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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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<blockquote data-quote="Goonalan" data-source="post: 8297172" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #049b Thirty-Bloody-Six.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 7</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 7</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 7</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 7</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong>*Trapped in the Land of the Bad Dead Ancestors.</strong></p><p><strong></strong></p><p><strong>Servants/Familiars</strong></p><p><strong>Gerald (Bat/Giant Bat) servant/mount of New Tricks</strong></p><p><strong>Owly (Owl) Vinnie’s familiar</strong></p><p></p><p>This is session 49b, the second bit, the action- we’re at the Wayside Inn, an hour or so shy of the town of Burle. The Dark Squad have been told previously that this is a good place to stay, although at the moment the establishment is under siege from a dozen or so shambling zombies. That’s going to count against the place when the Dark Squad leave their review, no doubt.</p><p></p><p>The PCs therefore quickly dismount and get into action- the three zombies that are attempting to break into the main door of the Inn are despatched quickly, however two more zombies shove their way into the Inn’s yard- Daktari is ordered to take care of this pair. The barbarian charges to his task, shouting the odds as he goes-</p><p></p><p>“I dead you deader!”</p><p></p><p>That kind of thing, meantime there’s the sound of shattering glass- the Dark Squad are too far away to prevent two more zombies smashing their way through the side windows of the establishment, and then scrambling their way into the main room of the Inn. Screams come from within.</p><p></p><p>And then even more screams from the kitchen at the rear of the building, as unseen by the Dark Squad another three zombies also smash their way through the windows there and into the kitchen.</p><p></p><p>[ATTACH=full]137975[/ATTACH]</p><p><strong>The Zombies are getting in!</strong></p><p></p><p>But here’s the thing… these are zombies, and I’m making a bit of a drama about this but…</p><p></p><p>This is hardly a fair fight, but I’m waiting for my moment- and it’s about to come, but we’ll get to it.</p><p></p><p>Also the Dark Squad have some mischief of their own to enact.</p><p></p><p>So, the Dark Squad are much too tough for zombies, and so they’re show-boating- Ram dives into the Inn through the same window the zombie he’s after went through. The rogue forward rolls across a bar table and comes up behind his undead target- skewers it through the head with Deadend, his undead bane rapier. Then on he goes- leaping from table to table, and then eventually onto the bar.</p><p></p><p>Newt goes a similar route- throughout what follows the tabaxi and the rogue barely touch the ground, with the former using his feline agility to get right to the action.</p><p></p><p>The difference between the two acrobatics being Ram takes the silent approach, only every now and then shouting at one of the inhabitants of the bar (NPCs) to clear his path, other than that- he brings only death and mystery.</p><p></p><p>But Newt…</p><p></p><p>“We are the Dark Squad, you are saved! Move quickly to stand behind me while Newt the Magnificent (and his assorted companions) despatch these paltry shambling enemies. Meowwww!”</p><p></p><p>That sort of thing, only more of it.</p><p></p><p>Note there are half-a-dozen people in the Inn, in the main room are Matisha- female human owner of the Wayside, Backes- male human barman, Cooragh- female halfling cook. Also present are two guests for the night, Tarbin Tul- a male human bard, and Cilla- another female halfling.</p><p></p><p>A majority of the NPCs stay out of the action- save to help out where and when they can, although the last NPC- Teega, a hulking female half-orc smith soon gets into the fight against the zombies in the Inn’s yard.</p><p></p><p>But again, it’s just zombies- so, there’s not much threat here- at least not until Vinnie messes up with his Produce Flame spell and manages to ignite Matisha’s accounts books- now soaked in high quality rum.</p><p></p><p>[ATTACH=full]137976[/ATTACH]</p><p><strong>Oh Vinnie! The Firestarter is about his dastardly work.</strong></p><p></p><p>However, at this point I have also unleashed my surprise guest for this encounter- suddenly a wraith appears out of the dark of the night and claws at Daktari the barbarian. The big man takes a wedge of damage (although he manages to make his Con save to avoid yet more hurt).</p><p></p><p>“There is big bad ghosty DEAD! I am need HELP NOW!”</p><p></p><p>Daktari calls to his friends.</p><p></p><p>[ATTACH=full]137977[/ATTACH]</p><p><strong>Daktari is the filling in an Undead sandwich.</strong></p><p></p><p>And so the Dark Squad make short work of the undead within the bar before rushing to help their barbarian friend.</p><p></p><p>Ram really doesn’t hang around- he smashes his way (with a backflip) through another window and into the yard of the Inn, and then with an inspiration point he’s at Daktari’s side in a moment.</p><p></p><p>Soon after finishing off the last zombie here Vinnie also departs the bar, the druid makes for the door- he’s much less keen to get in on the acrobatics checks needed to dive through the windows here.</p><p></p><p>Which just leaves Newt, and a few NPCs, all alone in the main room of the Inn- the undead are all back to being inanimate corpses, there’s nothing else here except… well, the flickering, mesmerising, fire.</p><p></p><p>Vinnie’s misfired Produce Flame spell (actually he rolled a ‘1’).</p><p></p><p>And so here it comes…</p><p></p><p>Newt surreptitiously casts a Control Flames spell to make the conflagration increase its fury, note Newt’s check to hide his spell casting (Sleight of Hands) is an adjusted ‘8’, but there’s suddenly lots going on in the bar, and so the DM doubles the roll to a ‘16’. There are five NPCs in the bar- Matisha, Backes, Cooragh, Tarbin & Cilla.</p><p></p><p>The DM therefore makes the NPCs perception checks, and- of course, tells the players what he’s doing and why. Three of the folks- Matisha, Cilla & Tarbin succeed at the check, the latter with a ‘20’. Therefore all three of these guys are pretty much certain that Newt just set the bar on fire.</p><p></p><p>And boy- the fire is really taking hold.</p><p></p><p>[ATTACH=full]137978[/ATTACH]</p><p><strong>Newt exits stage right, after leaving his calling card- of course.</strong></p><p></p><p>Newt exits the bar through a window and into the Inn’s yard, and then over the next few turns the wraith and the remaining zombies out there are easily destroyed.</p><p></p><p>But at this point a large selection of the bar is on fire.</p><p></p><p>The situation however is quickly brought under control when Vinnie Creates Water in order to douse the flames- and alas by doing so waterlog, momentarily, a large section of the room.</p><p></p><p>[ATTACH=full]137979[/ATTACH]</p><p><strong>Vinnie gets back just in time to put the fire out- bad Vinnie, he started the fire remember.</strong></p><p></p><p>[Undead at the Wayside Inn 2300 XP]</p><p></p><p>At which point, of course, it all kicks off.</p><p></p><p>Matisha orders Teega to drag the tabaxi (that’s Newt) back into the bar.</p><p></p><p>“Yes, we’re grateful for the help with the undead, but… you tried to set fire to my bar!”</p><p></p><p>Matisha isn’t happy, and Tarbin is also making accusations- the bard who rolled a ‘20’ for his perception check, remember.</p><p></p><p>It gets, well… for want of a better word- heated.</p><p></p><p>But Newt, as Bear (playing Newt) states at the time- is all smiles, the tabaxi politely explains that the spell he employed- Control Flames should have put the fire out, he made some stupid mistake in the casting, for which he is truly sorry.</p><p></p><p>Now comes his Deception check.</p><p></p><p>Newt spends an inspiration point (his last) to get advantage on the roll, and then employs his Dark One’s Own Luck (for an extra 1d10 on the roll).</p><p></p><p>Newt rolls a ‘20’, for an adjusted ‘36’.</p><p></p><p>Which you’ve got to admit is a pretty high roll.</p><p></p><p>The tabaxi’s last words on the matter are to apologise for the actions of his clumsy druid colleague- Vinnie, who started the fire in the bar in the first place.</p><p></p><p>Remember.</p><p></p><p>“Oh, yeah!” is the consensus, and now Vinnie has to bear the blame for a short while, until he too offers up a reasonable explanation of events, and also reminds Matisha that he was also the guy that put the fire out.</p><p></p><p>Vinnie’s checks however are not in Newt’s league.</p><p></p><p>The druid therefore remains under suspicion of being a wanton firestarter.</p><p></p><p>[Did you try to burn down my bar? 500 XP]</p><p></p><p>The Dark Squad therefore muck in and do what they can to clear up the mess, and to secure the bar- boarding up the windows et al, just in case the undead come again.</p><p></p><p>A degree of normality eventually settles on proceedings, although that doesn’t last long.</p><p></p><p>Vinnie is asking questions, as is Tarbin Tul- who is a wandering bard just arrived in the region, the pair want to know- why would a wraith and a gang of zombies attack the Wayside Inn?</p><p></p><p>Vinnie casts a Detect Magic spell and then goes hunting for something hidden that perhaps drew the undead to this spot, alas Tarbin takes against the druid a little- remember, the druid started the fire, brave Newt tried to put it out, at least that’s how Tarbin sees it.</p><p></p><p>There’s an argument of sorts, Vinnie it needs to be said is also getting suspicious of the bard, as is Ram- they question the fellow thoroughly, and at length- and make a bunch more rolls (including a ‘20’ Insight check from Vinnie). It’s worse than they thought- the bard reveals himself to be a thoroughly honourable fellow with a strict code of ethics- he’s (L)awful Good, and keen to let other people know the right way to act and behave.</p><p></p><p>Nothing is revealed by Vinnie’s Detect Magic spell however.</p><p></p><p>Newt, as always, comes to the Dark Squad’s rescue- as the night/bickering goes on the tabaxi decides to challenge Tarbin to a lute duel, and then goes on to win the contest (with a performance ‘20’) and with added prestidigitation. Tarbin is amazed, he’s desperate to learn the tabaxi’s technique.</p><p></p><p>Newt really is a very fine fellow.</p><p></p><p>[Newt saves the day 400 XP]</p><p></p><p>Much later on Tarbin even reveals his purpose in the region, he’s been hearing stories about a terrible Hag that lives in the Dreadwood- the fiend calls herself Nightshade. He arrived in Saltmarsh just five or so days ago, having travelled by ship from Waterdeep, and he’s keen to learn more about the terror that is Nightshade. Tarbin, as it happens, is also on his way to Burle, and from there to see the Falcon.</p><p></p><p>Well, hang on- isn’t Nighshade the name of the missing Bad Dead Ancestor that the Dark Squad are searching for?</p><p></p><p>Yep.</p><p></p><p>The Dark Squad therefore make a new friend, and after much more chatter they agree to accompany the bard on the morrow.</p><p></p><p>Obviously, Tarbin is still a little suspicious of the pyromaniac druid.</p><p></p><p>[Tarbin’s tale 300 XP]</p><p></p><p>But that’s all we have time for this evening, and the adventurers are getting places.</p><p></p><p>The Dark Squad’s to-do list reads a little like this-</p><p></p><p>1) To Burle & the Falcon’s Nest- with Tarbin, meet with the Falcon, get info and work.</p><p></p><p>2) Goblins in the Dreadwood.</p><p></p><p>3) Nightshade in the Dreadwood.</p><p></p><p>4) To Blackedge, find the Goblin Stair</p><p></p><p>5) Return to Fallowstone Holy for answers- the Witch’s Tor & the Pact of the Flame.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8297172, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #049b Thirty-Bloody-Six. Dark Squad (in alphabetical order, no egos here). New Tricks (played by Bear) Male Tabaxi Warlock Lvl 7 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 7 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 7 NPCs Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 7 [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* *Trapped in the Land of the Bad Dead Ancestors. Servants/Familiars Gerald (Bat/Giant Bat) servant/mount of New Tricks Owly (Owl) Vinnie’s familiar[/B] This is session 49b, the second bit, the action- we’re at the Wayside Inn, an hour or so shy of the town of Burle. The Dark Squad have been told previously that this is a good place to stay, although at the moment the establishment is under siege from a dozen or so shambling zombies. That’s going to count against the place when the Dark Squad leave their review, no doubt. The PCs therefore quickly dismount and get into action- the three zombies that are attempting to break into the main door of the Inn are despatched quickly, however two more zombies shove their way into the Inn’s yard- Daktari is ordered to take care of this pair. The barbarian charges to his task, shouting the odds as he goes- “I dead you deader!” That kind of thing, meantime there’s the sound of shattering glass- the Dark Squad are too far away to prevent two more zombies smashing their way through the side windows of the establishment, and then scrambling their way into the main room of the Inn. Screams come from within. And then even more screams from the kitchen at the rear of the building, as unseen by the Dark Squad another three zombies also smash their way through the windows there and into the kitchen. [ATTACH type="full"]137975[/ATTACH] [B]The Zombies are getting in![/B] But here’s the thing… these are zombies, and I’m making a bit of a drama about this but… This is hardly a fair fight, but I’m waiting for my moment- and it’s about to come, but we’ll get to it. Also the Dark Squad have some mischief of their own to enact. So, the Dark Squad are much too tough for zombies, and so they’re show-boating- Ram dives into the Inn through the same window the zombie he’s after went through. The rogue forward rolls across a bar table and comes up behind his undead target- skewers it through the head with Deadend, his undead bane rapier. Then on he goes- leaping from table to table, and then eventually onto the bar. Newt goes a similar route- throughout what follows the tabaxi and the rogue barely touch the ground, with the former using his feline agility to get right to the action. The difference between the two acrobatics being Ram takes the silent approach, only every now and then shouting at one of the inhabitants of the bar (NPCs) to clear his path, other than that- he brings only death and mystery. But Newt… “We are the Dark Squad, you are saved! Move quickly to stand behind me while Newt the Magnificent (and his assorted companions) despatch these paltry shambling enemies. Meowwww!” That sort of thing, only more of it. Note there are half-a-dozen people in the Inn, in the main room are Matisha- female human owner of the Wayside, Backes- male human barman, Cooragh- female halfling cook. Also present are two guests for the night, Tarbin Tul- a male human bard, and Cilla- another female halfling. A majority of the NPCs stay out of the action- save to help out where and when they can, although the last NPC- Teega, a hulking female half-orc smith soon gets into the fight against the zombies in the Inn’s yard. But again, it’s just zombies- so, there’s not much threat here- at least not until Vinnie messes up with his Produce Flame spell and manages to ignite Matisha’s accounts books- now soaked in high quality rum. [ATTACH type="full"]137976[/ATTACH] [B]Oh Vinnie! The Firestarter is about his dastardly work.[/B] However, at this point I have also unleashed my surprise guest for this encounter- suddenly a wraith appears out of the dark of the night and claws at Daktari the barbarian. The big man takes a wedge of damage (although he manages to make his Con save to avoid yet more hurt). “There is big bad ghosty DEAD! I am need HELP NOW!” Daktari calls to his friends. [ATTACH type="full"]137977[/ATTACH] [B]Daktari is the filling in an Undead sandwich.[/B] And so the Dark Squad make short work of the undead within the bar before rushing to help their barbarian friend. Ram really doesn’t hang around- he smashes his way (with a backflip) through another window and into the yard of the Inn, and then with an inspiration point he’s at Daktari’s side in a moment. Soon after finishing off the last zombie here Vinnie also departs the bar, the druid makes for the door- he’s much less keen to get in on the acrobatics checks needed to dive through the windows here. Which just leaves Newt, and a few NPCs, all alone in the main room of the Inn- the undead are all back to being inanimate corpses, there’s nothing else here except… well, the flickering, mesmerising, fire. Vinnie’s misfired Produce Flame spell (actually he rolled a ‘1’). And so here it comes… Newt surreptitiously casts a Control Flames spell to make the conflagration increase its fury, note Newt’s check to hide his spell casting (Sleight of Hands) is an adjusted ‘8’, but there’s suddenly lots going on in the bar, and so the DM doubles the roll to a ‘16’. There are five NPCs in the bar- Matisha, Backes, Cooragh, Tarbin & Cilla. The DM therefore makes the NPCs perception checks, and- of course, tells the players what he’s doing and why. Three of the folks- Matisha, Cilla & Tarbin succeed at the check, the latter with a ‘20’. Therefore all three of these guys are pretty much certain that Newt just set the bar on fire. And boy- the fire is really taking hold. [ATTACH type="full"]137978[/ATTACH] [B]Newt exits stage right, after leaving his calling card- of course.[/B] Newt exits the bar through a window and into the Inn’s yard, and then over the next few turns the wraith and the remaining zombies out there are easily destroyed. But at this point a large selection of the bar is on fire. The situation however is quickly brought under control when Vinnie Creates Water in order to douse the flames- and alas by doing so waterlog, momentarily, a large section of the room. [ATTACH type="full"]137979[/ATTACH] [B]Vinnie gets back just in time to put the fire out- bad Vinnie, he started the fire remember.[/B] [Undead at the Wayside Inn 2300 XP] At which point, of course, it all kicks off. Matisha orders Teega to drag the tabaxi (that’s Newt) back into the bar. “Yes, we’re grateful for the help with the undead, but… you tried to set fire to my bar!” Matisha isn’t happy, and Tarbin is also making accusations- the bard who rolled a ‘20’ for his perception check, remember. It gets, well… for want of a better word- heated. But Newt, as Bear (playing Newt) states at the time- is all smiles, the tabaxi politely explains that the spell he employed- Control Flames should have put the fire out, he made some stupid mistake in the casting, for which he is truly sorry. Now comes his Deception check. Newt spends an inspiration point (his last) to get advantage on the roll, and then employs his Dark One’s Own Luck (for an extra 1d10 on the roll). Newt rolls a ‘20’, for an adjusted ‘36’. Which you’ve got to admit is a pretty high roll. The tabaxi’s last words on the matter are to apologise for the actions of his clumsy druid colleague- Vinnie, who started the fire in the bar in the first place. Remember. “Oh, yeah!” is the consensus, and now Vinnie has to bear the blame for a short while, until he too offers up a reasonable explanation of events, and also reminds Matisha that he was also the guy that put the fire out. Vinnie’s checks however are not in Newt’s league. The druid therefore remains under suspicion of being a wanton firestarter. [Did you try to burn down my bar? 500 XP] The Dark Squad therefore muck in and do what they can to clear up the mess, and to secure the bar- boarding up the windows et al, just in case the undead come again. A degree of normality eventually settles on proceedings, although that doesn’t last long. Vinnie is asking questions, as is Tarbin Tul- who is a wandering bard just arrived in the region, the pair want to know- why would a wraith and a gang of zombies attack the Wayside Inn? Vinnie casts a Detect Magic spell and then goes hunting for something hidden that perhaps drew the undead to this spot, alas Tarbin takes against the druid a little- remember, the druid started the fire, brave Newt tried to put it out, at least that’s how Tarbin sees it. There’s an argument of sorts, Vinnie it needs to be said is also getting suspicious of the bard, as is Ram- they question the fellow thoroughly, and at length- and make a bunch more rolls (including a ‘20’ Insight check from Vinnie). It’s worse than they thought- the bard reveals himself to be a thoroughly honourable fellow with a strict code of ethics- he’s (L)awful Good, and keen to let other people know the right way to act and behave. Nothing is revealed by Vinnie’s Detect Magic spell however. Newt, as always, comes to the Dark Squad’s rescue- as the night/bickering goes on the tabaxi decides to challenge Tarbin to a lute duel, and then goes on to win the contest (with a performance ‘20’) and with added prestidigitation. Tarbin is amazed, he’s desperate to learn the tabaxi’s technique. Newt really is a very fine fellow. [Newt saves the day 400 XP] Much later on Tarbin even reveals his purpose in the region, he’s been hearing stories about a terrible Hag that lives in the Dreadwood- the fiend calls herself Nightshade. He arrived in Saltmarsh just five or so days ago, having travelled by ship from Waterdeep, and he’s keen to learn more about the terror that is Nightshade. Tarbin, as it happens, is also on his way to Burle, and from there to see the Falcon. Well, hang on- isn’t Nighshade the name of the missing Bad Dead Ancestor that the Dark Squad are searching for? Yep. The Dark Squad therefore make a new friend, and after much more chatter they agree to accompany the bard on the morrow. Obviously, Tarbin is still a little suspicious of the pyromaniac druid. [Tarbin’s tale 300 XP] But that’s all we have time for this evening, and the adventurers are getting places. The Dark Squad’s to-do list reads a little like this- 1) To Burle & the Falcon’s Nest- with Tarbin, meet with the Falcon, get info and work. 2) Goblins in the Dreadwood. 3) Nightshade in the Dreadwood. 4) To Blackedge, find the Goblin Stair 5) Return to Fallowstone Holy for answers- the Witch’s Tor & the Pact of the Flame. Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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