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The Dark Eye - Gods of Aventuria Interview
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<blockquote data-quote="Mr. Greengoat" data-source="post: 8058216" data-attributes="member: 72757"><p>I first looked at DSA when the english translated books were offered on a Bundle of Holding and was intrigued by what felt like an alternate reality version of D&D. It's kind of hard to explain that The Dark Eye feels like an old pedigree game introduced afresh to a new crowd. The feeling of "how are you supposed to play this thing?" is pretty strong, not because of any lack of clarity or writing, but because of the cultural subtext of the translated books. It is a 5th edition books for players who have probably played it or been around fellow players who have played it in the German Language. At first blush, the american player might approach it like D&D or even Warhammer Fantasy, but both would be off. (Indeed, reading through the adventures and getting to know it just kind of makes me feel like a blood-thirsty american, used to slaying too many monsters and grabbing their stuff. Whereas DSA is more like "Hey, maybe we should talk to these orcs and help them solve this problem."</p><p>I guess I would summarize the theme differences as some type of euro-humane, less-violent, brighter version of D&D. Like WHFRP Low-end power but less gritty and grim. More fantastic than Harnmaster. Detailed characters like GURPS, but welded to a very EXACT campaign world.</p><p></p><p>The books and production is beautifully done and well written. For new players, I would recommend getting the core book and an adventure to see how it plays and then the Almanac. The pocket books are great. I think Ulisses Spiele North America has their work cut out in trying to introduced an established thing into a new market. I have been picking up the books on discount and backing the Kickstarters. But a lot of the material is showing up in clearance and bargain areas of FLGS. Having the HC core book around would be good to keep interest going.</p></blockquote><p></p>
[QUOTE="Mr. Greengoat, post: 8058216, member: 72757"] I first looked at DSA when the english translated books were offered on a Bundle of Holding and was intrigued by what felt like an alternate reality version of D&D. It's kind of hard to explain that The Dark Eye feels like an old pedigree game introduced afresh to a new crowd. The feeling of "how are you supposed to play this thing?" is pretty strong, not because of any lack of clarity or writing, but because of the cultural subtext of the translated books. It is a 5th edition books for players who have probably played it or been around fellow players who have played it in the German Language. At first blush, the american player might approach it like D&D or even Warhammer Fantasy, but both would be off. (Indeed, reading through the adventures and getting to know it just kind of makes me feel like a blood-thirsty american, used to slaying too many monsters and grabbing their stuff. Whereas DSA is more like "Hey, maybe we should talk to these orcs and help them solve this problem." I guess I would summarize the theme differences as some type of euro-humane, less-violent, brighter version of D&D. Like WHFRP Low-end power but less gritty and grim. More fantastic than Harnmaster. Detailed characters like GURPS, but welded to a very EXACT campaign world. The books and production is beautifully done and well written. For new players, I would recommend getting the core book and an adventure to see how it plays and then the Almanac. The pocket books are great. I think Ulisses Spiele North America has their work cut out in trying to introduced an established thing into a new market. I have been picking up the books on discount and backing the Kickstarters. But a lot of the material is showing up in clearance and bargain areas of FLGS. Having the HC core book around would be good to keep interest going. [/QUOTE]
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