Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Dark Side of Destiny (Sins of the Scorpion Age Mechanic)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8451566" data-attributes="member: 6796468"><p>A thing that I've noticed about Level Up is that is almost entirely positive in it's character generation, which is largely a good thing. It establishes -heroic- characters through the overcoming of trials in their past, rather than someone still challenged by their history. The exception, of course, comes in the form of Connections. As many of whom are antagonistic as there are supportive connections. But I feel that such characters, heroes and protagonists, are often made deeper and more arresting when they have negative aspects that help to humanize them.</p><p></p><p>Generally these elements are almost entirely roleplayed. A heroic character who is also a drunkard, for example. Or a character with depressive episodes due to the loss of their family or loved ones, battling grief as they continue their journey. Even Patrons for Warlocks as quasi-antagonistic entities that attempt to manipulate them to specific ends can create dark narrative elements that provide a contrast to heroic actions that make them shine all the brighter.</p><p></p><p>But.</p><p></p><p>What if we had a system by which characters could -benefit- from their darker aspects in much the same way as they benefit from their background, culture, or destiny? Whether by succumbing to it, or rising above it, it could create an interesting direction to go. Does your player character succumb to their darker side and gain a large benefit, and a penalty, or overcome their baser instinct to gain a slightly smaller benefit with no penalty tied to it? Will there be times when the cost is worth it?</p><p></p><p>Some of the "Sins" I have in mind:</p><p></p><p><strong>Addict: </strong>A specific substance, or substances, triggers the function. As does resisting the urge.</p><p><strong>Bloodthirsty:</strong> A deep seated anger that wells up as vengeance, cruelty, or murderousness. Unneeded violence triggers the function. So does Mercy.</p><p><strong>Gambler:</strong> Whether it's with wealth or life, gambling big triggers the function. As does resisting the urge.</p><p><strong>Greedy: </strong>Taking things you don't need just to have more triggers the function. As does generosity.</p><p><strong>Power Hungry: </strong>Seeking power for it's own ends triggers the function. As does relinquishing power or authority.</p><p><strong>Sneering: </strong>Snidely, Snobbishly, and Cruelly using position or power triggers the function. As does vulnerability and kindness.</p><p></p><p>Resisting your dark aspects would provide Inspiration, similar to Destiny. While succumbing to the darker side would grant a unique benefit (And Downside) tied to your particular Sin.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8451566, member: 6796468"] A thing that I've noticed about Level Up is that is almost entirely positive in it's character generation, which is largely a good thing. It establishes -heroic- characters through the overcoming of trials in their past, rather than someone still challenged by their history. The exception, of course, comes in the form of Connections. As many of whom are antagonistic as there are supportive connections. But I feel that such characters, heroes and protagonists, are often made deeper and more arresting when they have negative aspects that help to humanize them. Generally these elements are almost entirely roleplayed. A heroic character who is also a drunkard, for example. Or a character with depressive episodes due to the loss of their family or loved ones, battling grief as they continue their journey. Even Patrons for Warlocks as quasi-antagonistic entities that attempt to manipulate them to specific ends can create dark narrative elements that provide a contrast to heroic actions that make them shine all the brighter. But. What if we had a system by which characters could -benefit- from their darker aspects in much the same way as they benefit from their background, culture, or destiny? Whether by succumbing to it, or rising above it, it could create an interesting direction to go. Does your player character succumb to their darker side and gain a large benefit, and a penalty, or overcome their baser instinct to gain a slightly smaller benefit with no penalty tied to it? Will there be times when the cost is worth it? Some of the "Sins" I have in mind: [B]Addict: [/B]A specific substance, or substances, triggers the function. As does resisting the urge. [B]Bloodthirsty:[/B] A deep seated anger that wells up as vengeance, cruelty, or murderousness. Unneeded violence triggers the function. So does Mercy. [B]Gambler:[/B] Whether it's with wealth or life, gambling big triggers the function. As does resisting the urge. [B]Greedy: [/B]Taking things you don't need just to have more triggers the function. As does generosity. [B]Power Hungry: [/B]Seeking power for it's own ends triggers the function. As does relinquishing power or authority. [B]Sneering: [/B]Snidely, Snobbishly, and Cruelly using position or power triggers the function. As does vulnerability and kindness. Resisting your dark aspects would provide Inspiration, similar to Destiny. While succumbing to the darker side would grant a unique benefit (And Downside) tied to your particular Sin. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Dark Side of Destiny (Sins of the Scorpion Age Mechanic)
Top