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Story Hour
The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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<blockquote data-quote="Goonalan" data-source="post: 8159139" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #029c HELLO ASHBY! WE ARE THE DARK SQUAD!</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong>*Trapped in the land of the bad dead ancestors.</strong></p><p><strong></strong></p><p><strong>Buggles’ undead servitor</strong></p><p><strong>Gwen Female Duergar Skeleton, in full-face helm and armour </strong></p><p></p><p>Just to say ahead of time this was only a short session (kinda, it just went on for a long time), mainly because the start of this part of the adventure involves the loading of a brand new campaign file in Fantasy Grounds. There were a slew of new files to download for all of the players, and modules and books et al that needed to be uploaded to a new instance of Fantasy Grounds. This lot took just over an hour-and-a-half to do, so we wished each other merry Christmas, repeatedly- and then continued to laugh and take the piss out of Newt/Bear.</p><p></p><p>Note the new campaign thing is a lesson hard learned, I’ve had campaign files in the past in FG that were the best part of half-a-gig in size. Not good for loading times- I discovered. So, fresh slate- new start.</p><p></p><p>Incidentally 500 XP, the amount of XP awarded to the Dark Squad for Newt’s adventures in demon/devil summoning (his meeting with Humphrey), is now (and forever more) known in game as the price of a tabaxi’s soul.</p><p></p><p>In section a) of this session’s write up I awarded 500 XP or ‘one tabaxi’s soul’s worth of XP’, as I stated at the time, for the fine speeches given by various PCs when Geradil, Spandwick, Bel and Erky all departed.</p><p></p><p>And another tabaxi’s soul’s worth of XP (500) for the final chat with Gundren- and his farewell/start-of-the-new-bit speech to the PCs.</p><p></p><p>It doesn’t seem a lot of XP does it- 500?</p><p></p><p>Not for a PCs soul.</p><p></p><p>It must really grate that a few speeches garnered the same amount of XP.</p><p></p><p>Really grate.</p><p></p><p>So, here we go again, something new and yet all too familiar.</p><p></p><p>[ATTACH=full]130675[/ATTACH]</p><p><strong>Views from Waverider, en route to Saltmarsh (actually first stop, Ashby).</strong></p><p></p><p>The Dark Squad arrive in Ashby, by rowboat from the (briefly) anchored Waverider- early morning, and to gawps and stares from the assembled fisherfolk.</p><p></p><p>Ashby is a small fishing village, maybe a couple of hundred souls all told, including those of the nearby farming families. There’s a pub here- the Red Dragon Inn; a general store- Old Ma Coddles; and a meeting house-combi-worship space (dedicated to Poseidon & Umberlee).</p><p></p><p>[ATTACH=full]130676[/ATTACH]</p><p><strong>The Dark Squad come ashore, Ashby will never be the same again.</strong></p><p></p><p>The village folk are 99% human.</p><p></p><p>They have never…</p><p></p><p>Ever.</p><p></p><p>Seen a tabaxi before.</p><p></p><p>Then something odd happens- Newt, not known for his speeches, makes… well, a speech- to the hereby masses. Basically he (& the Dark Squad) are here to spread the word- Gundren Rockseeker and the dwarven miners of Farhill are all very nice people.</p><p></p><p>I said he made a speech, I didn’t say that it made much sense to the assembled crowd, however Newt then pays a fisherman one platinum piece (that’s just short of two months wages) to show him and his colleagues to the Inn- which is just across the road. Also, to answer a handful of very simple questions- who does what around here (mostly) and what do the locals think about Farhill mine and the dwarves that work there. “Hard working decent folk, they like a drink every now and then but make no trouble- and generally spend money hereabouts.” That’s the consensus.</p><p></p><p>Consensus because soon after flashing the money the crowd of onlookers begins to grow… and grow.</p><p></p><p>About ninety minutes later (real time) maybe three hours in game time and the following has occurred, most of it played out to howls of laughter.</p><p></p><p>Newt, Vinnie and Daktari have filled the Red Dragon Inn to bursting with locals (by putting 50gp behind the bar), at one point the windows of the Inn have to be opened to let folk outside hear what’s going on within- the place is rammed.</p><p></p><p>Newt is singing and performing, with a little magic thrown in, and he’s a veritable hit.</p><p></p><p>It’s worth noting, at this point, how generous Newt is being with his money, it seems the prospect of handing over half of it at regular intervals has increased his exuberance, and his outgoings significantly.</p><p></p><p>He’s a delight.</p><p></p><p>Meantime Ram & Buggles quickly tire of the crowd and go for a wander- the pair meet up with Lukas Gnarlyfisk*, the town speaker- he’s very helpful. The rogue pair talk briefly about what they’re doing here- working for Gundren/Farhill mine, and then state that if there’s ever anything they can do to help… just get a message to them. “Help, how?” Lukas asks, Buggles describes the Dark Squad as problem solvers, armed problem solvers- if you catch my drift. They’ll be heading for Farhill mine sometime soon- so, any problem that Lukas thinks they could help to resolve, just get a message to them there. The pair are… wait for it, so nice as to be almost unbelievable- courteous, polite- even affable. Lukas is very impressed, and states that he will find a farmer with a cart to give them a lift to the mine.</p><p></p><p>“That’s nice.” Buggles adds.</p><p></p><p>I was speechless.</p><p></p><p>“I love this place.” Buggles states next, as the pair of killer rogues wander into Old Ma Coddles’ general store, Old Ma is deaf- “What dearie?” and spends a good part of the following conversation believing that Buggles is a dwarf, from the mine (note Buggles was in fact asking about the dwarves at the mine). Old Ma Coddles’ eyesight is not up to much either. The general store is good for turnips and wooden buckets but alas doesn’t have anything to attract the adventurer’s interest. Buggles however is very keen to spend a little cash, he therefore purchases a selection of fruits for the cart trip to Farhill mine- snacks, and then pays 10gp for the fare (actual cost 2cp).</p><p></p><p>Now, I’ve told you this before- every now and then I roil a D20 Random What Happens Next Dice, well- I rolled a ‘1’. There’s a lot of it about it seems.</p><p></p><p>So, Old Ma Coddles sees the pile of cash and… faints away.</p><p></p><p>Somehow, eventually- after two failed medicine checks (one for each PC- DC 10) the pair manage to get Old Ma back on her feet, Buggles insists that she keep the money for the fruit- and eventually the very helpful rogues pack the old dear off to the Red Dragon Inn for a glass of port and lemon.</p><p></p><p>Back in the Inn Newt is still entertaining the masses, and making further impromptu speeches, he really does love the sound of his own voice- the sign of a true entertainer.</p><p></p><p>Therefore the nice young rogues decide to pay a visit to the meeting-house-cum-chapel in Ashby, and after chatting with a clerk there get escorted through to the worship space, there they meet and talk at length with Ludwig Clamzucker*, the wild-eyed, crazy-haired priest who officiates here. It’s all very pleasant, and very mostly about what’s going on hereabouts- and particularly in Saltmarsh. The pair are very definitely getting the lay of the land, as it were.</p><p></p><p>*I’ve been listening to a WFRP podcast of late, Professional Casual network- A Grim Podcast of Perilous Adventure, hence Ludwig Clamzucker and Lukas Gnarlyfisk- I’ve gone all Olde Worlde.</p><p></p><p>Note the conversation here also goes on to discuss elves, and in particular aquatic elves (I don’t remember how we got here) but it’s worth noting that Ram worked with a sea elf aboard Captain Rockbeard’s ship, the watery elf was called Oceanus.</p><p></p><p>Then, job done- and very happy with the fulsome answers they have received, the pair decide to leave a donation- that’s another 10gp each, and because the joke is still fresh I roll my D20 Random What Happens Next Dice and guess what- another ‘1’.</p><p></p><p>The priest sees the offerings bowl overflowing with gold coins and… hits the deck, a dead faint- and because the players are laughing hard now, well… there’s a second thump. Buggles and Ram look around to see that the clerk that directed the pair to the chapel has also just fainted away, the fellow was clearly spying on proceedings from the doorway of the room.</p><p></p><p>The two rogues scramble, and this was (for me) the delight of this session- this pair are absolute terrors in combat, great at stealth, and very hard to ambush et al. They’re really good at what they do- which is mostly kill folk, and it seems one or the other of them is always rolling high.</p><p></p><p>But they’re terrible at medicine checks (and quite a lot of other checks), I mean really bad.</p><p></p><p>They always- ALWAYS- roll low.</p><p></p><p>Buggles rushes to help the priest, medicine check = ‘1’, seconds later and the unfortunate fellow has now swallowed his tongue, and is choking to death.</p><p></p><p>Ram rushes over to the prostrate clerk and rolls a ‘1’ too, managing somehow to kick the door the clerk was hiding behind into the face of the poor innocent, breaking the fellow’s nose and in the same instance knocking him unconscious.</p><p></p><p>More frantic checks get made.</p><p></p><p>At some point during this Buggles cries out something similar to- “What’s going on here? We’re trying to be nice. We’re trying to help these people. Why does everyone we meet always end up dying?”, the wood elf beseeches the heavens.</p><p></p><p>He’s in a chapel after all.</p><p></p><p>Eventually one of the pair- Ram, has the good sense to run back to the Inn to fetch Vinnie, soon after and all is back to being well with the world, the clerk and the priest are fixed.</p><p></p><p>I appreciate it’s cheap schtick/slapstick but the dice made me do it. There was a point in there- looking back through the Fantasy Grounds chat file, when there were six dice rolls in a row- two by me, two from Buggles and two from Ram. Ram rolled the highest with… a ‘2’. The only two, the rest were all ‘1’s- don’t tell me these things are random.</p><p></p><p>At midday the Dark Squad depart Ashby, with streams of children trailing after the farmer’s cart that is taking them the five or so miles to Farhill mine.</p><p></p><p>[ATTACH=full]130677[/ATTACH]</p><p><strong>I said this was going to be old school- I've drawn a big map of the region and coloured it in- half-arsedly, I mean in a minimalist style. The PCs only get to see wherever they go and visit. People can tell them where stuff is but they've got to go explore to find it.</strong></p><p></p><p>The villagers, for the most part- by which I mean almost all of them, have had a drink or two on the Dark Squad, and have also been right royally entertained- for hours. They have been promised, or at least the village speaker has- Lukas Gnarlyfisk, and this is if I’ve understand Buggles and Ramshambow correctly. The village has been offered protection. Who knows how this offer will be interpreted- I, for one, am dying to find out.</p><p></p><p>So, an hour or so up the road to Farhill mine, a wander through the sprawling log bunkhouses of the camp, asking directions as they go, “Can you point us towards Manistrad Copperlocks?”</p><p></p><p>The answer most often given, while pointing towards the mine proper- “Good luck with that!”</p><p></p><p>[ATTACH=full]130678[/ATTACH]</p><p><strong>Farhill Mine camp, the PCs are a little more subdued here- surrounded as they are by a couple of hundred burly (surly) dwarves and the like.</strong></p><p></p><p>The Dark Squad enter Farhill mine… and the session comes to an end, and we played for just short of an hour over time, the longest session yet.</p><p></p><p>Lots of fun, I appreciate you had to be there at the time for a lot of it, but you know how it is- you’ve seen and experienced this before in your own sessions, it’s a joy when it all just works. Even when everything is going badly for the players its never anything less than great.</p><p></p><p>Top work fellers.</p><p></p><p>Just a heads up- no session next week (29th), next session Tuesday 5th Jan 2021, a new year- a new beginning, finger’s crossed.</p><p></p><p>GOODNIGHT ASHBY!</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8159139, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #029c HELLO ASHBY! WE ARE THE DARK SQUAD! Dark Squad (in alphabetical order, no egos here). Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3 New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5 NPCs Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5 [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* *Trapped in the land of the bad dead ancestors. Buggles’ undead servitor Gwen Female Duergar Skeleton, in full-face helm and armour [/B] Just to say ahead of time this was only a short session (kinda, it just went on for a long time), mainly because the start of this part of the adventure involves the loading of a brand new campaign file in Fantasy Grounds. There were a slew of new files to download for all of the players, and modules and books et al that needed to be uploaded to a new instance of Fantasy Grounds. This lot took just over an hour-and-a-half to do, so we wished each other merry Christmas, repeatedly- and then continued to laugh and take the piss out of Newt/Bear. Note the new campaign thing is a lesson hard learned, I’ve had campaign files in the past in FG that were the best part of half-a-gig in size. Not good for loading times- I discovered. So, fresh slate- new start. Incidentally 500 XP, the amount of XP awarded to the Dark Squad for Newt’s adventures in demon/devil summoning (his meeting with Humphrey), is now (and forever more) known in game as the price of a tabaxi’s soul. In section a) of this session’s write up I awarded 500 XP or ‘one tabaxi’s soul’s worth of XP’, as I stated at the time, for the fine speeches given by various PCs when Geradil, Spandwick, Bel and Erky all departed. And another tabaxi’s soul’s worth of XP (500) for the final chat with Gundren- and his farewell/start-of-the-new-bit speech to the PCs. It doesn’t seem a lot of XP does it- 500? Not for a PCs soul. It must really grate that a few speeches garnered the same amount of XP. Really grate. So, here we go again, something new and yet all too familiar. [ATTACH type="full" alt="2904.jpg"]130675[/ATTACH] [B]Views from Waverider, en route to Saltmarsh (actually first stop, Ashby).[/B] The Dark Squad arrive in Ashby, by rowboat from the (briefly) anchored Waverider- early morning, and to gawps and stares from the assembled fisherfolk. Ashby is a small fishing village, maybe a couple of hundred souls all told, including those of the nearby farming families. There’s a pub here- the Red Dragon Inn; a general store- Old Ma Coddles; and a meeting house-combi-worship space (dedicated to Poseidon & Umberlee). [ATTACH type="full" alt="2905.jpg"]130676[/ATTACH] [B]The Dark Squad come ashore, Ashby will never be the same again.[/B] The village folk are 99% human. They have never… Ever. Seen a tabaxi before. Then something odd happens- Newt, not known for his speeches, makes… well, a speech- to the hereby masses. Basically he (& the Dark Squad) are here to spread the word- Gundren Rockseeker and the dwarven miners of Farhill are all very nice people. I said he made a speech, I didn’t say that it made much sense to the assembled crowd, however Newt then pays a fisherman one platinum piece (that’s just short of two months wages) to show him and his colleagues to the Inn- which is just across the road. Also, to answer a handful of very simple questions- who does what around here (mostly) and what do the locals think about Farhill mine and the dwarves that work there. “Hard working decent folk, they like a drink every now and then but make no trouble- and generally spend money hereabouts.” That’s the consensus. Consensus because soon after flashing the money the crowd of onlookers begins to grow… and grow. About ninety minutes later (real time) maybe three hours in game time and the following has occurred, most of it played out to howls of laughter. Newt, Vinnie and Daktari have filled the Red Dragon Inn to bursting with locals (by putting 50gp behind the bar), at one point the windows of the Inn have to be opened to let folk outside hear what’s going on within- the place is rammed. Newt is singing and performing, with a little magic thrown in, and he’s a veritable hit. It’s worth noting, at this point, how generous Newt is being with his money, it seems the prospect of handing over half of it at regular intervals has increased his exuberance, and his outgoings significantly. He’s a delight. Meantime Ram & Buggles quickly tire of the crowd and go for a wander- the pair meet up with Lukas Gnarlyfisk*, the town speaker- he’s very helpful. The rogue pair talk briefly about what they’re doing here- working for Gundren/Farhill mine, and then state that if there’s ever anything they can do to help… just get a message to them. “Help, how?” Lukas asks, Buggles describes the Dark Squad as problem solvers, armed problem solvers- if you catch my drift. They’ll be heading for Farhill mine sometime soon- so, any problem that Lukas thinks they could help to resolve, just get a message to them there. The pair are… wait for it, so nice as to be almost unbelievable- courteous, polite- even affable. Lukas is very impressed, and states that he will find a farmer with a cart to give them a lift to the mine. “That’s nice.” Buggles adds. I was speechless. “I love this place.” Buggles states next, as the pair of killer rogues wander into Old Ma Coddles’ general store, Old Ma is deaf- “What dearie?” and spends a good part of the following conversation believing that Buggles is a dwarf, from the mine (note Buggles was in fact asking about the dwarves at the mine). Old Ma Coddles’ eyesight is not up to much either. The general store is good for turnips and wooden buckets but alas doesn’t have anything to attract the adventurer’s interest. Buggles however is very keen to spend a little cash, he therefore purchases a selection of fruits for the cart trip to Farhill mine- snacks, and then pays 10gp for the fare (actual cost 2cp). Now, I’ve told you this before- every now and then I roil a D20 Random What Happens Next Dice, well- I rolled a ‘1’. There’s a lot of it about it seems. So, Old Ma Coddles sees the pile of cash and… faints away. Somehow, eventually- after two failed medicine checks (one for each PC- DC 10) the pair manage to get Old Ma back on her feet, Buggles insists that she keep the money for the fruit- and eventually the very helpful rogues pack the old dear off to the Red Dragon Inn for a glass of port and lemon. Back in the Inn Newt is still entertaining the masses, and making further impromptu speeches, he really does love the sound of his own voice- the sign of a true entertainer. Therefore the nice young rogues decide to pay a visit to the meeting-house-cum-chapel in Ashby, and after chatting with a clerk there get escorted through to the worship space, there they meet and talk at length with Ludwig Clamzucker*, the wild-eyed, crazy-haired priest who officiates here. It’s all very pleasant, and very mostly about what’s going on hereabouts- and particularly in Saltmarsh. The pair are very definitely getting the lay of the land, as it were. *I’ve been listening to a WFRP podcast of late, Professional Casual network- A Grim Podcast of Perilous Adventure, hence Ludwig Clamzucker and Lukas Gnarlyfisk- I’ve gone all Olde Worlde. Note the conversation here also goes on to discuss elves, and in particular aquatic elves (I don’t remember how we got here) but it’s worth noting that Ram worked with a sea elf aboard Captain Rockbeard’s ship, the watery elf was called Oceanus. Then, job done- and very happy with the fulsome answers they have received, the pair decide to leave a donation- that’s another 10gp each, and because the joke is still fresh I roll my D20 Random What Happens Next Dice and guess what- another ‘1’. The priest sees the offerings bowl overflowing with gold coins and… hits the deck, a dead faint- and because the players are laughing hard now, well… there’s a second thump. Buggles and Ram look around to see that the clerk that directed the pair to the chapel has also just fainted away, the fellow was clearly spying on proceedings from the doorway of the room. The two rogues scramble, and this was (for me) the delight of this session- this pair are absolute terrors in combat, great at stealth, and very hard to ambush et al. They’re really good at what they do- which is mostly kill folk, and it seems one or the other of them is always rolling high. But they’re terrible at medicine checks (and quite a lot of other checks), I mean really bad. They always- ALWAYS- roll low. Buggles rushes to help the priest, medicine check = ‘1’, seconds later and the unfortunate fellow has now swallowed his tongue, and is choking to death. Ram rushes over to the prostrate clerk and rolls a ‘1’ too, managing somehow to kick the door the clerk was hiding behind into the face of the poor innocent, breaking the fellow’s nose and in the same instance knocking him unconscious. More frantic checks get made. At some point during this Buggles cries out something similar to- “What’s going on here? We’re trying to be nice. We’re trying to help these people. Why does everyone we meet always end up dying?”, the wood elf beseeches the heavens. He’s in a chapel after all. Eventually one of the pair- Ram, has the good sense to run back to the Inn to fetch Vinnie, soon after and all is back to being well with the world, the clerk and the priest are fixed. I appreciate it’s cheap schtick/slapstick but the dice made me do it. There was a point in there- looking back through the Fantasy Grounds chat file, when there were six dice rolls in a row- two by me, two from Buggles and two from Ram. Ram rolled the highest with… a ‘2’. The only two, the rest were all ‘1’s- don’t tell me these things are random. At midday the Dark Squad depart Ashby, with streams of children trailing after the farmer’s cart that is taking them the five or so miles to Farhill mine. [ATTACH type="full" alt="2906.jpg"]130677[/ATTACH] [B]I said this was going to be old school- I've drawn a big map of the region and coloured it in- half-arsedly, I mean in a minimalist style. The PCs only get to see wherever they go and visit. People can tell them where stuff is but they've got to go explore to find it.[/B] The villagers, for the most part- by which I mean almost all of them, have had a drink or two on the Dark Squad, and have also been right royally entertained- for hours. They have been promised, or at least the village speaker has- Lukas Gnarlyfisk, and this is if I’ve understand Buggles and Ramshambow correctly. The village has been offered protection. Who knows how this offer will be interpreted- I, for one, am dying to find out. So, an hour or so up the road to Farhill mine, a wander through the sprawling log bunkhouses of the camp, asking directions as they go, “Can you point us towards Manistrad Copperlocks?” The answer most often given, while pointing towards the mine proper- “Good luck with that!” [ATTACH type="full" alt="2907.jpg"]130678[/ATTACH] [B]Farhill Mine camp, the PCs are a little more subdued here- surrounded as they are by a couple of hundred burly (surly) dwarves and the like.[/B] The Dark Squad enter Farhill mine… and the session comes to an end, and we played for just short of an hour over time, the longest session yet. Lots of fun, I appreciate you had to be there at the time for a lot of it, but you know how it is- you’ve seen and experienced this before in your own sessions, it’s a joy when it all just works. Even when everything is going badly for the players its never anything less than great. Top work fellers. Just a heads up- no session next week (29th), next session Tuesday 5th Jan 2021, a new year- a new beginning, finger’s crossed. GOODNIGHT ASHBY! Stay safe and well. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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