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The d2010 Era
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<blockquote data-quote="Aldarc" data-source="post: 8084877" data-attributes="member: 5142"><p>Your personal bias has already been brought into the discussion. Trying to hide it behind a chart with a highly subjective grading system and categories doesn't really change that.</p><p></p><p>I don’t think that your framework of discussion is helpful. It misses the forest in favor of the trees. Overall, the Cypher System is most definitely inspired by D&D and the d20 system, and can easily be used to play D&D style games. Is it the d20 system? No. It’s something new. But the fingerprints of the d20 system, D&D, and its place in the Zeitgeist discussed above are kinda hard to ignore. So I think that it’s a little disingenuous to argue that Numenera isn’t a non-OGL Post-Apocayptic D&D with the serial numbers filed off. </p><p></p><p>As I said before, Numenera plays a lot like an alternate version of D&D in the experience of both [USER=16586]@Campbell[/USER] and myself. (And I suspect the Alexandrian as well since he plays a lot of Cypher System too.) This does not somehow make Numenera bad. To its credit, much as Campbell says, Monte Cook designed a good system for helping the GM get the system out of the way for storytelling. </p><p></p><p>I think that arguing which game plays more like D&D - Savage Worlds or Numenera - is something of a red herring. If you want to talk about how Savage Worlds stems from its own surrounding d20 era Zeitgeist, then that would be a fun discussion with having. Because I do think that SW belongs to a similar family of games with 3e D&D and Pathfinder. SW definitely feels like it comes out of the '00 d20 era of games. But I would group Numenera as belonging to a later classification of games: i.e., d2010.</p><p></p><p>I am familiar with <em>The Bridges We Burn</em>, having run it myself, but that does little to change my play experience of Numenera as being a part of the d2010 era books. And when you also look at the adventure designs of Bruce Cordell, Sean K. Reynolds, and Shanna Germain, which all seem rooted in a D&D approach to adventuring, then that says a lot about the nature of the game. It's not a knock on Numenera to say that I don't think the Cook, Cordell, and Reynolds could not avoid D&Disms even if they tried. If the Cypher System was so incompatible in terms of play to D&D settings, then we would not be seeing Ptolus and Diamond Throne for the Cypher System or even playing Numenera with 5e. But we are, and that also says a lot to me about the compatibility of the styles of gaming between the two systems. <a href="https://www.montecookgames.com/x-htm/" target="_blank">Monte Cook's own sense of Numenera play in its adventures </a>seems fairly rooted in and informed by D&D as well.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8084877, member: 5142"] Your personal bias has already been brought into the discussion. Trying to hide it behind a chart with a highly subjective grading system and categories doesn't really change that. I don’t think that your framework of discussion is helpful. It misses the forest in favor of the trees. Overall, the Cypher System is most definitely inspired by D&D and the d20 system, and can easily be used to play D&D style games. Is it the d20 system? No. It’s something new. But the fingerprints of the d20 system, D&D, and its place in the Zeitgeist discussed above are kinda hard to ignore. So I think that it’s a little disingenuous to argue that Numenera isn’t a non-OGL Post-Apocayptic D&D with the serial numbers filed off. As I said before, Numenera plays a lot like an alternate version of D&D in the experience of both [USER=16586]@Campbell[/USER] and myself. (And I suspect the Alexandrian as well since he plays a lot of Cypher System too.) This does not somehow make Numenera bad. To its credit, much as Campbell says, Monte Cook designed a good system for helping the GM get the system out of the way for storytelling. I think that arguing which game plays more like D&D - Savage Worlds or Numenera - is something of a red herring. If you want to talk about how Savage Worlds stems from its own surrounding d20 era Zeitgeist, then that would be a fun discussion with having. Because I do think that SW belongs to a similar family of games with 3e D&D and Pathfinder. SW definitely feels like it comes out of the '00 d20 era of games. But I would group Numenera as belonging to a later classification of games: i.e., d2010. I am familiar with [I]The Bridges We Burn[/I], having run it myself, but that does little to change my play experience of Numenera as being a part of the d2010 era books. And when you also look at the adventure designs of Bruce Cordell, Sean K. Reynolds, and Shanna Germain, which all seem rooted in a D&D approach to adventuring, then that says a lot about the nature of the game. It's not a knock on Numenera to say that I don't think the Cook, Cordell, and Reynolds could not avoid D&Disms even if they tried. If the Cypher System was so incompatible in terms of play to D&D settings, then we would not be seeing Ptolus and Diamond Throne for the Cypher System or even playing Numenera with 5e. But we are, and that also says a lot to me about the compatibility of the styles of gaming between the two systems. [URL='https://www.montecookgames.com/x-htm/']Monte Cook's own sense of Numenera play in its adventures [/URL]seems fairly rooted in and informed by D&D as well. [/QUOTE]
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