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The d30 system
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<blockquote data-quote="Hautamaki" data-source="post: 2946896" data-attributes="member: 42219"><p>The only published use of D30's I've seen is in Ral Partha's defunk Battlestorm wargaming system.</p><p></p><p>The d20 has long been a problem for me in D&D because of the problems already mentioned. 1) Toads can occasionally beat Polar Bears in a grapple.</p><p>2) At level 1-3 the roll means everything, yet at really high levels adding a possible 1-20 onto your existing bonuses of 50-80 is trivial.</p><p></p><p>Any possible solution seems to exacerbate either problem 1 or problem 2, leaving us with a dilemma. My solution: scaling check dice.</p><p></p><p>All characters of level 1-8 roll 3d6 for checks. Every 8 levels thereafter, another d6 is added. Characters 9-16 use 4d6. Characters 17-24 use 5d6, and so on. Btw, everything in my system is similarly scaled, so the game does not break down at level 20, and there's no reason to arbitrarily declare it 'epic' and suddenly change the progression rules.</p><p></p><p>Yes, this means that a level 9 character fighting a level 8 character has a pretty big advantage in terms adding that extra dice onto all attack rolls. At this point, that seems to be the greatest disadvantage with this die system. On the other hand, the problem is not that huge, because of all the other rules I've added/changed. But my sourcebook is nearly 150 pages right now, so I don't suppose I'll go into all those details. Just food for thought.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 2946896, member: 42219"] The only published use of D30's I've seen is in Ral Partha's defunk Battlestorm wargaming system. The d20 has long been a problem for me in D&D because of the problems already mentioned. 1) Toads can occasionally beat Polar Bears in a grapple. 2) At level 1-3 the roll means everything, yet at really high levels adding a possible 1-20 onto your existing bonuses of 50-80 is trivial. Any possible solution seems to exacerbate either problem 1 or problem 2, leaving us with a dilemma. My solution: scaling check dice. All characters of level 1-8 roll 3d6 for checks. Every 8 levels thereafter, another d6 is added. Characters 9-16 use 4d6. Characters 17-24 use 5d6, and so on. Btw, everything in my system is similarly scaled, so the game does not break down at level 20, and there's no reason to arbitrarily declare it 'epic' and suddenly change the progression rules. Yes, this means that a level 9 character fighting a level 8 character has a pretty big advantage in terms adding that extra dice onto all attack rolls. At this point, that seems to be the greatest disadvantage with this die system. On the other hand, the problem is not that huge, because of all the other rules I've added/changed. But my sourcebook is nearly 150 pages right now, so I don't suppose I'll go into all those details. Just food for thought. [/QUOTE]
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