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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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<blockquote data-quote="Manbearcat" data-source="post: 7048418" data-attributes="member: 6696971"><p>There is still some confusion here, and there is a reason for that.</p><p></p><p>1) A sphere is a 3 dimensional, volumetric object. </p><p>2) A hemisphere is a 3 dimensional, volumetric object. It is half of a spherical object, with its volume being everything directly above (or below) of the plane of symmetry that cleaves the sphere into halves. </p><p></p><p>The plane of symmetry is effectively its "floor" with its volume being everything within that shell. A hemisphere has a floor. In the case of LTH, the plane of symmetry is its "force floor" (which keeps the elements out).</p><p></p><p>Now a dome? A dome is a rounded structure or natural formation that lies on top of a substrate (in the built structure's version, that would be its foundation...a natural formation would just be the stratum/bedrock). The substrate or stratum is non-inclusive. Therefore, the conception of a dome is not inclusive of a "floor".</p><p></p><p>See the problem here. The designers include both hemisphere (which means one thing) in the spell block and dome (which means another thing) in the description. Then one of the lead designers clarifies by saying "its a dome, not a hemisphere, so no floor." Then he chides himself with the follow-up DURRRR clarification above "Its actually a hemisphere...it does have a floor." This actually meshes (a) with the historical conception of the spell (even though it was a sphere) and (b) sufficiently explains the regulated/equilibrated environment/lack of exposure within the hemisphere of force. So it makes sense.</p><p></p><p>The problem here is that (i) its just another case of relaxed "natural language" (the incoherent use of dome in the descriptor) showing its (very predictable) capability of turning a clear situation into a muddled, table-handling-time-confounding problem and (ii) it is extremely disconcerting that one of the lead designers wouldn't have an emphatic, clear, consistent answer to this question considering they changed the spell from its all-editions-spanning orthodox sphere to a hemisphere. Presumably there was a purpose to doing that. It wasn't just utterly arbitrary or to make handling in play more obtuse. It had to have been an actual design conversation (one that sure as hell would have been memorable to me given the legacy of Leomund's Tiny Hut).</p><p></p><p>The whole of this is a giant head-scratcher. It speaks of one or all of arbitrary design, lack of foresight, lack of understanding of language implications, lack of play-testing of LTH (THIS WOULD HAVE HAD TO HAVE COME UP...HAD TO IN ANY LEGIT PLAYTESTING...THIS IS ONE OF THE MOST NOTORIOUS OFFENDERS IN D&D HISTORY). But again, changing this from 40 year legacy of a sphere to a hemisphere has to speak to intent. Doesn't it? Jeremy Crawford gives us no hint of this in his first clarification (its a dome) and then gives us more of nothing when he corrects himself (its a hemisphere, not a dome).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7048418, member: 6696971"] There is still some confusion here, and there is a reason for that. 1) A sphere is a 3 dimensional, volumetric object. 2) A hemisphere is a 3 dimensional, volumetric object. It is half of a spherical object, with its volume being everything directly above (or below) of the plane of symmetry that cleaves the sphere into halves. The plane of symmetry is effectively its "floor" with its volume being everything within that shell. A hemisphere has a floor. In the case of LTH, the plane of symmetry is its "force floor" (which keeps the elements out). Now a dome? A dome is a rounded structure or natural formation that lies on top of a substrate (in the built structure's version, that would be its foundation...a natural formation would just be the stratum/bedrock). The substrate or stratum is non-inclusive. Therefore, the conception of a dome is not inclusive of a "floor". See the problem here. The designers include both hemisphere (which means one thing) in the spell block and dome (which means another thing) in the description. Then one of the lead designers clarifies by saying "its a dome, not a hemisphere, so no floor." Then he chides himself with the follow-up DURRRR clarification above "Its actually a hemisphere...it does have a floor." This actually meshes (a) with the historical conception of the spell (even though it was a sphere) and (b) sufficiently explains the regulated/equilibrated environment/lack of exposure within the hemisphere of force. So it makes sense. The problem here is that (i) its just another case of relaxed "natural language" (the incoherent use of dome in the descriptor) showing its (very predictable) capability of turning a clear situation into a muddled, table-handling-time-confounding problem and (ii) it is extremely disconcerting that one of the lead designers wouldn't have an emphatic, clear, consistent answer to this question considering they changed the spell from its all-editions-spanning orthodox sphere to a hemisphere. Presumably there was a purpose to doing that. It wasn't just utterly arbitrary or to make handling in play more obtuse. It had to have been an actual design conversation (one that sure as hell would have been memorable to me given the legacy of Leomund's Tiny Hut). The whole of this is a giant head-scratcher. It speaks of one or all of arbitrary design, lack of foresight, lack of understanding of language implications, lack of play-testing of LTH (THIS WOULD HAVE HAD TO HAVE COME UP...HAD TO IN ANY LEGIT PLAYTESTING...THIS IS ONE OF THE MOST NOTORIOUS OFFENDERS IN D&D HISTORY). But again, changing this from 40 year legacy of a sphere to a hemisphere has to speak to intent. Doesn't it? Jeremy Crawford gives us no hint of this in his first clarification (its a dome) and then gives us more of nothing when he corrects himself (its a hemisphere, not a dome). [/QUOTE]
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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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