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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7050199" data-attributes="member: 6787650"><p>I disagree with the dichotomy you are drawing in #1, between "fluffy set-dressing" and "infinitely-variable camouflage based only on Arcana skill". I already gave you my ruling. Do you disagree that the procedure I outlined (at best, a Survival-based roll to choose an inobtrusive location/color for the Hut, creating a DC of min(12, Survival roll) to those who attempt to spot the tent) is a form of action resolution? If it's not action resolution, what do you think it is instead?</p><p></p><p>RE: #2, it's a semantic issue. I have no problem with house rules--I've been using spell points for decades--but as a matter of history, I'm struggling to explain the divergence between your repeated assertions that the spell has always been overpowered, and my memory of what the spell did in AD&D plus your link to what the spell did in 3E, and the only explanation I came up with was "old habits die hard--maybe it's just an old house rule." Still, the fact that you're still proponing your viewpoint suggests that the chance you're going to change your mind and go, "Oh yeah, I guess I did make that up in 1993 because I wanted such-and-such" is rapidly approaching nil--so I guess it's not a deliberate house rule on your part after all.</p><p></p><p>When you say, "it's always been overpowered," I have to interpret that now as either a rules error (if in your AD&D games it indeed supplies adaptive camouflage, as you seem to be saying) or else merely an opinion about the usefulness of shelter from the elements, but not a houserule. You're not changing the rules on purpose after all.</p><p></p><p></p><p></p><p>Eh. That's quite different from preventing combat, what is what we were discussing. But I'm willing to let the 3E discussion drop because my exposure to 3E is limited to what you've quoted, my occasional browsings of the 3E SRD, and the IWD2 and ToEE video games.</p><p></p><p></p><p></p><p>That doesn't seem right. IIRC it was 15 minutes per spell level; I believe an 8th level Magic User had 4/3/3/2 spells at maximum, so if he had somehow cast them all it would take him (4 * 1 + 3 * 2 + 3 * 3 + 2 * 4 = 24) * 15 minutes = 6 hours to memorize fresh spells, in addition to the rest time he needed beforehand. I don't remember if 4th level spells can be memorized after only 4 hours of sleep, but even if so it would still take him 10 hours to refresh his spell list--and if not, it would take him 14 hours. Either way, I don't see how you're computing only 1 hour to do his memorization.</p><p></p><p></p><p></p><p>You'll notice, I hope, that you're changed the subject to something which is not controversial. Yes, Leomund's Tiny Hut makes resting easier, more comfortable, and a bit safer. What precisely made me think that this was in any doubt?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7050199, member: 6787650"] I disagree with the dichotomy you are drawing in #1, between "fluffy set-dressing" and "infinitely-variable camouflage based only on Arcana skill". I already gave you my ruling. Do you disagree that the procedure I outlined (at best, a Survival-based roll to choose an inobtrusive location/color for the Hut, creating a DC of min(12, Survival roll) to those who attempt to spot the tent) is a form of action resolution? If it's not action resolution, what do you think it is instead? RE: #2, it's a semantic issue. I have no problem with house rules--I've been using spell points for decades--but as a matter of history, I'm struggling to explain the divergence between your repeated assertions that the spell has always been overpowered, and my memory of what the spell did in AD&D plus your link to what the spell did in 3E, and the only explanation I came up with was "old habits die hard--maybe it's just an old house rule." Still, the fact that you're still proponing your viewpoint suggests that the chance you're going to change your mind and go, "Oh yeah, I guess I did make that up in 1993 because I wanted such-and-such" is rapidly approaching nil--so I guess it's not a deliberate house rule on your part after all. When you say, "it's always been overpowered," I have to interpret that now as either a rules error (if in your AD&D games it indeed supplies adaptive camouflage, as you seem to be saying) or else merely an opinion about the usefulness of shelter from the elements, but not a houserule. You're not changing the rules on purpose after all. Eh. That's quite different from preventing combat, what is what we were discussing. But I'm willing to let the 3E discussion drop because my exposure to 3E is limited to what you've quoted, my occasional browsings of the 3E SRD, and the IWD2 and ToEE video games. That doesn't seem right. IIRC it was 15 minutes per spell level; I believe an 8th level Magic User had 4/3/3/2 spells at maximum, so if he had somehow cast them all it would take him (4 * 1 + 3 * 2 + 3 * 3 + 2 * 4 = 24) * 15 minutes = 6 hours to memorize fresh spells, in addition to the rest time he needed beforehand. I don't remember if 4th level spells can be memorized after only 4 hours of sleep, but even if so it would still take him 10 hours to refresh his spell list--and if not, it would take him 14 hours. Either way, I don't see how you're computing only 1 hour to do his memorization. You'll notice, I hope, that you're changed the subject to something which is not controversial. Yes, Leomund's Tiny Hut makes resting easier, more comfortable, and a bit safer. What precisely made me think that this was in any doubt? [/QUOTE]
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