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General Tabletop Discussion
*Dungeons & Dragons
The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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<blockquote data-quote="StoryBard" data-source="post: 8448561" data-attributes="member: 7032983"><p>Guys ... I simply adjudicated the floor issue as such, that LTH was just a dome with no floor, and the shape of the dome was hemispheric rather than cubic, cylindrical, or conical. A dome doesn't have to be round, so the hemisphere just determines the shape of the hut. LTH specifies "above", but not below. </p><p></p><p>Does this hurt the spell in any way? Pff no not really. Its not some invulnerable forcefield, but it's a useful kit for any bard or wizard (or any ritual casters). Being an unseen attacker who is technically always in cover is pretty good. Having a dome that cannot be moved (in any direction) is pretty good. Enemies start digging a hole to enter? You have a choke point. Party has dark vision? Darken the dome and fight in darkness. </p><p></p><p>A lot of useful things with this spell and a lot of interesting interactions. Best part is it's not concentration either, and it lasts for 8 hours! Now that's barely enough time to get a long rest, and anybody waiting outside the dome at night can get a jump on a sleeping party (even with a watch). </p><p></p><p>IMHO LTH is a really good watchtower or reconnaissance quarters, and not really meant to be that fortress people try and make it out to be. Heck the dome can technically be destroyed by higher lvl magics. It doesn't even say it's invulnerable, only immovable. Spells and magic effects cant pass through it (inside or out), which means they collide with it, so it's not beyond the realm of possibility that enough magic or brute force could break it. </p><p></p><p>Anyway I'm rambling now. I've written a whole doc with all my rules and I'm happy with it. So yea... LTH has no floor, but that's still cool. My players will just have to sleep in the carriage.</p></blockquote><p></p>
[QUOTE="StoryBard, post: 8448561, member: 7032983"] Guys ... I simply adjudicated the floor issue as such, that LTH was just a dome with no floor, and the shape of the dome was hemispheric rather than cubic, cylindrical, or conical. A dome doesn't have to be round, so the hemisphere just determines the shape of the hut. LTH specifies "above", but not below. Does this hurt the spell in any way? Pff no not really. Its not some invulnerable forcefield, but it's a useful kit for any bard or wizard (or any ritual casters). Being an unseen attacker who is technically always in cover is pretty good. Having a dome that cannot be moved (in any direction) is pretty good. Enemies start digging a hole to enter? You have a choke point. Party has dark vision? Darken the dome and fight in darkness. A lot of useful things with this spell and a lot of interesting interactions. Best part is it's not concentration either, and it lasts for 8 hours! Now that's barely enough time to get a long rest, and anybody waiting outside the dome at night can get a jump on a sleeping party (even with a watch). IMHO LTH is a really good watchtower or reconnaissance quarters, and not really meant to be that fortress people try and make it out to be. Heck the dome can technically be destroyed by higher lvl magics. It doesn't even say it's invulnerable, only immovable. Spells and magic effects cant pass through it (inside or out), which means they collide with it, so it's not beyond the realm of possibility that enough magic or brute force could break it. Anyway I'm rambling now. I've written a whole doc with all my rules and I'm happy with it. So yea... LTH has no floor, but that's still cool. My players will just have to sleep in the carriage. [/QUOTE]
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The Dangers of Overreliance on Leomund's Tiny Hut (3rd Level Spell)
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