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<blockquote data-quote="Von Ether" data-source="post: 7731346" data-attributes="member: 15582"><p>"The charts are on the wrong pages!" was a complaint a friend of mine had about AD&D. I also know people who claim that 12 mech vs 12 mech Battle tech is fast and easy because they never have to look at a chart or open a book. As players, we forget how much we <em>internalize </em>the system. It also gives us strange comfort zones.*</p><p></p><p>Unless you are one of the very few players who don't consider all the generic/class/racial feat, prestige class and weapon choices for all 20 levels, there are literally many more choices to make compared to 5e. And from what I have seen of other PF players, that is usually their gripe with 5e -- a lack of "decision points." There's a good chance that you have memorized the best builds or building blocks and forgotten pages and pages of chaff.</p><p></p><p></p><p></p><p>1st and 2nd also didn't. That makes 3e the outlier. 5e took a bit from every edition.</p><p></p><p></p><p></p><p>That didn't work out so well in practice unless you had a very savvy DM who could say "no" to the crazier options. In World of Darkness 1e, you were also supposed to have all the supernatural PC races play in the same game. Sometimes game makers imply benefits that don't materialize.</p><p></p><p>*Mutants and Masterminds has no hit points and uses a GURPS/HERO point buy system, but people will consider it before trying out something like Fantasy Age that uses 3d6 because using 3d6 is "weird." It's also one of the main causes of losing new blood as gamer with rules mastery either snub newbies or try to drown them with too much too soon (as a way to avoid playing too "basic" until the new people catch up.) I've seen spouses bring out laptops and spreadsheets to get their significant other up to speed on Pathfinder.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7731346, member: 15582"] "The charts are on the wrong pages!" was a complaint a friend of mine had about AD&D. I also know people who claim that 12 mech vs 12 mech Battle tech is fast and easy because they never have to look at a chart or open a book. As players, we forget how much we [I]internalize [/I]the system. It also gives us strange comfort zones.* Unless you are one of the very few players who don't consider all the generic/class/racial feat, prestige class and weapon choices for all 20 levels, there are literally many more choices to make compared to 5e. And from what I have seen of other PF players, that is usually their gripe with 5e -- a lack of "decision points." There's a good chance that you have memorized the best builds or building blocks and forgotten pages and pages of chaff. 1st and 2nd also didn't. That makes 3e the outlier. 5e took a bit from every edition. That didn't work out so well in practice unless you had a very savvy DM who could say "no" to the crazier options. In World of Darkness 1e, you were also supposed to have all the supernatural PC races play in the same game. Sometimes game makers imply benefits that don't materialize. *Mutants and Masterminds has no hit points and uses a GURPS/HERO point buy system, but people will consider it before trying out something like Fantasy Age that uses 3d6 because using 3d6 is "weird." It's also one of the main causes of losing new blood as gamer with rules mastery either snub newbies or try to drown them with too much too soon (as a way to avoid playing too "basic" until the new people catch up.) I've seen spouses bring out laptops and spreadsheets to get their significant other up to speed on Pathfinder. [/QUOTE]
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