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Story Hour
The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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<blockquote data-quote="Goonalan" data-source="post: 8218848" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #037b Manistrad’s Mission & Old Gorm’s Deal.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Buggles (played by Stu) Male Wood Elf Fighter Lvl 3/Rogue Lvl 3</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 6</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 6</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 6</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 6</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong>*Trapped in the Land of the Bad Dead Ancestors.</strong></p><p><strong></strong></p><p><strong>Buggles’ undead servitor</strong></p><p><strong>Gwen Female Duergar Skeleton, in full-face helm and armour </strong></p><p><strong></strong></p><p><strong>Buggles’ new non-undead servitor</strong></p><p><strong>Halibert Shambles Male Human Ex-Warehouseman (Level 3), newly armed and armoured.</strong></p><p><strong>Halibert has become an adventurer, he’s now a member of the Twilight Squad.</strong></p><p><strong></strong></p><p><strong>Good riddance, I say.</strong></p><p></p><p>This is session 37b, and the start of something else…</p><p></p><p>Manistrad and Golf have a job for the Dark Squad, a proper job</p><p></p><p>“We may have a problem in the mine- Grey Dwarves!”</p><p></p><p>And the Dark Squad don’t much like the duergar.</p><p></p><p>So, they’re up for it- although first Manistrad delivers a short lecture on the joys of the Underdark.</p><p></p><p>The adventurers agree a price and get to meet Old Gorm, who has a story to tell, and directions to the Dark Squad’s destination.</p><p></p><p>[ATTACH=full]133890[/ATTACH]</p><p><strong>Old Gorm, he looks like the kind of dwarf you don't want to REDACTED mess with.</strong></p><p></p><p>“So, we went down vent shaft REDACTED and took a wander to the REDACTED cavern- that's a straight route REDACTED, and wide and REDACTED- the stone is REDACTED in places but an elf could find the way- no offence mister.”</p><p></p><p>“You'll be a REDACTED out when you hit REDACTED cavern, you'll have to watch all REDACTED and REDACTED when you're going over the REDACTED. The place is an REDACTED, it goes to lots of other places and so lots of folk pass by- keep your REDACTED open. You need to be on the REDACTED side of the REDACTED, REDACTED to the REDACTED- REDACTED- REDACTED side of nearly REDACTED, mind."</p><p></p><p>But by now you’ve got the joke- the thing is Old Gorm has advised the PCs of where they have to go, but… this happened in game, and the PCs had time to ask plenty of questions. So, I’m not repeating Old Gorm’s directions here (in this text) because that’s part of the test- the Dark Squad are going to have to find their own way.</p><p></p><p>If they get lost…</p><p></p><p>Snigger. Well, that would be terrible.</p><p></p><p>But let’s tune in to Old Gorm again for a bit-</p><p></p><p>“So, a hundred yards more outta the spider's lair and there's red heat ahead- magma, and a scree slope into it and a tatty old bridge. Real bad stone, no pride whoever built that thing- grey dwarves!”</p><p></p><p>Old Gorm spits in disgust.</p><p></p><p>“Anyway, sometimes you get a shimmer-light off the fire rivers, and we saw 'em- just in time, two duergar standing on the other side of the gap.”</p><p></p><p>“If it was just two duergar en route to someplace else it wouldn't have been a problem, but two of 'em guarding a bridge.”</p><p></p><p>Manistrad steps in here, and makes clear that they’re not looking to start a war, and very specifically what she doesn’t want is to give away the location of the mine. The grey dwarves cannot be allowed to follow the Dark Squad back to Farhill.</p><p></p><p>But Manistrad needs, real bad, to know what’s beyond the duergar guarded bridge, although she’s also a little afeared of the answer.</p><p></p><p>Old Gorm finishes his story.</p><p></p><p>“Anyway, that's when the bad stuff started to happen, we both knew we had to get back- only back in the cavern full of webs- well, the spiders were at us, and it got bad. Harfnag, was leading the way- half a dozen of the eight-legged bastards jumped on him. He never even screamed.”</p><p></p><p>“I ran, I ran and didn't look back.”</p><p></p><p>“Shot across the cavern and straight to the exit.”</p><p></p><p>“I didn't realise one of the little bastards had landed on my pack, bit me on the shoulder- I smushed it against a wall- killed it. But the wound got infected and... well, I'm a miner no longer.”</p><p></p><p>Old Gorm's right arm is amputated at the shoulder.</p><p></p><p>“Poison, remember to stay clean down there- it's a nasty place the Underdark.”</p><p></p><p>The Dark Squad, of course, have got questions- lots of questions, but eventually- the deal is done, they’re going into the Underdark on the morrow.</p><p></p><p>Three days journey to the bridge, and three days back again- should everything go well. The PCs conclude their business and then take the time to pack more food and water for the trip, they also stock up on a variety of other potentially useful items- rope, grappling hooks etc.</p><p></p><p>Only a little later the Dark Squad run into Old Gorm again, or else Old Gorm finds them out, and then ushers them into a dark corner for a discrete conflab.</p><p></p><p>“Listen fellers, what's it matter how many days you folks spend down below- as long as the job gets done right. Only, what with me losing my arm and all, and with Harfnag gone... well, we found something else down there.”</p><p></p><p>“I'd split the find with yer if you went and pulled it out, probably only a day or two out of your way?”</p><p></p><p>“What's your thinking- I'll spit and swear to share, 50/50- but you'll need to be all in or else I'll not say where the shine is?”</p><p></p><p>The Dark Squad are up for a little extra treasure, and the 50/50 split is agreed, and Old Gorm has a fresh set of directions to the shine.</p><p></p><p>“So, back in the REDACTED cavern, there's another way out- a REDACTED REDACTED passage by the REDACTED REDACTED- just follow the REDACTED and you'll find it. It's tight in REDACTED but, it's not impassable.”</p><p></p><p>And again, I’m not repeating the directions to Old Gorm’s treasure here, so good luck- you’re going to have to find your own way.</p><p></p><p>The Dark Squad have yet more questions, of course, but we’re over time already, and so the session… ends.</p><p></p><p>But just to make clear, more for the players than you dear reader-</p><p></p><p>Find the duergar bridge, find out what’s beyond it- do it stealthily if you can, whatever you do don’t allow the duergar to know that Farhill Mine exists.</p><p></p><p>[Manistrad & Old Gorm Underdark REDACTED quest 500 XP]</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8218848, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #037b Manistrad’s Mission & Old Gorm’s Deal. Dark Squad (in alphabetical order, no egos here). Buggles (played by Stu) Male Wood Elf Fighter Lvl 3/Rogue Lvl 3 New Tricks (played by Bear) Male Tabaxi Warlock Lvl 6 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 6 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 6 NPCs Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 6 [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* *Trapped in the Land of the Bad Dead Ancestors. Buggles’ undead servitor Gwen Female Duergar Skeleton, in full-face helm and armour Buggles’ new non-undead servitor Halibert Shambles Male Human Ex-Warehouseman (Level 3), newly armed and armoured. Halibert has become an adventurer, he’s now a member of the Twilight Squad. Good riddance, I say.[/B] This is session 37b, and the start of something else… Manistrad and Golf have a job for the Dark Squad, a proper job “We may have a problem in the mine- Grey Dwarves!” And the Dark Squad don’t much like the duergar. So, they’re up for it- although first Manistrad delivers a short lecture on the joys of the Underdark. The adventurers agree a price and get to meet Old Gorm, who has a story to tell, and directions to the Dark Squad’s destination. [ATTACH type="full"]133890[/ATTACH] [B]Old Gorm, he looks like the kind of dwarf you don't want to REDACTED mess with.[/B] “So, we went down vent shaft REDACTED and took a wander to the REDACTED cavern- that's a straight route REDACTED, and wide and REDACTED- the stone is REDACTED in places but an elf could find the way- no offence mister.” “You'll be a REDACTED out when you hit REDACTED cavern, you'll have to watch all REDACTED and REDACTED when you're going over the REDACTED. The place is an REDACTED, it goes to lots of other places and so lots of folk pass by- keep your REDACTED open. You need to be on the REDACTED side of the REDACTED, REDACTED to the REDACTED- REDACTED- REDACTED side of nearly REDACTED, mind." But by now you’ve got the joke- the thing is Old Gorm has advised the PCs of where they have to go, but… this happened in game, and the PCs had time to ask plenty of questions. So, I’m not repeating Old Gorm’s directions here (in this text) because that’s part of the test- the Dark Squad are going to have to find their own way. If they get lost… Snigger. Well, that would be terrible. But let’s tune in to Old Gorm again for a bit- “So, a hundred yards more outta the spider's lair and there's red heat ahead- magma, and a scree slope into it and a tatty old bridge. Real bad stone, no pride whoever built that thing- grey dwarves!” Old Gorm spits in disgust. “Anyway, sometimes you get a shimmer-light off the fire rivers, and we saw 'em- just in time, two duergar standing on the other side of the gap.” “If it was just two duergar en route to someplace else it wouldn't have been a problem, but two of 'em guarding a bridge.” Manistrad steps in here, and makes clear that they’re not looking to start a war, and very specifically what she doesn’t want is to give away the location of the mine. The grey dwarves cannot be allowed to follow the Dark Squad back to Farhill. But Manistrad needs, real bad, to know what’s beyond the duergar guarded bridge, although she’s also a little afeared of the answer. Old Gorm finishes his story. “Anyway, that's when the bad stuff started to happen, we both knew we had to get back- only back in the cavern full of webs- well, the spiders were at us, and it got bad. Harfnag, was leading the way- half a dozen of the eight-legged bastards jumped on him. He never even screamed.” “I ran, I ran and didn't look back.” “Shot across the cavern and straight to the exit.” “I didn't realise one of the little bastards had landed on my pack, bit me on the shoulder- I smushed it against a wall- killed it. But the wound got infected and... well, I'm a miner no longer.” Old Gorm's right arm is amputated at the shoulder. “Poison, remember to stay clean down there- it's a nasty place the Underdark.” The Dark Squad, of course, have got questions- lots of questions, but eventually- the deal is done, they’re going into the Underdark on the morrow. Three days journey to the bridge, and three days back again- should everything go well. The PCs conclude their business and then take the time to pack more food and water for the trip, they also stock up on a variety of other potentially useful items- rope, grappling hooks etc. Only a little later the Dark Squad run into Old Gorm again, or else Old Gorm finds them out, and then ushers them into a dark corner for a discrete conflab. “Listen fellers, what's it matter how many days you folks spend down below- as long as the job gets done right. Only, what with me losing my arm and all, and with Harfnag gone... well, we found something else down there.” “I'd split the find with yer if you went and pulled it out, probably only a day or two out of your way?” “What's your thinking- I'll spit and swear to share, 50/50- but you'll need to be all in or else I'll not say where the shine is?” The Dark Squad are up for a little extra treasure, and the 50/50 split is agreed, and Old Gorm has a fresh set of directions to the shine. “So, back in the REDACTED cavern, there's another way out- a REDACTED REDACTED passage by the REDACTED REDACTED- just follow the REDACTED and you'll find it. It's tight in REDACTED but, it's not impassable.” And again, I’m not repeating the directions to Old Gorm’s treasure here, so good luck- you’re going to have to find your own way. The Dark Squad have yet more questions, of course, but we’re over time already, and so the session… ends. But just to make clear, more for the players than you dear reader- Find the duergar bridge, find out what’s beyond it- do it stealthily if you can, whatever you do don’t allow the duergar to know that Farhill Mine exists. [Manistrad & Old Gorm Underdark REDACTED quest 500 XP] Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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