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The d20 Modern Buffy thread!
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<blockquote data-quote="danzig138" data-source="post: 484416" data-attributes="member: 3595"><p>That's not a whole lot different than the one that I whipped up a while back for one of my players. This is set up for 3E DND, using WP/VP and some other house rules, not d20 Modern though. Somewhee on a disc I have the Vampire Slayer class I did that is the companion piece to the template. </p><p></p><p>The Slayer</p><p>Size: As base creature</p><p>Hit Dice: Increase by one die (i.e., increase 1d8 to 1d10) </p><p>Initiative: +4 (Improved Initiative feat)</p><p>Speed: +10’</p><p>AC: As base creature</p><p>Attacks: As base creature</p><p>Damage: As base creature</p><p>Face/Reach: As base creature</p><p>Special Attacks: None</p><p>Special Qualities: </p><p>· Combat Sense (Ex): The Slayer has a preternatural ability to sense an opponent’s actions in melee combat. This provides her with a +2 bonus to hit and AC (dodge) when engaged in melee combat. </p><p>· Enhanced Healing (Ex): The Slayer heals her Constitution modifier in Wound Points per day, and her (Level x2) + Constitution modifier) in Hit Points per day. </p><p>· Enhanced Leaping (Ex): The Slayer gains a +8 bonus to Jump checks and ignores minimum and maximum distances. </p><p>· Immunity (Ex): The Slayer is immune to the energy draining ability of vampires, but not other undead, or other energy draining sources. </p><p>· Reputation (Ex): Slayer’s are notorious in demon society. When dealing with demons, the Slayer adds her Level to her Reputation, and is considered to be Infamous. </p><p>· Sense Vampires (Ex): The Slayer can sense the presence of a vampire within (Wisdom + Level) feet. Roll a Spot test. The DC is (20 – vampire’s HD/levels). This manifests as painful abdominal cramps. </p><p>Saves: +3 bonus to Fort, Ref, and Will saves. </p><p>Abilities: +10 Strength, +6 Dexterity, +10 Constitution</p><p>Skills: None </p><p>Feats: Improved Initiative</p><p>Challenge Rating: +4</p></blockquote><p></p>
[QUOTE="danzig138, post: 484416, member: 3595"] That's not a whole lot different than the one that I whipped up a while back for one of my players. This is set up for 3E DND, using WP/VP and some other house rules, not d20 Modern though. Somewhee on a disc I have the Vampire Slayer class I did that is the companion piece to the template. The Slayer Size: As base creature Hit Dice: Increase by one die (i.e., increase 1d8 to 1d10) Initiative: +4 (Improved Initiative feat) Speed: +10’ AC: As base creature Attacks: As base creature Damage: As base creature Face/Reach: As base creature Special Attacks: None Special Qualities: · Combat Sense (Ex): The Slayer has a preternatural ability to sense an opponent’s actions in melee combat. This provides her with a +2 bonus to hit and AC (dodge) when engaged in melee combat. · Enhanced Healing (Ex): The Slayer heals her Constitution modifier in Wound Points per day, and her (Level x2) + Constitution modifier) in Hit Points per day. · Enhanced Leaping (Ex): The Slayer gains a +8 bonus to Jump checks and ignores minimum and maximum distances. · Immunity (Ex): The Slayer is immune to the energy draining ability of vampires, but not other undead, or other energy draining sources. · Reputation (Ex): Slayer’s are notorious in demon society. When dealing with demons, the Slayer adds her Level to her Reputation, and is considered to be Infamous. · Sense Vampires (Ex): The Slayer can sense the presence of a vampire within (Wisdom + Level) feet. Roll a Spot test. The DC is (20 – vampire’s HD/levels). This manifests as painful abdominal cramps. Saves: +3 bonus to Fort, Ref, and Will saves. Abilities: +10 Strength, +6 Dexterity, +10 Constitution Skills: None Feats: Improved Initiative Challenge Rating: +4 [/QUOTE]
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