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The danger of the Three Pillars of D&D
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<blockquote data-quote="pemerton" data-source="post: 5820185" data-attributes="member: 42582"><p>What do you have in mind here?</p><p></p><p>I'm not sure what you have in mind here, either. I can think of at least two possibilities. (1) the system only balances over the adventure, not the encounter, so it "prebuilds" your adventures for you, in that they must have a certain minimum number and spread of encounters. (2) the system only balances if each encounter (or, at least, each major encounter) is equally open to contributions from all PCs, and therefore it "prebuilds" your major encounters for you, by requiring them to fit the specialties of the PCs for whom you are building it.</p><p></p><p>Problem (1) can arise if some PCs can nova and others can't (the 15-min day issue). It can also arise if some encounters are better suited to only some PCs, and so an adventure without the right mix won't balance the spotlight properly.</p><p></p><p>Problem (2) can arise if each PC is strong in each pillar, but has differing ways of being strong. Presumably it won't arise if each PC is strong in each pillar in the same way, but this would then cause the homogoneity problem.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5820185, member: 42582"] What do you have in mind here? I'm not sure what you have in mind here, either. I can think of at least two possibilities. (1) the system only balances over the adventure, not the encounter, so it "prebuilds" your adventures for you, in that they must have a certain minimum number and spread of encounters. (2) the system only balances if each encounter (or, at least, each major encounter) is equally open to contributions from all PCs, and therefore it "prebuilds" your major encounters for you, by requiring them to fit the specialties of the PCs for whom you are building it. Problem (1) can arise if some PCs can nova and others can't (the 15-min day issue). It can also arise if some encounters are better suited to only some PCs, and so an adventure without the right mix won't balance the spotlight properly. Problem (2) can arise if each PC is strong in each pillar, but has differing ways of being strong. Presumably it won't arise if each PC is strong in each pillar in the same way, but this would then cause the homogoneity problem. [/QUOTE]
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The danger of the Three Pillars of D&D
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