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<blockquote data-quote="Knight Otu" data-source="post: 3952961" data-attributes="member: 192"><p><strong><span style="font-size: 12px">Adventure Summary - The Dance of Souls</span></strong></p><p>The events were set in motion when a secret organization called the Ashen Talon manipulated two nobles, Seran a'Larat and Godo of Diarun, into bribing a servant each of the other's household into stealing a valuable piece from that noble's collection of art. Unbeknownst to the nobles, the Ashen Talon also bribed the prospective thieves and took them into their employ, thus taking controlled of the stolen art pieces, two pieces of the Dance of Souls.</p><p>The two nobles, realizing what must have happened, met and had a talk, deciding to put matters into the hands of mercenaries, and hired Azaroth, Banion, Beamer, Gur, Rose Marie, and Sam. The six adventurers received what information the nobles could give without implicating themselves, and the promise of a greater reward for information that might lead to other pieces of the Dance of Souls.</p><p>The group decided to walk to their first destination, Lathirn, the Den of Taka, where they met several citizens, including Officer Garum (a worg), Janur and the bar owner Kenatur, officer Samuel (subordinate to Officer Garum, much to his dismay), a red-headed barmaid, and the gambler and auction house owner Tennar.</p><p>From Janur, Beamer and Gur learned of a cart that may have been headed for the Stonepike Mountains to the east and that Tennar was recently accosted by a group and managed to knock out one of his attackers, who later talked about an organization called the Talon and was later killed, supposedly in retaliation for revealing the organization. Banion overheard a talk between the officers Samuel and Garum, with Samuel promising to deliver a report on that Talon group before taking his extended leave the next day, though neither seems to regard them as more than a (well-organized) thieves guild. Azaroth and Rose Marie pose as buyers to Tennar, who invites them to his auction house after a misunderstanding attracting officer Samuel.</p><p>The next day, Azaroth found a note for a meeting in the Broken Skull with a certain Fourdrinker, and Banion scouted out the area surrounding the Dancing Scimitar, coming to the conclusion that the group was being watched. Beamer and Azaroth followed the invitation of Tennar to his warehouse, where he confronted the two with his suspicions that they were related to the theft of the Dance of Souls. Deciding to put their hands on the table, Azaroth and Beamer revealed their role, and showed Tennar the note Azaroth received. Tennar, Beamer, and Azaroth had been shadowed by Banion, who also saw two other figures that were interested in the activities of the group, masked and cloaked.</p><p>After Azaroth and Beamer left the warehouse, Banion rejoins them and relays his observations and his fear that they are being followed, but a quick ambush attempt yielded no results. The group decided then to follow Fourdrinker's invitation, fully expecting it to be a trap, with Gur and Azaroth in the open, and Banion and Beamer following in secret.</p><p>In the Broken Skull, Azaroth and Gur quickly meet Fourdrinker, who leads them to a deadend where several thieves wait for negotiations, with a cloaked figure overlooking from a window. Since Azaroth persists on getting the Dance of Souls, the thieves attack, indicating the name of the onlooker's organization as the Ashen Talon. Seeing the fight go in favor, the observer of the Ashen Talon simply goes to leave the building, but is surprised by a turn for the worse when she emerges, and flees. Little later, the group hears Officer Samuel call the guard, and realizing that he should be on leave, flee and hide. They do remain close enough to overhear Officer Samuel and the unmasked observer - the red-headed barmaid - talking about a mountain keep.</p><p>While Azaroth, Beamer, and Gur flee the city via the city walls, Banion sneaks back to the Scimitar to check on Sam and Rose Marie, finding that they had left earlier after an anonymous warning, and then to Tennar's warehouse. Relaying his information cryptically, Banion nevertheless receives the lead that the keep may be the "Keep of Bloodstained Dreams" in the Stonepikes and a permit to loan mounts from the stables in the nearby village of Lornsten, and proceeds to join back with the other three.</p><p>In Lornsten, the four adventurers get their promised mounts and find an old man who was in the general area of the Keep of Bloodstained Dreams, and he cautions them that these dreams are in fact real and indirectly took the lives of his old comrades, apparently by enhancing aggressive behaviour. Worried about this, the four share some of their history with each other as they travel to the Stonepikes, concerned that the Keep of Bloodstained Dreams may be a false lead. In the meantime, Tennar aids Officer Garum in revealing Samuel and the barmaid as members of the Talon, and a few more prominent Talon members flee the city, while a wagon is dispatched in the direction of the Keep of Bloodstained Dreams. Samuel later turns up in the Red Dragon Inn, leaving a message for the four heroes.</p><p>Reaching the mountains after an eventless travel, the group first managed to rest without experiencing the Bloodstained Dreams, But the next night proved that not only are the Dreams a reality, they affect the whole area rather than just the paths. Azaroth was affected strongly and almost attacked Beamer due to the Dreams. With this experience, the group backtracked to their previous resting place, where they decided to wait and ambush the next Talon group passing by, which soon came from Lathirn.</p><p>After the successful ambush, the group extracts some more information on the Keep and their employers, and sets the prisoners, stripped of their equipment, free. The group moves onward, experiencing another round of dreams, and reach the Keep. After some discussion and hoping for another ambush, the four perform a night-time assault which eventually results in the capture and torture of Azaroth until the three others can break him free while also finding the Dance of Souls. On the way to their employers, they meet a mercane who seeks the Keep as well and have a dream of an ashen creature warning them against revealing the Talon. The nobles finally take the Dance of Souls of the adventurers, and pay them.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 3952961, member: 192"] [B][SIZE=3]Adventure Summary - The Dance of Souls[/SIZE][/B] The events were set in motion when a secret organization called the Ashen Talon manipulated two nobles, Seran a'Larat and Godo of Diarun, into bribing a servant each of the other's household into stealing a valuable piece from that noble's collection of art. Unbeknownst to the nobles, the Ashen Talon also bribed the prospective thieves and took them into their employ, thus taking controlled of the stolen art pieces, two pieces of the Dance of Souls. The two nobles, realizing what must have happened, met and had a talk, deciding to put matters into the hands of mercenaries, and hired Azaroth, Banion, Beamer, Gur, Rose Marie, and Sam. The six adventurers received what information the nobles could give without implicating themselves, and the promise of a greater reward for information that might lead to other pieces of the Dance of Souls. The group decided to walk to their first destination, Lathirn, the Den of Taka, where they met several citizens, including Officer Garum (a worg), Janur and the bar owner Kenatur, officer Samuel (subordinate to Officer Garum, much to his dismay), a red-headed barmaid, and the gambler and auction house owner Tennar. From Janur, Beamer and Gur learned of a cart that may have been headed for the Stonepike Mountains to the east and that Tennar was recently accosted by a group and managed to knock out one of his attackers, who later talked about an organization called the Talon and was later killed, supposedly in retaliation for revealing the organization. Banion overheard a talk between the officers Samuel and Garum, with Samuel promising to deliver a report on that Talon group before taking his extended leave the next day, though neither seems to regard them as more than a (well-organized) thieves guild. Azaroth and Rose Marie pose as buyers to Tennar, who invites them to his auction house after a misunderstanding attracting officer Samuel. The next day, Azaroth found a note for a meeting in the Broken Skull with a certain Fourdrinker, and Banion scouted out the area surrounding the Dancing Scimitar, coming to the conclusion that the group was being watched. Beamer and Azaroth followed the invitation of Tennar to his warehouse, where he confronted the two with his suspicions that they were related to the theft of the Dance of Souls. Deciding to put their hands on the table, Azaroth and Beamer revealed their role, and showed Tennar the note Azaroth received. Tennar, Beamer, and Azaroth had been shadowed by Banion, who also saw two other figures that were interested in the activities of the group, masked and cloaked. After Azaroth and Beamer left the warehouse, Banion rejoins them and relays his observations and his fear that they are being followed, but a quick ambush attempt yielded no results. The group decided then to follow Fourdrinker's invitation, fully expecting it to be a trap, with Gur and Azaroth in the open, and Banion and Beamer following in secret. In the Broken Skull, Azaroth and Gur quickly meet Fourdrinker, who leads them to a deadend where several thieves wait for negotiations, with a cloaked figure overlooking from a window. Since Azaroth persists on getting the Dance of Souls, the thieves attack, indicating the name of the onlooker's organization as the Ashen Talon. Seeing the fight go in favor, the observer of the Ashen Talon simply goes to leave the building, but is surprised by a turn for the worse when she emerges, and flees. Little later, the group hears Officer Samuel call the guard, and realizing that he should be on leave, flee and hide. They do remain close enough to overhear Officer Samuel and the unmasked observer - the red-headed barmaid - talking about a mountain keep. While Azaroth, Beamer, and Gur flee the city via the city walls, Banion sneaks back to the Scimitar to check on Sam and Rose Marie, finding that they had left earlier after an anonymous warning, and then to Tennar's warehouse. Relaying his information cryptically, Banion nevertheless receives the lead that the keep may be the "Keep of Bloodstained Dreams" in the Stonepikes and a permit to loan mounts from the stables in the nearby village of Lornsten, and proceeds to join back with the other three. In Lornsten, the four adventurers get their promised mounts and find an old man who was in the general area of the Keep of Bloodstained Dreams, and he cautions them that these dreams are in fact real and indirectly took the lives of his old comrades, apparently by enhancing aggressive behaviour. Worried about this, the four share some of their history with each other as they travel to the Stonepikes, concerned that the Keep of Bloodstained Dreams may be a false lead. In the meantime, Tennar aids Officer Garum in revealing Samuel and the barmaid as members of the Talon, and a few more prominent Talon members flee the city, while a wagon is dispatched in the direction of the Keep of Bloodstained Dreams. Samuel later turns up in the Red Dragon Inn, leaving a message for the four heroes. Reaching the mountains after an eventless travel, the group first managed to rest without experiencing the Bloodstained Dreams, But the next night proved that not only are the Dreams a reality, they affect the whole area rather than just the paths. Azaroth was affected strongly and almost attacked Beamer due to the Dreams. With this experience, the group backtracked to their previous resting place, where they decided to wait and ambush the next Talon group passing by, which soon came from Lathirn. After the successful ambush, the group extracts some more information on the Keep and their employers, and sets the prisoners, stripped of their equipment, free. The group moves onward, experiencing another round of dreams, and reach the Keep. After some discussion and hoping for another ambush, the four perform a night-time assault which eventually results in the capture and torture of Azaroth until the three others can break him free while also finding the Dance of Souls. On the way to their employers, they meet a mercane who seeks the Keep as well and have a dream of an ashen creature warning them against revealing the Talon. The nobles finally take the Dance of Souls of the adventurers, and pay them. [/QUOTE]
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