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General Tabletop Discussion
*Dungeons & Dragons
The D&D Next books I'd like to see after the Core
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<blockquote data-quote="Jester David" data-source="post: 6271532" data-attributes="member: 37579"><p>5e should focus on "campaign" expansions rather than just more options. Books should be released that provide content DMs can use to expand and customize their game. </p><p></p><p>The obvious book is the <em>Manual of the Planes</em> and the <em>Psionic Handbook</em>. Both should be larger with a mix of DM and player options, with the former being more DM focused and the latter more player focused. They allow the DM to make a planar centric game (Planescape) or make the cosmology a part of their setting or just give advice for a trip to the planes. And psionics is a good expansion with potential monsters, new classes, options for existing classes, and generally different magic and tone than other campaigns. </p><p></p><p>After that I'd like to see environment/location books. I can divide these into three easy topics: wilds, dungeons, and cities. <em>Wilderness Adventures</em> and <em>Dungeon Adventures</em> and <em>Urban Adventures</em>. Because there's topics enough in those for builds for multiple classes, and there's room to give the DM advice for campaigns focusing on one or just featuring one of the locales in an adventure. Dungeons could also overlap with the Underdark and wilderness could give all kinds of overland travel, exploration content. </p><p></p><p>Paired with a <em>Monster Manual</em> <em>2</em> and a campaign setting that's easily enough books for a year and a half, if not longer.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6271532, member: 37579"] 5e should focus on "campaign" expansions rather than just more options. Books should be released that provide content DMs can use to expand and customize their game. The obvious book is the [I]Manual of the Planes[/I] and the [I]Psionic Handbook[/I]. Both should be larger with a mix of DM and player options, with the former being more DM focused and the latter more player focused. They allow the DM to make a planar centric game (Planescape) or make the cosmology a part of their setting or just give advice for a trip to the planes. And psionics is a good expansion with potential monsters, new classes, options for existing classes, and generally different magic and tone than other campaigns. After that I'd like to see environment/location books. I can divide these into three easy topics: wilds, dungeons, and cities. [I]Wilderness Adventures[/I] and [I]Dungeon Adventures[/I] and [I]Urban Adventures[/I]. Because there's topics enough in those for builds for multiple classes, and there's room to give the DM advice for campaigns focusing on one or just featuring one of the locales in an adventure. Dungeons could also overlap with the Underdark and wilderness could give all kinds of overland travel, exploration content. Paired with a [I]Monster Manual[/I] [I]2[/I] and a campaign setting that's easily enough books for a year and a half, if not longer. [/QUOTE]
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The D&D Next books I'd like to see after the Core
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