings all of your established settings (at least in one area of their worlds) up to 5E standards... you are more likely to hit targets that you might not otherwise if all you did was just hammer 'Forgotten Realms Forgotten Realms Forgotten Realms' in every product for the first two years of 5E's existence. [/QUOTE]
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