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<blockquote data-quote="Aldarc" data-source="post: 8085141" data-attributes="member: 5142"><p>Having a go at it would imply that I find your framework helpful or meaningful for discussion, but I don't. I had typed up something longer in reply, but then I deleted it because I realized that engaging the framework is the wrong way to go about the discussion. As I said before, I think that you are missing sight of the forest for the trees. It is much as Campbell said earlier: </p><p>I think that your framework mostly doubles down on those technical differences while losing sight of the stylistic similarities. </p><p></p><p>This is why a lot of Numenera adventures are basically reskinned D&D style adventures. It's why converting Ptolus and Diamond Throne to the Cypher System are more than possible. It's why converting Numenera to 5e is possible. It's why Monte Cook as per the link I posted made a number of the early adventures dungeon crawls. Even the later Numenera 1 adventures, such as the one tied to Jade Colossus, was largely a OSR-style dungeon crawl with resources for the randomization of the "dungeon." </p><p></p><p>I was actually watching a video today from Monte Cook's GenCon stream where one GM guest talked about how he was running Keep on the Borderlands with the Cypher System. I have even used Numenera to run a Diablo 1 style campaign. Basically a demon-like AI is trapped in the bottom of a crashed spaceship that a mining town recently uncovered, and the demon has taken over the ship's systems and has begun projecting its power outwards into the surrounding area. The players descended down into the depths of the ship, which is what the AI wanted as it wanted its freedom.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8085141, member: 5142"] Having a go at it would imply that I find your framework helpful or meaningful for discussion, but I don't. I had typed up something longer in reply, but then I deleted it because I realized that engaging the framework is the wrong way to go about the discussion. As I said before, I think that you are missing sight of the forest for the trees. It is much as Campbell said earlier: I think that your framework mostly doubles down on those technical differences while losing sight of the stylistic similarities. This is why a lot of Numenera adventures are basically reskinned D&D style adventures. It's why converting Ptolus and Diamond Throne to the Cypher System are more than possible. It's why converting Numenera to 5e is possible. It's why Monte Cook as per the link I posted made a number of the early adventures dungeon crawls. Even the later Numenera 1 adventures, such as the one tied to Jade Colossus, was largely a OSR-style dungeon crawl with resources for the randomization of the "dungeon." I was actually watching a video today from Monte Cook's GenCon stream where one GM guest talked about how he was running Keep on the Borderlands with the Cypher System. I have even used Numenera to run a Diablo 1 style campaign. Basically a demon-like AI is trapped in the bottom of a crashed spaceship that a mining town recently uncovered, and the demon has taken over the ship's systems and has begun projecting its power outwards into the surrounding area. The players descended down into the depths of the ship, which is what the AI wanted as it wanted its freedom. [/QUOTE]
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