Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7050222" data-attributes="member: 6696971"><p>[MENTION=6787650]Hemlock[/MENTION] , couple quick bits of clarification. Way past time I should be asleep.</p><p></p><p>1) On your 5e action resolution adjudication for the color; Wizard rolls Survival Wis (min 12 it looks like?) for Perception DC. I'm sorry, I'm doing this in the midst of several other things and possibly not paying as much attention as I should be to nuance. I thought the Survival Wis you were discussing was for an effort to camo/obscure with foliage/snow (etc). So that Survival Wis would be for the Wizard to choose a hue that best blends with the surrounding terrain (I was thinking you weren't allowing any spellcasting check and only allowing Survival for natural camo...which, in that case coloring the LTH by the caster meant nothing mechanically)? Alright. Sure that is fair enough and that is definitely an action resolution component tied to the spellcasting of the Wizard and the coloring of the LTH. </p><p></p><p>Would you let someone Help that check by obscuring it with natural camo (the aforementioned foliage, snow, etc)?</p><p></p><p>2) Can you point out the rules error that you're seeing? I'm talking about how it interacts with (i) wilderness survival/exposure mitigation and (ii) how it intersects with random encounter mechanics (both odds in the die rolled and the % chance table).</p><p></p><p>3) When I say "preventing combat" (this goes to the mid-section and the last bit), what I'm referring to is (a) better odds on the random encounter die in AD&D (eg going from 1 in 10 to 1 in 12 or going from 1 in 12 to 1 in 20) and a possible reduction in combat applicable encounters (rerolls on table when Perytons or Wyverns come up, so therefore higher chance of something more benign or a natural hazard) and (b) better chance in "preventing combat" in 3.x and 5e due to engaging the resolution mechanics with (in your procedure) Survival (with possible Help) vs Spot/Perception.</p><p></p><p>4) On spell prep for the 8th level MU we're talking about, my brain was intermittently turning LTH into level 4 (presumably because of the Secure Shelter conversation) so it would just be 6.75 hours to rest/prepare (and go with something other than LTH if you're within a days travel of the dungeon...Fireball, Monster Summoning, Slow, Suggestion...or keep it if further journey will be involved).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7050222, member: 6696971"] [MENTION=6787650]Hemlock[/MENTION] , couple quick bits of clarification. Way past time I should be asleep. 1) On your 5e action resolution adjudication for the color; Wizard rolls Survival Wis (min 12 it looks like?) for Perception DC. I'm sorry, I'm doing this in the midst of several other things and possibly not paying as much attention as I should be to nuance. I thought the Survival Wis you were discussing was for an effort to camo/obscure with foliage/snow (etc). So that Survival Wis would be for the Wizard to choose a hue that best blends with the surrounding terrain (I was thinking you weren't allowing any spellcasting check and only allowing Survival for natural camo...which, in that case coloring the LTH by the caster meant nothing mechanically)? Alright. Sure that is fair enough and that is definitely an action resolution component tied to the spellcasting of the Wizard and the coloring of the LTH. Would you let someone Help that check by obscuring it with natural camo (the aforementioned foliage, snow, etc)? 2) Can you point out the rules error that you're seeing? I'm talking about how it interacts with (i) wilderness survival/exposure mitigation and (ii) how it intersects with random encounter mechanics (both odds in the die rolled and the % chance table). 3) When I say "preventing combat" (this goes to the mid-section and the last bit), what I'm referring to is (a) better odds on the random encounter die in AD&D (eg going from 1 in 10 to 1 in 12 or going from 1 in 12 to 1 in 20) and a possible reduction in combat applicable encounters (rerolls on table when Perytons or Wyverns come up, so therefore higher chance of something more benign or a natural hazard) and (b) better chance in "preventing combat" in 3.x and 5e due to engaging the resolution mechanics with (in your procedure) Survival (with possible Help) vs Spot/Perception. 4) On spell prep for the 8th level MU we're talking about, my brain was intermittently turning LTH into level 4 (presumably because of the Secure Shelter conversation) so it would just be 6.75 hours to rest/prepare (and go with something other than LTH if you're within a days travel of the dungeon...Fireball, Monster Summoning, Slow, Suggestion...or keep it if further journey will be involved). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
Top