Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dark Spells of Dambrath (ENWorld Version)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anabstercorian" data-source="post: 514843" data-attributes="member: 2550"><p><strong>Loviatar's Gift, tweaked by a geek</strong></p><p></p><p>Here's my take on the spell, more 3e style, more balanced. This is NOT a conversion of the spell! This is my own reinterpretation on it. All credit goes to Edena for the concept.</p><p></p><p>----</p><p></p><p>Loviatar's Gift [Evil]</p><p>Level: Pain 5</p><p>Components: V, S, M</p><p>Casting Time: One action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One living creature</p><p>Duration: See text</p><p>Saving Throw: Fortitude Partial</p><p>Spell Resistance: Yes</p><p></p><p>The character conjures a glob of purplish sludge the size of his fist and hurls it at a target. This requires a successful ranged touch attack. Upon being struck, the target is instantly given (without save) a surge of divinely inspired insight revealing the effects of the spell to him.</p><p>Upon being struck, a target may attempt a Fortitude save. A successful save causes the acid to jump through the air to a new target of the casters within medium range of the target. The spell caster makes another touch attack to strike the next target, who also gets a saving throw. No more than one target per caster level can be attacked in this fashion. The spell ends upon running out of targetting attempts or targets.</p><p>Upon a failed save, the sludge adheres itself to the current target, dormant, for up to one hour per caster level or until the caster wills it to activate, whichever comes first. It adheres itself to a specific part of the targets external anatomy, chosen by the caster, limited to an eye, an ear, a nose, a tongue, a finger, a toe, or the genitals. After that, it begins to sear the target with acid for up to one hour per caster level or until the caster dismisses it. For the duration of the effect, the target is Nauseated with agony, but can attempt a Fortitude saving throw each round to negate the agony for a single round. Each hour, the target takes 1 point of Constitution damage, Fortitude save negates. At the end of the spells effect, the targeted body part is entirely seared away by acid, and can only be healed by a Regenerate or equivalently powerful magic.</p><p>The spell is considered a curse and cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. The spell can also be ended prematurely by removing the affected body part.</p><p>Material Component: A drop of blood bled during torture.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 514843, member: 2550"] [b]Loviatar's Gift, tweaked by a geek[/b] Here's my take on the spell, more 3e style, more balanced. This is NOT a conversion of the spell! This is my own reinterpretation on it. All credit goes to Edena for the concept. ---- Loviatar's Gift [Evil] Level: Pain 5 Components: V, S, M Casting Time: One action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: See text Saving Throw: Fortitude Partial Spell Resistance: Yes The character conjures a glob of purplish sludge the size of his fist and hurls it at a target. This requires a successful ranged touch attack. Upon being struck, the target is instantly given (without save) a surge of divinely inspired insight revealing the effects of the spell to him. Upon being struck, a target may attempt a Fortitude save. A successful save causes the acid to jump through the air to a new target of the casters within medium range of the target. The spell caster makes another touch attack to strike the next target, who also gets a saving throw. No more than one target per caster level can be attacked in this fashion. The spell ends upon running out of targetting attempts or targets. Upon a failed save, the sludge adheres itself to the current target, dormant, for up to one hour per caster level or until the caster wills it to activate, whichever comes first. It adheres itself to a specific part of the targets external anatomy, chosen by the caster, limited to an eye, an ear, a nose, a tongue, a finger, a toe, or the genitals. After that, it begins to sear the target with acid for up to one hour per caster level or until the caster dismisses it. For the duration of the effect, the target is Nauseated with agony, but can attempt a Fortitude saving throw each round to negate the agony for a single round. Each hour, the target takes 1 point of Constitution damage, Fortitude save negates. At the end of the spells effect, the targeted body part is entirely seared away by acid, and can only be healed by a Regenerate or equivalently powerful magic. The spell is considered a curse and cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. The spell can also be ended prematurely by removing the affected body part. Material Component: A drop of blood bled during torture. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Dark Spells of Dambrath (ENWorld Version)
Top