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The Dalelands & Myth Drannor : Are they inseparable ?
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<blockquote data-quote="Cruentus" data-source="post: 9807041" data-attributes="member: 7034645"><p>I added "Myth Drannor" into my Moonshaes campaign. I shrouded it in rumor, and made it very clear how dangerous it was to enter. That didn't stop the players from beelining directly to it anyway. I used it primarily as a ruined city, full of atmosphere and wandering monsters, which could be considered a dungeon, but my players treated it as a large city. They didn't delve too deep underneath (what we would consider a 'dungeon', but had several encounters amongst the ruins. </p><p></p><p>I didn't scale the encounters (I was running 5e at the time), so the players did encounter monsters that they couldn't handle. They also had encounters with NPCs on the outskirts who could give them rumors and quests in exchange for their help. </p><p></p><p>The other way to approach it would be to have specific locations within the city that are small 5-10 room dungeons, which makes them quicker to explore. The players could then go in or out of the city if they want to, or need to, without having to spend the entire time in it. </p><p></p><p>If you are interested in Myth Drannor, I'd track down a copy of the Ruins of Myth Drannor (2e) (available on Drivethru RPG), and base it around that. There is tons of good info in it. There is also other material in DTRPG around Myth Drannor.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9807041, member: 7034645"] I added "Myth Drannor" into my Moonshaes campaign. I shrouded it in rumor, and made it very clear how dangerous it was to enter. That didn't stop the players from beelining directly to it anyway. I used it primarily as a ruined city, full of atmosphere and wandering monsters, which could be considered a dungeon, but my players treated it as a large city. They didn't delve too deep underneath (what we would consider a 'dungeon', but had several encounters amongst the ruins. I didn't scale the encounters (I was running 5e at the time), so the players did encounter monsters that they couldn't handle. They also had encounters with NPCs on the outskirts who could give them rumors and quests in exchange for their help. The other way to approach it would be to have specific locations within the city that are small 5-10 room dungeons, which makes them quicker to explore. The players could then go in or out of the city if they want to, or need to, without having to spend the entire time in it. If you are interested in Myth Drannor, I'd track down a copy of the Ruins of Myth Drannor (2e) (available on Drivethru RPG), and base it around that. There is tons of good info in it. There is also other material in DTRPG around Myth Drannor. [/QUOTE]
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The Dalelands & Myth Drannor : Are they inseparable ?
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