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<blockquote data-quote="DerKastellan" data-source="post: 7731256" data-attributes="member: 6902208"><p>So, that seems to be the main factor, really. That's a complaint you can lever against any new game system that you haven't playing for a decade or more. Unsurprisingly, D&D character creation gets faster the more often you do it.</p><p></p><p>The thing about handling monsters and characters differently ... Yes, I could agree on that. 3e had a good, workable system for modifying monsters with templates, leveling them, etc. That is sorely missed by DMs trying to take core monsters and build more varied challenges out of them. But the same stat block or having monsters as the same "kind of thing" as PCs really did nothing for character creation - just for the sake of argument.</p><p></p><p>In reality you need to make very few decisions in making a level 1 PC in 5e. There's no dramatic page-flipping involved, either. The race options are in the race chapter. Pick. Move on. The class options are all under their respective class, and since major path decision are usually delayed till 2nd or 3rd level, you just have to copy the default set. That's character creation to me. I have been making 5e characters using an Excel provided here on ENWorld for years and the information needed to play the character usually fit easily in there. So that's also not an issue.</p><p></p><p>You can fault 5e for many things, but character creation? Nah...</p></blockquote><p></p>
[QUOTE="DerKastellan, post: 7731256, member: 6902208"] So, that seems to be the main factor, really. That's a complaint you can lever against any new game system that you haven't playing for a decade or more. Unsurprisingly, D&D character creation gets faster the more often you do it. The thing about handling monsters and characters differently ... Yes, I could agree on that. 3e had a good, workable system for modifying monsters with templates, leveling them, etc. That is sorely missed by DMs trying to take core monsters and build more varied challenges out of them. But the same stat block or having monsters as the same "kind of thing" as PCs really did nothing for character creation - just for the sake of argument. In reality you need to make very few decisions in making a level 1 PC in 5e. There's no dramatic page-flipping involved, either. The race options are in the race chapter. Pick. Move on. The class options are all under their respective class, and since major path decision are usually delayed till 2nd or 3rd level, you just have to copy the default set. That's character creation to me. I have been making 5e characters using an Excel provided here on ENWorld for years and the information needed to play the character usually fit easily in there. So that's also not an issue. You can fault 5e for many things, but character creation? Nah... [/QUOTE]
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