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Story Hour
The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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<blockquote data-quote="Goonalan" data-source="post: 8157571" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #029b Wise Words- Prophecies et al.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong>*Trapped in the land of the bad dead ancestors.</strong></p><p><strong></strong></p><p><strong>Buggles’ undead servitor</strong></p><p><strong>Gwen Female Duergar Skeleton, in full-face helm and armour </strong></p><p></p><p>Not a write up of the action but rather a collection of prophecies, statements (helpful, or otherwise) and assorted proclamations (possibly of import). Presented in chronological order, and mostly copied directly from the story hour text (in bold)-</p><p></p><p>[spoiler= Prophecy Corner]As part of 'Prophecy Corner'- sing it, don't say it, the Dark Squad- at the start of each session, are given 10 minutes by the surly DM (me) to talk about a few of these prophecies, in an effort to keep this info alive and in the adventurer's thoughts. [/spoiler]</p><p></p><p>1) SESSION 19- Belphegor’s words to Newt in the sinkhole of the Forge of Fury.</p><p></p><p><strong>“Tell Wildroot that you wish to join the pact of flame, resist the urge to burn the woodsman to the ground- he will set you to your task.”</strong></p><p><strong></strong></p><p><strong>“Discover the last ancestor, she that lives under the cover of darkness- the hag will have the answers.”</strong></p><p><strong></strong></p><p><strong>“When the hands move the end will have begun.”</strong></p><p><strong></strong></p><p><strong>“WAIT!”</strong></p><p><strong></strong></p><p><strong>“For the pale dwarf without a face to beg you- only then should you take the ghost home.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]Simply put Newt (& the Dark Squad) need to find Wildroot, join the Pact of Flame and then hunt down and kill/capture the missing last Bad Dead Ancestor- Nightshade. They need to somehow send the Hag back to the Land of the Bad Dead Ancestors in an effort to free Garumn from his present situation.</p><p></p><p>When the hands move- does this refer to a clock, or is a reference to a 'hand'- a unit of Dark Elves (Drow) also known as a 'hand'?</p><p></p><p>Garumn could be the pale dwarf mentioned above.</p><p>Without a face- is the pale dwarf wearing a mask?[/spoiler]</p><p></p><p>2) SESSIONS 20 & 21- Arundil the Wizard story of Man & the Crocodile, delivered in the Forge of Fury-</p><p></p><p><strong>“Ah, there you are- do you remember the story he told us about the man and the crocodile?”</strong></p><p><strong></strong></p><p><strong>“Man was sad because he had to cross the river which was full of crocodiles. Crocodile saw this and offered to safely transport man to the other side of his river kingdom.”</strong></p><p><strong></strong></p><p><strong>Long story short… Crocodile takes man safely to the far bank, although before ferrying him across he makes man promise to pay back the favour.</strong></p><p><strong></strong></p><p><strong>On the far bank crocodile immediately cashes in his favour, asking the man to reciprocate and carry him on his back across the kingdom of man.</strong></p><p><strong></strong></p><p><strong>Man tries to worm out of his obligation but caught in his promise has to return the favour.</strong></p><p><strong></strong></p><p><strong>Man puts crocodile on his back and carries him across the kingdom of man…</strong></p><p><strong></strong></p><p><strong>At which point the ghostly dwarf asks the Dark Squad about the story- what does it mean?</strong></p><p></p><p>A variety of answers are explored, mostly in SESSION 21, however Durgeddin’s reason for telling the story is also made clear-</p><p></p><p><strong>The Man with the Crocodile on his back would benefit from being able to work together, and their ability to see further.</strong></p><p></p><p>[spoiler= Dark Squad Notes]The Dark Squad are less sure what this story refers to, or is a metaphor for.</p><p></p><p>They are aware that Ashardalon- some combination of Elf and Dragon, and nine feet tall, could perhaps resemble in some way the combination of man and crocodile, at least with regard to their combined height, and the ability to 'see further' and 'to work together.'[/spoiler]</p><p></p><p>3) SESSION 22- Arundil the Wizard has more to say about the future according to Durgeddin the Black, who was a small albino dwarf-</p><p></p><p><strong>Durgeddin was raving, the wee dwarf said something about the ‘time of black’, and the ‘dead becoming the dying’, he kept shouting- ‘remember, we’re dwarves- we can see in the dark’, he was laughing and grinning, wildly.</strong></p><p></p><p>[spoiler= Dark Squad Notes]Is this about the Dark Squad or some reference to the Underdark- either way the Dark Squad's USP is that they all have Darkvision, so somehow they fit.</p><p></p><p>The 'dead become the dying', is this the Land of the Bad Dead Ancestors?</p><p></p><p>The time of ash- mentioned later is the same as the 'time of black', mentioned here.[/spoiler]</p><p></p><p>4) SESSION 23- Daktari, Sky Pony Uthgardt barbarian (and NPC tank) has a new name for the Dark Squad-</p><p></p><p><strong>It turns out that Daktari, a jolly Uthgardt barbarian who, unlike most of his companions, has seen the world beyond the tribe- and more importantly speaks the common tongue, has travelled many days with his companions to talk to ‘the eyes in the night’.</strong></p><p><strong></strong></p><p><strong>Again, the PCs (Players) figure this in less than a second- they are the Dark Squad = the eyes in the night, Vinnie and Ram actually prefer the new name, it has a bit more mystery to it.</strong></p><p></p><p>[spoiler= Dark Squad Notes]This is about the Dark Squad- "We are 'ow yew say- a bit special", is Vinnie's summary of this statement. The Dark Squad are 'the eyes in the night', and going to somehow save the day.[/spoiler]</p><p></p><p>5) SESSION 23 & 27C- A message from Ashardalon (the Dark Squad presume) is found at the Dragon’s Graveyard, Vinnie replies-</p><p></p><p><strong>Ashardalon: ‘I will be watching you.’</strong></p><p><strong></strong></p><p><strong>Vinnie: ‘We need to talk.’</strong></p><p></p><p>Later in SESSION 27C Ashardalon replies-</p><p></p><p><strong>Ashardalon: ‘We do. I will come for you.’</strong></p><p></p><p>[spoiler= Dark Squad Notes]Is this a threat? Is Ashardalon coming for the Dark Squad- to do them harm? There follows a short discussion about the elven-dragon crossbreeding programme instigated ages past by the Cult of the Dragon.</p><p></p><p>The Dark Squad are keen for Ashardalon to to come calling, maybe- Buggles promises to let the others do the talking if and when s/he does.[/spoiler]</p><p></p><p>6) SESSION 24- No wise words but it’s worth writing here. Timor hands over the artefact, a button/coin-shaped object, made of bone/ivory- with a maze etched in one side- blank the other. Later Vinnie activates the object, it answers questions.</p><p></p><p>[ATTACH=full]130582[/ATTACH]</p><p><strong>Odd?</strong></p><p></p><p>[spoiler= Dark Squad Notes]The button with a maze on it, or some such- given over by the Uthgardt- kept by them for generations for the Eyes in the Night.</p><p></p><p>Vinnie got it work once by tracing the maze, a voice bade him ask a question- "How do we get out of the Land of Bad Dead Ancestors?" the druid enquired. "Die!" was the answer give, the button didn't lie.</p><p></p><p>It obviously does something... important.[/spoiler]</p><p></p><p>7) SESSION 24 & 25- The various prophecies and messages of the <s>Seven</s> Six Bad Dead Ancestors-</p><p></p><p>Ancestor #1-</p><p><strong>“I am Kratchik, and I am the lore/law.*</strong></p><p><strong>The Time of Ash approaches,</strong></p><p><strong>It begins when the day turns to night.</strong></p><p><strong>When the dead become the dying,</strong></p><p><strong>And souls know no rest.</strong></p><p><strong>Know then that Ashardalon is abroad.</strong></p><p><strong>The abomination- the terror dead dread dragon,</strong></p><p><strong>The Lord of Ash, the Lord of Destruction,</strong></p><p><strong>The Deceiver- the swallower of the Light.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]"...when day turns to night." Could refer to an eclipse, but could also refer to some sort of volcanic activity, which would also fit into the Time of Ash (& Destruction) theme. The engineers Bang & Olafsson don't know anything much about this.</p><p></p><p>Are their multiple bad guys-</p><p></p><p><strong>The abomination- the terror dead dread dragon,</strong></p><p><strong>The Lord of Ash, the Lord of Destruction,</strong></p><p><strong>The Deceiver- the swallower of the Light.</strong></p><p></p><p>Are they all different bad guys, or just one bad guy- Ashardalon, who can maybe transform into an Ancient Red Dragon, or controls an Ancient Red Dragon?</p><p></p><p>Or is it just one naughty word guy- Buggles' theory.</p><p></p><p>Or are there in fact at least three dragon-</p><p>Terror dead dread dragon= Undead variant.</p><p>Lord of Ash, Lord of Destruction= big Red.</p><p>The Deceiver- swallower of the Light= Green or Black?</p><p></p><p>Vinnie's theory.[/spoiler]</p><p></p><p>Ancestor #2-</p><p><strong>“I am Larkoz, the warden.</strong></p><p><strong>Check the ancient alchemist’s well.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]There's an Ancient Alchemist someplace, we need to find him (or her) and either check to see if s/he's okay (not poorly) or else discover whether s/he has a well we can have a look in/down.[/spoiler]</p><p></p><p>Ancestor #3-</p><p><strong>“I am Kolven, and I am forever.</strong></p><p><strong>Seek the witch’s tor,</strong></p><p><strong>In the lair of the drowned ones,</strong></p><p><strong>But beware the demon’s spore.</strong></p><p><strong>Find the time.</strong></p><p><strong>Return again with the star fall,</strong></p><p><strong>To reclaim the power.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]There's a place called the Witch's Tor, and it is in the Land of the Drowned Ones- which is most likely in the Mere of Dead Men. The Demon Spore, Vinnie thinks refers to demonic plant life. Find the Time- may refer to there being an actual time when this must be done, or a clock- of some sort. The Star Fall is an astrological event of some sort, like a meteorite that the Dark Squad have to claim and bring back here.</p><p></p><p>Also note, the seventh (missing) Dead Ancestor is a witch, is it her Tor?[/spoiler]</p><p></p><p>Ancestor #4-</p><p><strong>“I am Spetznaz, and I am the mercenary.</strong></p><p><strong>When three-and-a-half bells sound,</strong></p><p><strong>Put one hundred crowns,</strong></p><p><strong>On the one with the big nose.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]There's going to be a horse race (or similar) sometime in the future, at 3.30, the guys need to put 100gp on the horse with the big nose(?).</p><p></p><p>Simples![/spoiler]</p><p></p><p>Ancestor #5-</p><p><strong>“I am Golcanz and I am forgotten.</strong></p><p><strong>The answer you seek [Golcanz looks directly at Buggles] is at the bottom of the Goblin’s stair/stare.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]This is all about Gwen, Buggles is certain- he's going to find all about his Skeleton companion at the bottom of the Goblin's Stair.</p><p></p><p>The Goblin's Stair being either a staircase of some sort, the piercing gaze of a Goblin- possibly a statue of a Goblin, or else a stair made from Goblins- dead or alive.[/spoiler]</p><p></p><p>Ancestor #6 (after taking a monstrous beating, with two Crits from Buggles)-</p><p></p><p><strong>“I am Latgun, I am terror- vell, I fort I waz.</strong></p><p><strong>The hands are within one thousand teeth.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]The 'thousand teeth' could be a mountain range, or else a large cavern with lots of stalactites and stalagmites, or else some terrifying creature with lots of teeth.</p><p></p><p>'The hands' could refer to groups of Drow (Hand = Drow hunting party with five members), or else a 'Hand', a kingly adviser (see GoT), or else the hands for a clock/timepiece.[/spoiler]</p><p></p><p>8) SESSION 26- Garumn (on behalf of Moradin) is playing the part of the Seventh Bad Dead Ancestor, here’s his secret-</p><p></p><p><strong>“To prove you are worth your salt,</strong></p><p><strong>Stand fast between the dead and the storm.</strong></p><p><strong>When the worst comes call upon me,</strong></p><p><strong>And I will send a God’s favour.</strong></p><p><strong>Look to the sea, to see, the sea-change.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]This will take place somewhere near the sea, possibly on the sea- and maybe in the middle of a storm (metaphorical or physical).</p><p></p><p>The Dark Squad must call on Moradin, this prophecy was delivered by Garumn on part of his boss- remember.</p><p></p><p>At which point the sea will somehow change.</p><p></p><p>Need to do this when in trouble...[/spoiler]</p><p></p><p>9) SESSION 27b- Vinnie meets Sheldon in the beautiful garden beyond the Bathhouse, “MMMmmm Little Vinnie”, but Sheldon says more-</p><p></p><p><strong>“You have come a long way, and yet you have much further to go- to your end. Your end, little Vinnie is however in sight- on a far shore, under a burning sun- you will suffer before the silence.”</strong></p><p><strong></strong></p><p><strong>“Stand in the surf- call my name, when you need me most. I will come to you and bring you respite, recovery and restoration. Know this though little Vinnie, you can call upon me just once. Just- once.”</strong></p><p></p><p>[spoiler= Dark Squad Notes]Vinnie is going to die, possibly- or be silenced somehow, or get close to dying; this will happen on a far shore, maybe a desert or a tropical beach.</p><p></p><p>At which point the druid should call on Sheldon, his massive turtle friend, to bring succour to him and his friends. He only gets one chance however, this is a one-shot.[/spoiler]</p><p></p><p>Next bit, well… the rest of the session.</p><p></p><p>This bit is here so that the players can translate, or else add notes- if they like, which I can annotate and re-post here.</p><p></p><p>Next bit- the Dark Squad take the quiet fishing village of Ashby by storm.</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8157571, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #029b Wise Words- Prophecies et al. Dark Squad (in alphabetical order, no egos here). Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3 New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5 NPCs Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5 [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* *Trapped in the land of the bad dead ancestors. Buggles’ undead servitor Gwen Female Duergar Skeleton, in full-face helm and armour [/B] Not a write up of the action but rather a collection of prophecies, statements (helpful, or otherwise) and assorted proclamations (possibly of import). Presented in chronological order, and mostly copied directly from the story hour text (in bold)- [spoiler= Prophecy Corner]As part of 'Prophecy Corner'- sing it, don't say it, the Dark Squad- at the start of each session, are given 10 minutes by the surly DM (me) to talk about a few of these prophecies, in an effort to keep this info alive and in the adventurer's thoughts. [/spoiler] 1) SESSION 19- Belphegor’s words to Newt in the sinkhole of the Forge of Fury. [B]“Tell Wildroot that you wish to join the pact of flame, resist the urge to burn the woodsman to the ground- he will set you to your task.” “Discover the last ancestor, she that lives under the cover of darkness- the hag will have the answers.” “When the hands move the end will have begun.” “WAIT!” “For the pale dwarf without a face to beg you- only then should you take the ghost home.”[/B] [spoiler= Dark Squad Notes]Simply put Newt (& the Dark Squad) need to find Wildroot, join the Pact of Flame and then hunt down and kill/capture the missing last Bad Dead Ancestor- Nightshade. They need to somehow send the Hag back to the Land of the Bad Dead Ancestors in an effort to free Garumn from his present situation. When the hands move- does this refer to a clock, or is a reference to a 'hand'- a unit of Dark Elves (Drow) also known as a 'hand'? Garumn could be the pale dwarf mentioned above. Without a face- is the pale dwarf wearing a mask?[/spoiler] 2) SESSIONS 20 & 21- Arundil the Wizard story of Man & the Crocodile, delivered in the Forge of Fury- [B]“Ah, there you are- do you remember the story he told us about the man and the crocodile?” “Man was sad because he had to cross the river which was full of crocodiles. Crocodile saw this and offered to safely transport man to the other side of his river kingdom.” Long story short… Crocodile takes man safely to the far bank, although before ferrying him across he makes man promise to pay back the favour. On the far bank crocodile immediately cashes in his favour, asking the man to reciprocate and carry him on his back across the kingdom of man. Man tries to worm out of his obligation but caught in his promise has to return the favour. Man puts crocodile on his back and carries him across the kingdom of man… At which point the ghostly dwarf asks the Dark Squad about the story- what does it mean?[/B] A variety of answers are explored, mostly in SESSION 21, however Durgeddin’s reason for telling the story is also made clear- [B]The Man with the Crocodile on his back would benefit from being able to work together, and their ability to see further.[/B] [spoiler= Dark Squad Notes]The Dark Squad are less sure what this story refers to, or is a metaphor for. They are aware that Ashardalon- some combination of Elf and Dragon, and nine feet tall, could perhaps resemble in some way the combination of man and crocodile, at least with regard to their combined height, and the ability to 'see further' and 'to work together.'[/spoiler] 3) SESSION 22- Arundil the Wizard has more to say about the future according to Durgeddin the Black, who was a small albino dwarf- [B]Durgeddin was raving, the wee dwarf said something about the ‘time of black’, and the ‘dead becoming the dying’, he kept shouting- ‘remember, we’re dwarves- we can see in the dark’, he was laughing and grinning, wildly.[/B] [spoiler= Dark Squad Notes]Is this about the Dark Squad or some reference to the Underdark- either way the Dark Squad's USP is that they all have Darkvision, so somehow they fit. The 'dead become the dying', is this the Land of the Bad Dead Ancestors? The time of ash- mentioned later is the same as the 'time of black', mentioned here.[/spoiler] 4) SESSION 23- Daktari, Sky Pony Uthgardt barbarian (and NPC tank) has a new name for the Dark Squad- [B]It turns out that Daktari, a jolly Uthgardt barbarian who, unlike most of his companions, has seen the world beyond the tribe- and more importantly speaks the common tongue, has travelled many days with his companions to talk to ‘the eyes in the night’. Again, the PCs (Players) figure this in less than a second- they are the Dark Squad = the eyes in the night, Vinnie and Ram actually prefer the new name, it has a bit more mystery to it.[/B] [spoiler= Dark Squad Notes]This is about the Dark Squad- "We are 'ow yew say- a bit special", is Vinnie's summary of this statement. The Dark Squad are 'the eyes in the night', and going to somehow save the day.[/spoiler] 5) SESSION 23 & 27C- A message from Ashardalon (the Dark Squad presume) is found at the Dragon’s Graveyard, Vinnie replies- [B]Ashardalon: ‘I will be watching you.’ Vinnie: ‘We need to talk.’[/B] Later in SESSION 27C Ashardalon replies- [B]Ashardalon: ‘We do. I will come for you.’[/B] [spoiler= Dark Squad Notes]Is this a threat? Is Ashardalon coming for the Dark Squad- to do them harm? There follows a short discussion about the elven-dragon crossbreeding programme instigated ages past by the Cult of the Dragon. The Dark Squad are keen for Ashardalon to to come calling, maybe- Buggles promises to let the others do the talking if and when s/he does.[/spoiler] 6) SESSION 24- No wise words but it’s worth writing here. Timor hands over the artefact, a button/coin-shaped object, made of bone/ivory- with a maze etched in one side- blank the other. Later Vinnie activates the object, it answers questions. [ATTACH type="full" alt="2403.jpg"]130582[/ATTACH] [B]Odd?[/B] [spoiler= Dark Squad Notes]The button with a maze on it, or some such- given over by the Uthgardt- kept by them for generations for the Eyes in the Night. Vinnie got it work once by tracing the maze, a voice bade him ask a question- "How do we get out of the Land of Bad Dead Ancestors?" the druid enquired. "Die!" was the answer give, the button didn't lie. It obviously does something... important.[/spoiler] 7) SESSION 24 & 25- The various prophecies and messages of the [S]Seven[/S] Six Bad Dead Ancestors- Ancestor #1- [B]“I am Kratchik, and I am the lore/law.* The Time of Ash approaches, It begins when the day turns to night. When the dead become the dying, And souls know no rest. Know then that Ashardalon is abroad. The abomination- the terror dead dread dragon, The Lord of Ash, the Lord of Destruction, The Deceiver- the swallower of the Light.”[/B] [spoiler= Dark Squad Notes]"...when day turns to night." Could refer to an eclipse, but could also refer to some sort of volcanic activity, which would also fit into the Time of Ash (& Destruction) theme. The engineers Bang & Olafsson don't know anything much about this. Are their multiple bad guys- [B]The abomination- the terror dead dread dragon, The Lord of Ash, the Lord of Destruction, The Deceiver- the swallower of the Light.[/B] Are they all different bad guys, or just one bad guy- Ashardalon, who can maybe transform into an Ancient Red Dragon, or controls an Ancient Red Dragon? Or is it just one naughty word guy- Buggles' theory. Or are there in fact at least three dragon- Terror dead dread dragon= Undead variant. Lord of Ash, Lord of Destruction= big Red. The Deceiver- swallower of the Light= Green or Black? Vinnie's theory.[/spoiler] Ancestor #2- [B]“I am Larkoz, the warden. Check the ancient alchemist’s well.”[/B] [spoiler= Dark Squad Notes]There's an Ancient Alchemist someplace, we need to find him (or her) and either check to see if s/he's okay (not poorly) or else discover whether s/he has a well we can have a look in/down.[/spoiler] Ancestor #3- [B]“I am Kolven, and I am forever. Seek the witch’s tor, In the lair of the drowned ones, But beware the demon’s spore. Find the time. Return again with the star fall, To reclaim the power.”[/B] [spoiler= Dark Squad Notes]There's a place called the Witch's Tor, and it is in the Land of the Drowned Ones- which is most likely in the Mere of Dead Men. The Demon Spore, Vinnie thinks refers to demonic plant life. Find the Time- may refer to there being an actual time when this must be done, or a clock- of some sort. The Star Fall is an astrological event of some sort, like a meteorite that the Dark Squad have to claim and bring back here. Also note, the seventh (missing) Dead Ancestor is a witch, is it her Tor?[/spoiler] Ancestor #4- [B]“I am Spetznaz, and I am the mercenary. When three-and-a-half bells sound, Put one hundred crowns, On the one with the big nose.”[/B] [spoiler= Dark Squad Notes]There's going to be a horse race (or similar) sometime in the future, at 3.30, the guys need to put 100gp on the horse with the big nose(?). Simples![/spoiler] Ancestor #5- [B]“I am Golcanz and I am forgotten. The answer you seek [Golcanz looks directly at Buggles] is at the bottom of the Goblin’s stair/stare.”[/B] [spoiler= Dark Squad Notes]This is all about Gwen, Buggles is certain- he's going to find all about his Skeleton companion at the bottom of the Goblin's Stair. The Goblin's Stair being either a staircase of some sort, the piercing gaze of a Goblin- possibly a statue of a Goblin, or else a stair made from Goblins- dead or alive.[/spoiler] Ancestor #6 (after taking a monstrous beating, with two Crits from Buggles)- [B]“I am Latgun, I am terror- vell, I fort I waz. The hands are within one thousand teeth.”[/B] [spoiler= Dark Squad Notes]The 'thousand teeth' could be a mountain range, or else a large cavern with lots of stalactites and stalagmites, or else some terrifying creature with lots of teeth. 'The hands' could refer to groups of Drow (Hand = Drow hunting party with five members), or else a 'Hand', a kingly adviser (see GoT), or else the hands for a clock/timepiece.[/spoiler] 8) SESSION 26- Garumn (on behalf of Moradin) is playing the part of the Seventh Bad Dead Ancestor, here’s his secret- [B]“To prove you are worth your salt, Stand fast between the dead and the storm. When the worst comes call upon me, And I will send a God’s favour. Look to the sea, to see, the sea-change.”[/B] [spoiler= Dark Squad Notes]This will take place somewhere near the sea, possibly on the sea- and maybe in the middle of a storm (metaphorical or physical). The Dark Squad must call on Moradin, this prophecy was delivered by Garumn on part of his boss- remember. At which point the sea will somehow change. Need to do this when in trouble...[/spoiler] 9) SESSION 27b- Vinnie meets Sheldon in the beautiful garden beyond the Bathhouse, “MMMmmm Little Vinnie”, but Sheldon says more- [B]“You have come a long way, and yet you have much further to go- to your end. Your end, little Vinnie is however in sight- on a far shore, under a burning sun- you will suffer before the silence.” “Stand in the surf- call my name, when you need me most. I will come to you and bring you respite, recovery and restoration. Know this though little Vinnie, you can call upon me just once. Just- once.”[/B] [spoiler= Dark Squad Notes]Vinnie is going to die, possibly- or be silenced somehow, or get close to dying; this will happen on a far shore, maybe a desert or a tropical beach. At which point the druid should call on Sheldon, his massive turtle friend, to bring succour to him and his friends. He only gets one chance however, this is a one-shot.[/spoiler] Next bit, well… the rest of the session. This bit is here so that the players can translate, or else add notes- if they like, which I can annotate and re-post here. Next bit- the Dark Squad take the quiet fishing village of Ashby by storm. Stay safe and well. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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