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Community
General Tabletop Discussion
*Dungeons & Dragons
The Damage of Unarmed Strikes
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<blockquote data-quote="Ruin Explorer" data-source="post: 8752605" data-attributes="member: 18"><p>This would be absolutely fine and make total sense, especially would fit a hell of a lot better with a lot of the media D&D draws from - I'd make it broader than just Fighters though.</p><p></p><p>And as you say, it's not a boost at all. Using a weapon is pretty much always better.</p><p></p><p>But WotC's designers have some some SUPER WACKY ideas about unarmed damage and its value. I have literally never been able to come up with a plausible theory as to why they think this way, and no-one has even attempted to defend/explain it (unlike, I dunno, virtually every other thing I've ever said lol), which I take to be similar levels of mystification.</p><p></p><p>We see this a ton in race design, where it's clear WotC thinks being able to do 1d4 or even 1d6 < loud gasp > damage <em>without a weapon</em>, even if you're forced to use STR, even where you cannot actually use any abilities/most spells etc. because it's not a weapon, is <em>totally awesome</em> and a major racial ability.</p><p></p><p>It's like, what is going on at WotC HQ? What is happening in Chris Perkin's personal game that means unarmed damage is valued so highly? My best working theory is that Chris et al have their PCs tied up and disarmed completely and have to fight their way out unarmed like every third session, but no WotC adventure is designed remotely like that. And all the casters have cantrips which do on average similar or better damage to 1d4 + STR or DEX.</p><p></p><p>So it'll never happen. Totally bizarre though.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8752605, member: 18"] This would be absolutely fine and make total sense, especially would fit a hell of a lot better with a lot of the media D&D draws from - I'd make it broader than just Fighters though. And as you say, it's not a boost at all. Using a weapon is pretty much always better. But WotC's designers have some some SUPER WACKY ideas about unarmed damage and its value. I have literally never been able to come up with a plausible theory as to why they think this way, and no-one has even attempted to defend/explain it (unlike, I dunno, virtually every other thing I've ever said lol), which I take to be similar levels of mystification. We see this a ton in race design, where it's clear WotC thinks being able to do 1d4 or even 1d6 < loud gasp > damage [I]without a weapon[/I], even if you're forced to use STR, even where you cannot actually use any abilities/most spells etc. because it's not a weapon, is [I]totally awesome[/I] and a major racial ability. It's like, what is going on at WotC HQ? What is happening in Chris Perkin's personal game that means unarmed damage is valued so highly? My best working theory is that Chris et al have their PCs tied up and disarmed completely and have to fight their way out unarmed like every third session, but no WotC adventure is designed remotely like that. And all the casters have cantrips which do on average similar or better damage to 1d4 + STR or DEX. So it'll never happen. Totally bizarre though. [/QUOTE]
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Community
General Tabletop Discussion
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The Damage of Unarmed Strikes
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