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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Dark Side of Destiny (Sins of the Scorpion Age Mechanic)
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<blockquote data-quote="Steampunkette" data-source="post: 8452411" data-attributes="member: 6796468"><p>After considering things a bit I'm going to aim for a decently sized list.</p><p></p><p>Addict</p><p>Arrogant</p><p>Bleeding Heart</p><p>Bloodthirsty</p><p>Callous</p><p>Coward</p><p>Fanatic</p><p>Gambler</p><p>Greedy</p><p>Jealousy</p><p>Lech</p><p>Power Hungry</p><p>Sneering</p><p>Spiteful</p><p></p><p>I feel like this covers enough real behaviors that cause people problems and problems for the people around them. We know how they're triggered... but what -benefit- do they give? With Inspiration on the line as a generic "You resisted" function that can be used through either general Inspiration mechanics or to power your Destiny Inspiration mechanic, it's important that we make the different benefits of these sins unique and -potent- to compare to that weight.</p><p></p><p>Right now, I'm thinking that Bloodthirsty can act as our example sin. Let me know what you think of this idea.</p><p></p><p><strong>Bloodthirsty: </strong>You may treat one attack roll that you make as if you had rolled a Natural 20 and rolled the maximum possible damage on all dice. This benefit is lost if you take a long rest before using it.</p><p>However, your eagerness to do harm is difficult to mask. You gain disadvantage on persuasion and deception checks until you have taken a long rest, and those who witnessed your bloodthirsty act make insight checks against you with advantage for the same period.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8452411, member: 6796468"] After considering things a bit I'm going to aim for a decently sized list. Addict Arrogant Bleeding Heart Bloodthirsty Callous Coward Fanatic Gambler Greedy Jealousy Lech Power Hungry Sneering Spiteful I feel like this covers enough real behaviors that cause people problems and problems for the people around them. We know how they're triggered... but what -benefit- do they give? With Inspiration on the line as a generic "You resisted" function that can be used through either general Inspiration mechanics or to power your Destiny Inspiration mechanic, it's important that we make the different benefits of these sins unique and -potent- to compare to that weight. Right now, I'm thinking that Bloodthirsty can act as our example sin. Let me know what you think of this idea. [B]Bloodthirsty: [/B]You may treat one attack roll that you make as if you had rolled a Natural 20 and rolled the maximum possible damage on all dice. This benefit is lost if you take a long rest before using it. However, your eagerness to do harm is difficult to mask. You gain disadvantage on persuasion and deception checks until you have taken a long rest, and those who witnessed your bloodthirsty act make insight checks against you with advantage for the same period. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Dark Side of Destiny (Sins of the Scorpion Age Mechanic)
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