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<blockquote data-quote="Gorgon Zee" data-source="post: 8082328" data-attributes="member: 75787"><p>You can always tell people who have not played much numenéra by quotes like this. They see a d20 and monte cook and, well, that’s it — no need to think further.</p><p></p><p>I’ve run a fair amount of numenéra and it was BY FAR the hardest for D&D players to wrap their heads around. Honestly, even Fate was easier. Huge differences are:</p><ul> <li data-xf-list-type="ul">You don’t have stats that add to anything; you have pools of different types of health instead. And only three</li> <li data-xf-list-type="ul">You spend your health to add to success chances on every roll</li> <li data-xf-list-type="ul">You only have three classes of character </li> <li data-xf-list-type="ul">You get no xp from killing things and stealing their loot.</li> <li data-xf-list-type="ul">One shot magic items are more important than your character abilities</li> </ul><p>there’s a ton of minor differnces (armor is radically different and natural healing is just weird) but looking at even the most basic fundamental RPG activity — how you resolve an action — will immediately indicate how different it is from D&D. Honestly, Fate is more similar to D&D for this aspect of the game than numenéra is.</p><p></p><p>Feel free to dislike the system, but if you think it’s very similar to D&D, give players a pre-gen character sheet and run a combat without explaining the rules to them and see how far you get.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8082328, member: 75787"] You can always tell people who have not played much numenéra by quotes like this. They see a d20 and monte cook and, well, that’s it — no need to think further. I’ve run a fair amount of numenéra and it was BY FAR the hardest for D&D players to wrap their heads around. Honestly, even Fate was easier. Huge differences are: [LIST] [*]You don’t have stats that add to anything; you have pools of different types of health instead. And only three [*]You spend your health to add to success chances on every roll [*]You only have three classes of character [*]You get no xp from killing things and stealing their loot. [*]One shot magic items are more important than your character abilities [/LIST] there’s a ton of minor differnces (armor is radically different and natural healing is just weird) but looking at even the most basic fundamental RPG activity — how you resolve an action — will immediately indicate how different it is from D&D. Honestly, Fate is more similar to D&D for this aspect of the game than numenéra is. Feel free to dislike the system, but if you think it’s very similar to D&D, give players a pre-gen character sheet and run a combat without explaining the rules to them and see how far you get. [/QUOTE]
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