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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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<blockquote data-quote="Manbearcat" data-source="post: 7049735" data-attributes="member: 6696971"><p>Different, but similar.</p><p></p><p>I was aware of Mearls clarification of it being immune to damage. However, its legacy is that of a force object that can be destroyed (50 MPH + winds). So I had always treated it as a force construct that can be destroyed by powerful elemental effects. Its already overpowered as is (with its legacy mechanics) so (a) making it immune to everything and (b) making its ability to mitigate conductive heat transfer limitless both serve to make LTH even ridiculously more powerful. And again, it was stupidly overpowered before it could be cast as a Ritual and didn't use up a spell slot.</p><p></p><p>So regarding (a) and (b), I handle it with as minimal mental overhead and table handling time as possible. As below:</p><p></p><p>(a) I don't give it an AC. I give it a Damage Threshold of 15 and 50 HPs against the average damage of a single attack. So while lesser humanoids (such as Orcs) or lesser giants (such as Ogres) couldn't siege it, a determined Hill Giant could in short order (3 rounds) and a Young Red/Blue Dragon would obliterate it instantaneously with its Breath Weapon. That makes handling trivial from a book-keeping perspective and keeps it sturdy without making it overpowered (as its meant to be).</p><p></p><p>(b) I don't do the calculations for extreme environments (eg for every degree above/below 105/0, the internal temperate raises on a 1:1 basis). Unnecessary overhead. Just two types of extreme environments. The first you can use LTH (something like a frozen glacial wasteland with normal winds) and you just have to succeed on a Saving Throw vs Con DC 15 Con every 4 hours, so 2 in a Long Rest, or suffer a level of Exhaustion. Anything well beyond that (such as a rushing flood or a lavaflow), will automatically destroy LTH.</p><p></p><p>In the 4 times it has been deployed in the 17ish sessions I've GMed, it has only been at risk once. Summertime right at the tree-line of a massive mountain. Random encounter roll yielded an environmental calamity; failure of a basin which was filled with meltwater run-off. Floodwaters come down the mountain toward their camp/LTH. The party Druid easily resolved the encounter with a Control Water spell. Back to resting. </p><p></p><p></p><p></p><p>Well, here I obviously disagree (at least to an extent). When I read something in a rulebook such as the spellcaster being able to change the color of their magical shelter (which could only be about obscuring it in the hostile environment that it will inevitably be deployed in), I assume this is an input to action resolution. In AD&D, I would make this impact random encounter chance. In something like 5e, I would (and do) make this be Arcana vs Passive Perception (assuming it is even needed to be referenced...random encounter rolls don't always churn up hostiles...or even anything at all!). Perhaps if the environment isn't monochromatic or doesn't feature much in the way of spherical shapes, I would give the caster of LTH Disadvantage (and allow a Survival Help Action to give Advantage or remove that Disadvantage).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7049735, member: 6696971"] Different, but similar. I was aware of Mearls clarification of it being immune to damage. However, its legacy is that of a force object that can be destroyed (50 MPH + winds). So I had always treated it as a force construct that can be destroyed by powerful elemental effects. Its already overpowered as is (with its legacy mechanics) so (a) making it immune to everything and (b) making its ability to mitigate conductive heat transfer limitless both serve to make LTH even ridiculously more powerful. And again, it was stupidly overpowered before it could be cast as a Ritual and didn't use up a spell slot. So regarding (a) and (b), I handle it with as minimal mental overhead and table handling time as possible. As below: (a) I don't give it an AC. I give it a Damage Threshold of 15 and 50 HPs against the average damage of a single attack. So while lesser humanoids (such as Orcs) or lesser giants (such as Ogres) couldn't siege it, a determined Hill Giant could in short order (3 rounds) and a Young Red/Blue Dragon would obliterate it instantaneously with its Breath Weapon. That makes handling trivial from a book-keeping perspective and keeps it sturdy without making it overpowered (as its meant to be). (b) I don't do the calculations for extreme environments (eg for every degree above/below 105/0, the internal temperate raises on a 1:1 basis). Unnecessary overhead. Just two types of extreme environments. The first you can use LTH (something like a frozen glacial wasteland with normal winds) and you just have to succeed on a Saving Throw vs Con DC 15 Con every 4 hours, so 2 in a Long Rest, or suffer a level of Exhaustion. Anything well beyond that (such as a rushing flood or a lavaflow), will automatically destroy LTH. In the 4 times it has been deployed in the 17ish sessions I've GMed, it has only been at risk once. Summertime right at the tree-line of a massive mountain. Random encounter roll yielded an environmental calamity; failure of a basin which was filled with meltwater run-off. Floodwaters come down the mountain toward their camp/LTH. The party Druid easily resolved the encounter with a Control Water spell. Back to resting. Well, here I obviously disagree (at least to an extent). When I read something in a rulebook such as the spellcaster being able to change the color of their magical shelter (which could only be about obscuring it in the hostile environment that it will inevitably be deployed in), I assume this is an input to action resolution. In AD&D, I would make this impact random encounter chance. In something like 5e, I would (and do) make this be Arcana vs Passive Perception (assuming it is even needed to be referenced...random encounter rolls don't always churn up hostiles...or even anything at all!). Perhaps if the environment isn't monochromatic or doesn't feature much in the way of spherical shapes, I would give the caster of LTH Disadvantage (and allow a Survival Help Action to give Advantage or remove that Disadvantage). [/QUOTE]
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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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