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General Tabletop Discussion
*Pathfinder & Starfinder
The danger of the Three Pillars of D&D
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<blockquote data-quote="Li Shenron" data-source="post: 5819651" data-attributes="member: 1465"><p>The <em>true </em>danger of the Three Pillars of D&D is ignoring one or two of them and focus only on the third.</p><p></p><p>There's way too many people obsessed with combat rules, asking for 5e to deliver the ultimately balanced, cool, "dynamic" (sic) or in other words perfect combat system. Well frankly, if you haven't found satisfaction in the 100+ combat systems that all the RPG publishing companies have put out in the last few decades, chances are that you won't get it this time either. </p><p></p><p>There is also some indidiously common belief that we cannot make our own combat rules (or at least modifications) and we have to rely on professional designers, while we are all so self-confident that we can rely on our own brilliance to handle the other two pillars, especially the one related to the storytelling and roleplaying. Unfortunately in my 10+ years of DMing I've learned that it's much harder to craft a memorable tale or intrigue than a great battle.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5819651, member: 1465"] The [I]true [/I]danger of the Three Pillars of D&D is ignoring one or two of them and focus only on the third. There's way too many people obsessed with combat rules, asking for 5e to deliver the ultimately balanced, cool, "dynamic" (sic) or in other words perfect combat system. Well frankly, if you haven't found satisfaction in the 100+ combat systems that all the RPG publishing companies have put out in the last few decades, chances are that you won't get it this time either. There is also some indidiously common belief that we cannot make our own combat rules (or at least modifications) and we have to rely on professional designers, while we are all so self-confident that we can rely on our own brilliance to handle the other two pillars, especially the one related to the storytelling and roleplaying. Unfortunately in my 10+ years of DMing I've learned that it's much harder to craft a memorable tale or intrigue than a great battle. [/QUOTE]
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The danger of the Three Pillars of D&D
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