Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goonalan" data-source="post: 8450821" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #069: Meet Vernon.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Daktari (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 7</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 7</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 7</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 7</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Inverna Nightbreeze (played by Goonalan) Female Wood Elf Fighter Lvl 7 (Sidekick)</strong></p><p><strong><s><strong>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </strong></s>RIP*</strong></p><p><strong><s><strong>Tarbin Tul (played by goonalan) Male Human Bard</strong> </s>RETIRED</strong></p><p><strong>*Trapped in the Land of the Bad Dead Ancestors.</strong></p><p><strong></strong></p><p><strong>Servants/Familiars</strong></p><p><strong>Gerald (Bat/Giant Bat) servant/mount of New Tricks</strong></p><p><strong>Owly (Owl) Vinnie’s familiar</strong></p><p></p><p>This is session 69, and it may live large in the memory...</p><p></p><p>This is the finale, at least of this bit- and I had been warning the PCs about this for a while, whenever they sat their PCs down to discuss (yet again) their resource and time management. I said- be warned, there's a finale.</p><p></p><p>This is it.</p><p></p><p>The Dark Squad have chased Ian with one I down into a wrecked and ruined ancient dwarven temple, once dedicated to Moradin. Ian alas isn't playing ball, he's certainly not in the mood to surrender to the Dark Squad. Although the adventurers have also learned that Ian is the puppet of a 'greater evil' who also dwells down here, a gnome warlock (possibly) called Randall the Black. Who, it appears, may have also been a member of an adventuring group called- The Eyes in the Night.</p><p></p><p>The Dark Squad?</p><p></p><p>The Eyes in the Night?</p><p></p><p>They sound quite similar.</p><p></p><p>And you'll remember that the Sky Pony Uthgardt, in an earlier chapter of these adventures, referred to the Dark Squad as The Eyes in the Night.</p><p></p><p>There's something going on here... but right now that 'something' is fighting.</p><p></p><p>The Dark Squad are up against Ian (a toughened up nothic), a dozen or more newly risen dwarven skeletons, and a lightning bolt throwing skeletal snake.</p><p></p><p>The latter is actually a bone naga, but the PCs didn't ask, so I didn't tell.</p><p></p><p>[ATTACH=full]146333[/ATTACH]</p><p><strong>The Moon Boar is actually on the ceiling- 100 feet above the action, that's his Moonbeam in the yellow. Note, there are not many pictures for this session, as you read on I think you may be able to work why the paucity of action shots.</strong></p><p></p><p>And keep in mind the Dark Squad, courtesy of their self-imposed twenty-four hour dash to victory, are... semi-broken. All of them are at about two thirds hit points or below, there are maybe three Potions of Healing distributed amongst the five members of the happy band. None of the PCs have any healing HD left to spend (so a short rest will help no-one), and Vinnie is more or less out of spells. Daktari has just one rage in the bank.</p><p></p><p>So, skeletons, a naga and Ian- not a massively tough fight perhaps, certainly in less desperate circumstance.</p><p></p><p>Some skeletons get smushed, others take it in turns to shoot Ram, Daktari gets his last rage going, Vinnie his last offensive spell- a Moonbeam, and...</p><p></p><p>The players, the fools, think that- a) this is the finale, and b) that they're winning.</p><p></p><p>Well, they're winning for now.</p><p></p><p>We go on for a while, and inevitably the skeletons are getting thinned out.</p><p></p><p>Ram chases down Ian, the nothic tries a variety of tactics- invading the rogue's mind, telepathically surrendering to the rogue and then attempting to claw his face off, but... this is Ram. Ram's a killing machine and so the inevitable happens.</p><p></p><p>Point of fact Ram turns the tables on Ian, who at his last gasp eventually surrenders, and plays nice for a while, the rogue plays along and then stabs the nothic one last time.</p><p></p><p>[ATTACH=full]146334[/ATTACH]</p><p><strong>Ian tricks Ram, Ram fatally tricks Ian right back. The lesson is, has always been, don't naughty word with Ram. Get it on a mug if it'll help you to remember.</strong></p><p></p><p>Ian is dead, the Dark Squad obviously need to get his body back to the surface, back to Squabblepot.</p><p></p><p>But then other events get in the way.</p><p></p><p>[Ian is dead 700 XP]</p><p></p><p>So, while this fracas has been going on the naga has been spending time with Daktari and Inverna, the barbarian is mostly the subject of the skeletal serpent's ire. The evil creature has tried enthralling, biting, poisoning et al, but the elegantly coiffured Uthgardt is not for bending, nor for breaking. He soaks it all up.</p><p></p><p>Vincenzo, as the Moon Boar, in the meantime has been directing his Moonbeam while making his way down from the very high ceiling.</p><p></p><p>Newt? Newt's been getting attacked by skeletons (a lot) and he's been blasting.</p><p></p><p>And eventually it's the warlock, with his six millionth Belphegor Fiery Blast that puts the bone naga down, and suddenly there are only a few skeletons left on the field of battle.</p><p></p><p>But then a sturdy looking human, dressed in the remnants of good quality platemail, the fellow looks like a sunken cheeked knight, post battle... well, this fellow wades through the water towards the conflict, shouting as he goes-</p><p></p><p>“Verily, thou art the swain and swine of demon- I will end thee! I swear by all that is right and holy! Bloody Hell! This water's deep...”</p><p></p><p>The unarmed knight wades closer...</p><p></p><p>Who the hell is this guy?</p><p></p><p>“Look what you have done! Look what you have done to me! You have made me thus, spoiled my amorous countenance and left me a hazard to humanity. You bounders!”</p><p></p><p>He seems to be a mite perturbed, but he's unarmed, and after a bunch of quick insight checks the majority of the Dark Squad are starting to think that the verbal barbs are being flung in their direction.</p><p></p><p>But again, who's this guy?</p><p></p><p>And, what have the Dark Squad done to upset him?</p><p></p><p>Do you know who he is, dear reader?</p><p></p><p>More Insight checks follow, and the lowest roll for this one is a '16', so...</p><p></p><p>“Mes SNORT amis, zat SNUH-SNUH iz ze fellow we seen wiz iz men SNORT in zer Underdark, he wuz SNUH-SNUH trapped in a watery chambre. SNORT Remember- we fought 'im and iz men SNUH-SNUH an stole zer treasure. N'est SNORT pas?”</p><p></p><p>See...</p><p></p><p><a href="https://www.enworld.org/threads/the-dark-squad-in-the-secrets-of-saltmarsh-068-the-greater-evil.672536/post-8242325" target="_blank"><strong>Session #042 The Dark Squad Get The Flip-Dickings Out Of The Underdark.</strong></a></p><p></p><p>Note the fellow is referred to as a Greater Zombie Knight in this encounter.</p><p></p><p>Anyway, we go on...</p><p></p><p>Or rather the Dark Squad go on- killing skeleton dwarves, for the most part, although Daktari decides to intercept the rapidly approaching and strange sounding knight, and quickly it gets to fighting.</p><p></p><p>The knight is unarmed, it's trying to punch the barbarian.</p><p></p><p>“May the holy might of Torm send you scurvy miscreants to hell! You should abase yourselves before me you foul demonspawn!”</p><p></p><p>This guy is really not happy, and now the Dark Squad- having disposed of all other enemies are concentrating their fire on the water-logged armoured knight.</p><p></p><p>[Bone naga and a selection of dwarven skeletons 2100 XP]</p><p></p><p>[ATTACH=full]146335[/ATTACH]</p><p><strong>Just the clean-cut fellow in the platemail trying to deliver haymakers, and spouting old time posh-folk gibberish. What's going on here? The Dark Squad are doing a lot of head scratching, and fighting.</strong></p><p></p><p>They're also doing plenty of chatting (OOC) because they know who this guy is, but... who is he? What have they done to piss him off so much?</p><p></p><p>Newt finally manoeuvres closer to the fellow to get a real good look at this new enemy, and then he makes a monster knowledge check, and rolls a '20'.</p><p></p><p>This is a revenant, the risen remains of someone who's life quest was curtailed or else fatally thwarted, and thus in unlife the revenant seeks to exact his revenge upon those that were responsible for his failure and/or demise.</p><p></p><p>The Dark Squad?</p><p></p><p>And then after more checks the Dark Squad remember that within the cavern in the Underdark they also found a chest of holding, and within this the campaign diary- which they have only partially translated, of a knight with the initials VH.</p><p></p><p>This is VH.</p><p></p><p>VH, from what the Dark Squad have learnt, was questing to destroy The Eyes in the Night, who he declared were the harbingers of destruction.</p><p></p><p>Are the Dark Squad and The Eyes in the Night on the same quest? Has all of this happened before...</p><p></p><p>Perhaps if the PCs had decoded the rest of the entries in VH's diary they would have learned more about this.</p><p></p><p>Just a thought.</p><p></p><p>“Scaly hell-fiends, I denounce thee! Thou the art like the scummy wash that besmirches my shoes in puddled yore!”</p><p></p><p>VH certainly sounds like he's from a time long past, and he talks like a posh folk knight.</p><p></p><p>The fight rolls on, and in all honesty VH isn't making much of a mark on the Dark Squad, but they're only slowly cutting the errant knight down- he has a shed load of hit points (hundreds, after all- he has things to say, I need VH to hang around).</p><p></p><p>“I shall end thee, in the name of all that I hold dear. For glory! For Torm! Bless me holy father for I fight for the right, and with a fury!”</p><p></p><p>Oh, and just to say that between all the action there are lots of other checks getting made- lots of chatter between and betwixt the various members of Dark Squad, the general consensus being- I don't know what to say to him? Let's just kill him.</p><p></p><p>As modus operandi go, well- the above, at times, could be the Dark Squad's motto-</p><p></p><p>“Quid ei dicam nescio? Modo eum occidamus.”</p><p></p><p>But again, let's get on- we still have a way to go yet.</p><p></p><p>Next up is the earthquake, or at least a tremor- it's all over very quickly, although stones rain down from the ceiling for a little while after. The earthquake (maybe) is preempted by a huge shuddering crunching sound. The word preemptied is the important one to watch out for in the previous sentence.</p><p></p><p>The twenty five foot tall statue of Moradin totters left to right but eventually staggers back to rest.</p><p></p><p>Several members of the Dark Squad meanwhile are knocked off their feet, or else hit by fallen debris, or... both.</p><p></p><p>Note these are Dex saves that are being made here, Ram fails his every time. Irony is a wonderful thing.</p><p></p><p>But ol' VH, he's still up and punching.</p><p></p><p>“Eyes in the Night! Hah! You are more akin to the droppings of the squamous dung-worm! You are an excrescence, a vomitous appendage!”</p><p></p><p>That doesn't sound at all complimentary.</p><p></p><p>But the Dark Squad are still taking chunks out of this guy, but he's still hanging around (hundreds of hit points, believe me).</p><p></p><p>So, the earthquake comes again, only this time the Dark Squad are certain it's actually not a seismic event, rather they have another new visitor.</p><p></p><p>The adventurers (some of them) pick themselves up (again) only to witness the arrival of an eighty foot long reaching, crushing, swatting, smashing tentacle. The appendage seems intent on bringing destruction to the ruined temple and everyone situated within it.</p><p></p><p>[ATTACH=full]146336[/ATTACH]</p><p><strong>At one point Newt shouted out something like- "I DON'T UNDERSTAND. WHAT'S GOING ON HERE? WHY IS THIS HAPPENING TO US?" Then, after a very successful Monster Knowledge check, he changed his tune- "RUN! RUN FOR YOUR LIVES!"</strong></p><p></p><p>Still got it.</p><p></p><p>But meanwhile...</p><p></p><p>“For I am Sir Vernon Hucrele, and until the end of my days I swear my holy vengeance upon thee!”</p><p></p><p>VH states, and then stares intently at the various members of the Dark Squad.</p><p></p><p>But hang on- Vernon Hucrele?</p><p></p><p>The Hucrele's? The Dark Squad were hired by Kerwyn Hucrele to enter the Sunless Citadel and rescue Sharwyn and Talgen Hucrele, that was right back at the start of their adventures.</p><p></p><p>Back to the action...</p><p></p><p>[ATTACH=full]146337[/ATTACH]</p><p><strong>This is pretty much the same image as the one above, as stated earlier there were not a lot of pictures taken in this session. Bear and Jim take the pictures, it is worth noting that they both caught this one. Clearly it made an impression.</strong></p><p></p><p>The great tentacle reaches in- plucks up Inverna, crushes her briefly and then flings the armoured sidekick one hundred and twenty feet into a solid stone wall.</p><p></p><p>Inverna is down and dying.</p><p></p><p>Just to say I rolled randomly to see which of the Dark Squad the tentacle was going to attack.</p><p></p><p>My point, it could have been any of them...</p><p></p><p>Now, truth be told, there was a lot of swearing going on at this point, so it's difficult to write coherently about some of what comes next.</p><p></p><p>LOL.</p><p></p><p>Inverna fails her first death save,</p><p></p><p>Welcome to the Dark Squad, Inverna- congrats, your initiation is complete- almost.</p><p></p><p>Then VH's deathly stare paralyses Daktari.</p><p></p><p>So, things are going splendidly.</p><p></p><p>Ram goes full pelt, eventually the rogue gets over to the fallen Inverna (she got thrown a long way) and glugs a potion of healing down her.</p><p></p><p>Inverna is now an official member of the Dark Squad.</p><p></p><p>The Dark Squad now have just two healing potions left in reserve, just thought I'd mention that.</p><p></p><p>Then, at last, Newt blasts VH twice more and the revenant is spent. VH staggers. VH falls, and Newt starts screaming (after another '20' monster knowledge check)-</p><p></p><p>[VH 1000 XP]</p><p></p><p>“KRAKEN RUN! RUN FOR YOUR LIVES YOU FOOLS!”</p><p></p><p>And just for form's sake, it isn't the kraken, it's just one tentacle of the mega-kraken.</p><p></p><p>True to his word, Newt- off he goes, he's not hanging around, the tabaxi legs it.</p><p></p><p>But you know its not over yet.</p><p></p><p>The great tentacle immediately grabs up the Moon Boar, crushes (with a Crit) the beast and then flings the wildshaped druid eighty feet and, as with Inverna, straight into a solid stone wall.</p><p></p><p>But my damage rolls are terrible, and I rolled 17d6 plus bonuses.</p><p></p><p>The Moon Boar doesn't just survive, he lands on his feet, and a little while later he grabs up the dead body of Ian.</p><p></p><p>“SNORT Let's SNUH-SNUH go!”</p><p></p><p>And now the Dark Squad are, as one, stumbling, rushing and scrambling to get the hell out of the chamber.</p><p></p><p>The Moon Boar summons a giant (huge) constrictor snake to help him, the great beast carries the body of Ian.</p><p></p><p>There follows a dash for the exit, but here's the thing- this cavern is almost all difficult terrain and...</p><p></p><p>What was that?</p><p></p><p>The Dark Squad stop in their tracks.</p><p></p><p>[ATTACH=full]146338[/ATTACH]</p><p><strong>“Kneel before me writhing worms, for I am Lord Belphegor- I am fiery death!”</strong></p><p></p><p>And suddenly, from nowhere, there appears a fifteen foot tall red-skinned massively-muscled horned devil, the thing exudes terror and malice in equal measure. Later it is identified as a pit fiend.</p><p></p><p>[ATTACH=full]146339[/ATTACH]</p><p><strong>“NEWT!”</strong></p><p></p><p>Belphegor roars, and you'd better believe that the warlock comes rushing.</p><p></p><p>Note, the map from Newt's POV to the left of the above image, the tabaxi rushes around the corner and... </p><p></p><p>The tabaxi abases himself before the brutish devil and slavers with his silver tongue.</p><p></p><p>“My glorious Lord, your coming is beyond my wildest expectations, I am not worthy of your...”</p><p></p><p>It goes on for a while.</p><p></p><p>Also keep in mind that there's an eighty foot tentacle thrashing around searching out new victims as this conversation is taking place.</p><p></p><p>The rest of the Dark Squad, the DM notes, are rather more relaxed about their exit process- none of them want to miss what happens next, but neither do any of them want to head back into the temple to mix it with the kraken, or Belphegor for that matter.</p><p></p><p>It's a rare and rightly forbidden pleasure when you realise that the terrible thing is happening to a close friend of yours and... well, it's not happening to you, and you've a front row seat.</p><p></p><p>“You have proved yourself worthy of my notice. I will dispose of these fiddling obstacles and clear your path.”</p><p></p><p>Belphegor declares and then tears into the great thrashing tentacle, and truth be told the pit fiend more than makes his mark, inflicting just over ninety hit points damage on its turn.</p><p></p><p>Which gees Newt up immensely.</p><p></p><p>You should have seen Bear's face on the video camera.</p><p></p><p>Newt capers to his feet and starts blasting at the kraken- screaming his own threats.</p><p></p><p>And still the remainder of the Dark Squad are sticking around to see what happens next.</p><p></p><p>They're not helping- just watching.</p><p></p><p>Open-mouthed, I suspect.</p><p></p><p>Just for info the mega-kraken tentacle has a simply ridiculous amount of hit points.</p><p></p><p>Newt Hexes the kraken anyway, honestly... did you really think you could kill it?</p><p></p><p>But then... then...</p><p></p><p>Belphegor's ongoing threats suddenly start to sound a little squeaky, the pitch of the devil's voice gets higher as, as... the fiend shrinks to nothing. And... POP!</p><p></p><p>Belphegor is gone.</p><p></p><p>Standing next to Newt is Humphrey Far-Fer-Nar.</p><p></p><p>The following conversation takes place very rapidly, although here's the conceit- I (your glorious DM) deliver Humphrey's line (in a cut-glass RP accent) and as soon as Newt goes to reply I move on to my next line and trample all over whatever the warlock was trying to get said.</p><p></p><p>Much fun- you should try it.</p><p></p><p><strong>And I'd love to show you an image of this... but, Bear playing Newt was too busy shitting himself and Jim (and Kev) were crying with laughter as the conversation went on...</strong></p><p></p><p>Humphrey's lines are in the quotes, Newt's lines (such as they are) are without.</p><p></p><p>So, back to it , and... POP!</p><p></p><p>“Just kidding, Newt! Did I getchya?”</p><p></p><p>I, Master?</p><p></p><p>“So, are you busy?”</p><p></p><p>Er...</p><p></p><p>Keep in mind Humphrey is Newt's patron, he's also blocking Newt's escape from the great chamber, and there's an eighty foot long tentacle destroying the temple and trying to grab anyone in reach.</p><p></p><p>“How are the new spells going? Had a chance to Friend a Fiend yet?”</p><p></p><p>Tiddles is...</p><p></p><p>“And the underlings, are you keeping them in line, like I said- I notice they're all still alive so either they're on their best behaviour and the problem is fixed, or... well, you've not been listening to my advice.”</p><p></p><p>I would...</p><p></p><p>“Just kill one of them, I promise you its remarkable how quickly they fall in line after that. I mean do it slow, and don't just pick a random sherpa.”</p><p></p><p>Sage advice Mas...</p><p></p><p>“Only, well... I've a little job- if you're interested?”</p><p></p><p>I...</p><p></p><p>“Easy money, and it wont take long- an hour tops, probably much quicker.”</p><p></p><p>I...</p><p></p><p>“Obviously, I'll make it worth your while- and you can bring your friends along.”</p><p></p><p>I...</p><p></p><p>“In fact, I insist you bring your friends along.”</p><p></p><p>I...</p><p></p><p>“Come on, Nuke!”</p><p></p><p>It's New...</p><p></p><p>“The job wont be happening for a while, the DM hasn't written it yet, but... I need your word, now. Oh, and I think it'll mean an away day to Avernus, so that'll be nice, but don't worry though the bad guys are a bunch of clowns.”</p><p></p><p>I... I mean... Master?</p><p></p><p>“I NEED YOUR ANSWER NOW, NEWT!”</p><p></p><p>Yes, Master. YES!</p><p></p><p>“And your friends? You'll need to convince them too.”</p><p></p><p>I...</p><p></p><p>“And, of course, I will help you with this...”</p><p></p><p>I...</p><p></p><p>“You want to get to the bottom of this don't you?”</p><p></p><p>I...</p><p></p><p>“So, I'll open the door for you.”</p><p></p><p>I...</p><p></p><p>“Call me when you have your answer.”</p><p></p><p>I... That is... I...</p><p></p><p>“Toodles, Catkins- and remember, Uncle Belphegor says stay frosty kids!”</p><p></p><p>And with that Humphrey Far-Fer-Nar fades to nothing, its like he was never even there.</p><p></p><p>[Chatting with Humphrey, always a pleasure 500 XP]</p><p></p><p>The tentacle brings down another chunk of the ceiling, a piece of stone slightly larger than the Dark Squad's house back in Saltmarsh.</p><p></p><p>[Tentacle of the Mega-Kraken 1000 XP]</p><p></p><p>Newt departs, at speed, oddly he seems lost for words- or at least he's gone quiet- things to think about no doubt.</p><p></p><p>He eventually catches up with his friends (I say friends) at which point the fleeing procedure really gets going full swing.</p><p></p><p>[ATTACH=full]146340[/ATTACH]</p><p><strong>The rush for the exit.</strong></p><p></p><p>Except that there's one more thing to report, when Ram rescued Inverna, well... by the statue of Moradin, there was a great stone door.</p><p></p><p>“I... “ Newt begins, but, that's all he's got.</p><p></p><p>So, that was the finale, or at least finale A. Finale B is in abeyance, it lies just beyond the door spotted by the rogue and the sidekick fighter.</p><p></p><p>Oh, but just to say the fight in the ruined temple of Moradin started at ten minutes past midnight, and concluded three minutes later.</p><p></p><p>It was simply marvellous, or else I liked it a lot.</p><p></p><p>The rest is fleeing, and I'll not describe every twist and turn, but just to say- you remember it was tough getting down here, well... it's just as tough getting out of here.</p><p></p><p>En route to Arty's Labs, in which the session ends, the following occur-</p><p></p><p>There's another earthquake or two- as the kraken continues to try to find a way to get through to the Dark Squad, during this Inverna gets hit again by falling rocks and is thus very close to dying (again), and so the second to last potion of healing gets used.</p><p></p><p>Newt almost falls into a pool of lava (it took an inspiration point for a re-roll and then Dark One's Own Luck in order to adjust the second roll in order to pass his save).</p><p></p><p>Inverna narrowly avoids the same fate.</p><p></p><p>Daktari, the Moon Boar and Inverna all get caught in a boiling water-mud mix geyser, the later (again) needs to be healed, the Moon Boar now has only one spell left.</p><p></p><p>All of the adventurers have to swim through very hot sulphuric waters, Inverna makes it through with three hit points left. But there's no healing for her- one potion and one spell is all the Dark Squad have in reserve.</p><p></p><p>Amidst all of the above goings on, keep in mind, the Dark Squad are also making constitution saves, that is exhaustion checks- these are not going well, for some of them.</p><p></p><p>The Dark Squad get lost, Daktari tries to discern the way out (but he rolls a '1') and so the DM leads the adventurers into an encounter with a trapper.</p><p></p><p>The trapper engulfs Ram and sends the rogue to the land of unconscious and dying, also the rogue fails to take a breath and so will begin suffocating in two turns.</p><p></p><p>[ATTACH=full]146341[/ATTACH]</p><p><strong>Ram is suffocating and being crushed, not even his Periapt of Wound Closure can save him...</strong></p><p></p><p>The Dark Squad go hog crazy and kill the trapper, it's actually Inverna with her bow and an action surge that ends the beast. Vinnie has to use his last spell to get the rogue back on his feet.</p><p></p><p>[Ram and the Trapper 700 XP]</p><p></p><p>There's just one potion of healing left.</p><p></p><p>And, at last, the Dark Squad make it back to Arty's Labs.</p><p></p><p>[Back to Arty's Labs 750 XP]</p><p></p><p>Daktari is bloodied, and spent.</p><p></p><p>Inverna is on three hit points and has two levels of exhaustion.</p><p></p><p>Ram, very similar.</p><p></p><p>Newt, same but a few more hit points.</p><p></p><p>The Moon Boar has a few more hit points again, but he has three levels of exhaustion.</p><p></p><p>The time is 2:10 AM, the Dark Squad therefore still have another five hours and fifty minutes left to make it back to Squabblepot, which is just upstairs.</p><p></p><p>Victory is within their grasp.</p><p></p><p>But it has been a rough day.</p><p></p><p>There endeth, for now, an eighteen hour working/adventuring day.</p><p></p><p>The PCs are approx. 1000 XP off level eight, so that's nice.</p><p></p><p>That's all we have time for this session, we were over time in truth.</p><p></p><p>The Dark Squad’s to-do list reads a little like this-</p><ol> <li data-xf-list-type="ol"> Get Ian with one I back to Squabblepot.<br /> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Save Arty Swell (maybe)`.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Take a break, remember exhaustion takes a day/level to get rid of.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Read the rest of Vernon Hucrele's diary.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Go down again, and then through the door, Randall the Black is down there.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> To the Moon Pool.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Goblins in the Dreadwood.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Nightshade in the Dreadwood.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> To Blackedge, find the Goblin Stair.</p> </li> <li data-xf-list-type="ol"><p style="text-align: left"> Return to Fallowstone Holy for answers- the Witch’s Tor & the Pact of the Flame.</p> </li> </ol><p></p><p>We'll be revisiting the above list in the next session, although keep in mind folks that's not until the 16th, me and Jim are not available next Tuesday, and so have a lovely week off.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8450821, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #069: Meet Vernon. Dark Squad (in alphabetical order, no egos here). Daktari (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 7 New Tricks (played by Bear) Male Tabaxi Warlock Lvl 7 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 7 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 7 NPCs Inverna Nightbreeze (played by Goonalan) Female Wood Elf Fighter Lvl 7 (Sidekick) [S][B]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/B][/S]RIP* [S][B]Tarbin Tul (played by goonalan) Male Human Bard[/B] [/S]RETIRED *Trapped in the Land of the Bad Dead Ancestors. Servants/Familiars Gerald (Bat/Giant Bat) servant/mount of New Tricks Owly (Owl) Vinnie’s familiar[/B] This is session 69, and it may live large in the memory... This is the finale, at least of this bit- and I had been warning the PCs about this for a while, whenever they sat their PCs down to discuss (yet again) their resource and time management. I said- be warned, there's a finale. This is it. The Dark Squad have chased Ian with one I down into a wrecked and ruined ancient dwarven temple, once dedicated to Moradin. Ian alas isn't playing ball, he's certainly not in the mood to surrender to the Dark Squad. Although the adventurers have also learned that Ian is the puppet of a 'greater evil' who also dwells down here, a gnome warlock (possibly) called Randall the Black. Who, it appears, may have also been a member of an adventuring group called- The Eyes in the Night. The Dark Squad? The Eyes in the Night? They sound quite similar. And you'll remember that the Sky Pony Uthgardt, in an earlier chapter of these adventures, referred to the Dark Squad as The Eyes in the Night. There's something going on here... but right now that 'something' is fighting. The Dark Squad are up against Ian (a toughened up nothic), a dozen or more newly risen dwarven skeletons, and a lightning bolt throwing skeletal snake. The latter is actually a bone naga, but the PCs didn't ask, so I didn't tell. [ATTACH type="full"]146333[/ATTACH] [B]The Moon Boar is actually on the ceiling- 100 feet above the action, that's his Moonbeam in the yellow. Note, there are not many pictures for this session, as you read on I think you may be able to work why the paucity of action shots.[/B] And keep in mind the Dark Squad, courtesy of their self-imposed twenty-four hour dash to victory, are... semi-broken. All of them are at about two thirds hit points or below, there are maybe three Potions of Healing distributed amongst the five members of the happy band. None of the PCs have any healing HD left to spend (so a short rest will help no-one), and Vinnie is more or less out of spells. Daktari has just one rage in the bank. So, skeletons, a naga and Ian- not a massively tough fight perhaps, certainly in less desperate circumstance. Some skeletons get smushed, others take it in turns to shoot Ram, Daktari gets his last rage going, Vinnie his last offensive spell- a Moonbeam, and... The players, the fools, think that- a) this is the finale, and b) that they're winning. Well, they're winning for now. We go on for a while, and inevitably the skeletons are getting thinned out. Ram chases down Ian, the nothic tries a variety of tactics- invading the rogue's mind, telepathically surrendering to the rogue and then attempting to claw his face off, but... this is Ram. Ram's a killing machine and so the inevitable happens. Point of fact Ram turns the tables on Ian, who at his last gasp eventually surrenders, and plays nice for a while, the rogue plays along and then stabs the nothic one last time. [ATTACH type="full"]146334[/ATTACH] [B]Ian tricks Ram, Ram fatally tricks Ian right back. The lesson is, has always been, don't naughty word with Ram. Get it on a mug if it'll help you to remember.[/B] Ian is dead, the Dark Squad obviously need to get his body back to the surface, back to Squabblepot. But then other events get in the way. [Ian is dead 700 XP] So, while this fracas has been going on the naga has been spending time with Daktari and Inverna, the barbarian is mostly the subject of the skeletal serpent's ire. The evil creature has tried enthralling, biting, poisoning et al, but the elegantly coiffured Uthgardt is not for bending, nor for breaking. He soaks it all up. Vincenzo, as the Moon Boar, in the meantime has been directing his Moonbeam while making his way down from the very high ceiling. Newt? Newt's been getting attacked by skeletons (a lot) and he's been blasting. And eventually it's the warlock, with his six millionth Belphegor Fiery Blast that puts the bone naga down, and suddenly there are only a few skeletons left on the field of battle. But then a sturdy looking human, dressed in the remnants of good quality platemail, the fellow looks like a sunken cheeked knight, post battle... well, this fellow wades through the water towards the conflict, shouting as he goes- “Verily, thou art the swain and swine of demon- I will end thee! I swear by all that is right and holy! Bloody Hell! This water's deep...” The unarmed knight wades closer... Who the hell is this guy? “Look what you have done! Look what you have done to me! You have made me thus, spoiled my amorous countenance and left me a hazard to humanity. You bounders!” He seems to be a mite perturbed, but he's unarmed, and after a bunch of quick insight checks the majority of the Dark Squad are starting to think that the verbal barbs are being flung in their direction. But again, who's this guy? And, what have the Dark Squad done to upset him? Do you know who he is, dear reader? More Insight checks follow, and the lowest roll for this one is a '16', so... “Mes SNORT amis, zat SNUH-SNUH iz ze fellow we seen wiz iz men SNORT in zer Underdark, he wuz SNUH-SNUH trapped in a watery chambre. SNORT Remember- we fought 'im and iz men SNUH-SNUH an stole zer treasure. N'est SNORT pas?” See... [URL='https://www.enworld.org/threads/the-dark-squad-in-the-secrets-of-saltmarsh-068-the-greater-evil.672536/post-8242325'][B]Session #042 The Dark Squad Get The Flip-Dickings Out Of The Underdark.[/B][/URL] Note the fellow is referred to as a Greater Zombie Knight in this encounter. Anyway, we go on... Or rather the Dark Squad go on- killing skeleton dwarves, for the most part, although Daktari decides to intercept the rapidly approaching and strange sounding knight, and quickly it gets to fighting. The knight is unarmed, it's trying to punch the barbarian. “May the holy might of Torm send you scurvy miscreants to hell! You should abase yourselves before me you foul demonspawn!” This guy is really not happy, and now the Dark Squad- having disposed of all other enemies are concentrating their fire on the water-logged armoured knight. [Bone naga and a selection of dwarven skeletons 2100 XP] [ATTACH type="full"]146335[/ATTACH] [B]Just the clean-cut fellow in the platemail trying to deliver haymakers, and spouting old time posh-folk gibberish. What's going on here? The Dark Squad are doing a lot of head scratching, and fighting.[/B] They're also doing plenty of chatting (OOC) because they know who this guy is, but... who is he? What have they done to piss him off so much? Newt finally manoeuvres closer to the fellow to get a real good look at this new enemy, and then he makes a monster knowledge check, and rolls a '20'. This is a revenant, the risen remains of someone who's life quest was curtailed or else fatally thwarted, and thus in unlife the revenant seeks to exact his revenge upon those that were responsible for his failure and/or demise. The Dark Squad? And then after more checks the Dark Squad remember that within the cavern in the Underdark they also found a chest of holding, and within this the campaign diary- which they have only partially translated, of a knight with the initials VH. This is VH. VH, from what the Dark Squad have learnt, was questing to destroy The Eyes in the Night, who he declared were the harbingers of destruction. Are the Dark Squad and The Eyes in the Night on the same quest? Has all of this happened before... Perhaps if the PCs had decoded the rest of the entries in VH's diary they would have learned more about this. Just a thought. “Scaly hell-fiends, I denounce thee! Thou the art like the scummy wash that besmirches my shoes in puddled yore!” VH certainly sounds like he's from a time long past, and he talks like a posh folk knight. The fight rolls on, and in all honesty VH isn't making much of a mark on the Dark Squad, but they're only slowly cutting the errant knight down- he has a shed load of hit points (hundreds, after all- he has things to say, I need VH to hang around). “I shall end thee, in the name of all that I hold dear. For glory! For Torm! Bless me holy father for I fight for the right, and with a fury!” Oh, and just to say that between all the action there are lots of other checks getting made- lots of chatter between and betwixt the various members of Dark Squad, the general consensus being- I don't know what to say to him? Let's just kill him. As modus operandi go, well- the above, at times, could be the Dark Squad's motto- “Quid ei dicam nescio? Modo eum occidamus.” But again, let's get on- we still have a way to go yet. Next up is the earthquake, or at least a tremor- it's all over very quickly, although stones rain down from the ceiling for a little while after. The earthquake (maybe) is preempted by a huge shuddering crunching sound. The word preemptied is the important one to watch out for in the previous sentence. The twenty five foot tall statue of Moradin totters left to right but eventually staggers back to rest. Several members of the Dark Squad meanwhile are knocked off their feet, or else hit by fallen debris, or... both. Note these are Dex saves that are being made here, Ram fails his every time. Irony is a wonderful thing. But ol' VH, he's still up and punching. “Eyes in the Night! Hah! You are more akin to the droppings of the squamous dung-worm! You are an excrescence, a vomitous appendage!” That doesn't sound at all complimentary. But the Dark Squad are still taking chunks out of this guy, but he's still hanging around (hundreds of hit points, believe me). So, the earthquake comes again, only this time the Dark Squad are certain it's actually not a seismic event, rather they have another new visitor. The adventurers (some of them) pick themselves up (again) only to witness the arrival of an eighty foot long reaching, crushing, swatting, smashing tentacle. The appendage seems intent on bringing destruction to the ruined temple and everyone situated within it. [ATTACH type="full"]146336[/ATTACH] [B]At one point Newt shouted out something like- "I DON'T UNDERSTAND. WHAT'S GOING ON HERE? WHY IS THIS HAPPENING TO US?" Then, after a very successful Monster Knowledge check, he changed his tune- "RUN! RUN FOR YOUR LIVES!"[/B] Still got it. But meanwhile... “For I am Sir Vernon Hucrele, and until the end of my days I swear my holy vengeance upon thee!” VH states, and then stares intently at the various members of the Dark Squad. But hang on- Vernon Hucrele? The Hucrele's? The Dark Squad were hired by Kerwyn Hucrele to enter the Sunless Citadel and rescue Sharwyn and Talgen Hucrele, that was right back at the start of their adventures. Back to the action... [ATTACH type="full"]146337[/ATTACH] [B]This is pretty much the same image as the one above, as stated earlier there were not a lot of pictures taken in this session. Bear and Jim take the pictures, it is worth noting that they both caught this one. Clearly it made an impression.[/B] The great tentacle reaches in- plucks up Inverna, crushes her briefly and then flings the armoured sidekick one hundred and twenty feet into a solid stone wall. Inverna is down and dying. Just to say I rolled randomly to see which of the Dark Squad the tentacle was going to attack. My point, it could have been any of them... Now, truth be told, there was a lot of swearing going on at this point, so it's difficult to write coherently about some of what comes next. LOL. Inverna fails her first death save, Welcome to the Dark Squad, Inverna- congrats, your initiation is complete- almost. Then VH's deathly stare paralyses Daktari. So, things are going splendidly. Ram goes full pelt, eventually the rogue gets over to the fallen Inverna (she got thrown a long way) and glugs a potion of healing down her. Inverna is now an official member of the Dark Squad. The Dark Squad now have just two healing potions left in reserve, just thought I'd mention that. Then, at last, Newt blasts VH twice more and the revenant is spent. VH staggers. VH falls, and Newt starts screaming (after another '20' monster knowledge check)- [VH 1000 XP] “KRAKEN RUN! RUN FOR YOUR LIVES YOU FOOLS!” And just for form's sake, it isn't the kraken, it's just one tentacle of the mega-kraken. True to his word, Newt- off he goes, he's not hanging around, the tabaxi legs it. But you know its not over yet. The great tentacle immediately grabs up the Moon Boar, crushes (with a Crit) the beast and then flings the wildshaped druid eighty feet and, as with Inverna, straight into a solid stone wall. But my damage rolls are terrible, and I rolled 17d6 plus bonuses. The Moon Boar doesn't just survive, he lands on his feet, and a little while later he grabs up the dead body of Ian. “SNORT Let's SNUH-SNUH go!” And now the Dark Squad are, as one, stumbling, rushing and scrambling to get the hell out of the chamber. The Moon Boar summons a giant (huge) constrictor snake to help him, the great beast carries the body of Ian. There follows a dash for the exit, but here's the thing- this cavern is almost all difficult terrain and... What was that? The Dark Squad stop in their tracks. [ATTACH type="full"]146338[/ATTACH] [B]“Kneel before me writhing worms, for I am Lord Belphegor- I am fiery death!”[/B] And suddenly, from nowhere, there appears a fifteen foot tall red-skinned massively-muscled horned devil, the thing exudes terror and malice in equal measure. Later it is identified as a pit fiend. [ATTACH type="full"]146339[/ATTACH] [B]“NEWT!”[/B] Belphegor roars, and you'd better believe that the warlock comes rushing. Note, the map from Newt's POV to the left of the above image, the tabaxi rushes around the corner and... The tabaxi abases himself before the brutish devil and slavers with his silver tongue. “My glorious Lord, your coming is beyond my wildest expectations, I am not worthy of your...” It goes on for a while. Also keep in mind that there's an eighty foot tentacle thrashing around searching out new victims as this conversation is taking place. The rest of the Dark Squad, the DM notes, are rather more relaxed about their exit process- none of them want to miss what happens next, but neither do any of them want to head back into the temple to mix it with the kraken, or Belphegor for that matter. It's a rare and rightly forbidden pleasure when you realise that the terrible thing is happening to a close friend of yours and... well, it's not happening to you, and you've a front row seat. “You have proved yourself worthy of my notice. I will dispose of these fiddling obstacles and clear your path.” Belphegor declares and then tears into the great thrashing tentacle, and truth be told the pit fiend more than makes his mark, inflicting just over ninety hit points damage on its turn. Which gees Newt up immensely. You should have seen Bear's face on the video camera. Newt capers to his feet and starts blasting at the kraken- screaming his own threats. And still the remainder of the Dark Squad are sticking around to see what happens next. They're not helping- just watching. Open-mouthed, I suspect. Just for info the mega-kraken tentacle has a simply ridiculous amount of hit points. Newt Hexes the kraken anyway, honestly... did you really think you could kill it? But then... then... Belphegor's ongoing threats suddenly start to sound a little squeaky, the pitch of the devil's voice gets higher as, as... the fiend shrinks to nothing. And... POP! Belphegor is gone. Standing next to Newt is Humphrey Far-Fer-Nar. The following conversation takes place very rapidly, although here's the conceit- I (your glorious DM) deliver Humphrey's line (in a cut-glass RP accent) and as soon as Newt goes to reply I move on to my next line and trample all over whatever the warlock was trying to get said. Much fun- you should try it. [B]And I'd love to show you an image of this... but, Bear playing Newt was too busy shitting himself and Jim (and Kev) were crying with laughter as the conversation went on...[/B] Humphrey's lines are in the quotes, Newt's lines (such as they are) are without. So, back to it , and... POP! “Just kidding, Newt! Did I getchya?” I, Master? “So, are you busy?” Er... Keep in mind Humphrey is Newt's patron, he's also blocking Newt's escape from the great chamber, and there's an eighty foot long tentacle destroying the temple and trying to grab anyone in reach. “How are the new spells going? Had a chance to Friend a Fiend yet?” Tiddles is... “And the underlings, are you keeping them in line, like I said- I notice they're all still alive so either they're on their best behaviour and the problem is fixed, or... well, you've not been listening to my advice.” I would... “Just kill one of them, I promise you its remarkable how quickly they fall in line after that. I mean do it slow, and don't just pick a random sherpa.” Sage advice Mas... “Only, well... I've a little job- if you're interested?” I... “Easy money, and it wont take long- an hour tops, probably much quicker.” I... “Obviously, I'll make it worth your while- and you can bring your friends along.” I... “In fact, I insist you bring your friends along.” I... “Come on, Nuke!” It's New... “The job wont be happening for a while, the DM hasn't written it yet, but... I need your word, now. Oh, and I think it'll mean an away day to Avernus, so that'll be nice, but don't worry though the bad guys are a bunch of clowns.” I... I mean... Master? “I NEED YOUR ANSWER NOW, NEWT!” Yes, Master. YES! “And your friends? You'll need to convince them too.” I... “And, of course, I will help you with this...” I... “You want to get to the bottom of this don't you?” I... “So, I'll open the door for you.” I... “Call me when you have your answer.” I... That is... I... “Toodles, Catkins- and remember, Uncle Belphegor says stay frosty kids!” And with that Humphrey Far-Fer-Nar fades to nothing, its like he was never even there. [Chatting with Humphrey, always a pleasure 500 XP] The tentacle brings down another chunk of the ceiling, a piece of stone slightly larger than the Dark Squad's house back in Saltmarsh. [Tentacle of the Mega-Kraken 1000 XP] Newt departs, at speed, oddly he seems lost for words- or at least he's gone quiet- things to think about no doubt. He eventually catches up with his friends (I say friends) at which point the fleeing procedure really gets going full swing. [ATTACH type="full"]146340[/ATTACH] [B]The rush for the exit.[/B] Except that there's one more thing to report, when Ram rescued Inverna, well... by the statue of Moradin, there was a great stone door. “I... “ Newt begins, but, that's all he's got. So, that was the finale, or at least finale A. Finale B is in abeyance, it lies just beyond the door spotted by the rogue and the sidekick fighter. Oh, but just to say the fight in the ruined temple of Moradin started at ten minutes past midnight, and concluded three minutes later. It was simply marvellous, or else I liked it a lot. The rest is fleeing, and I'll not describe every twist and turn, but just to say- you remember it was tough getting down here, well... it's just as tough getting out of here. En route to Arty's Labs, in which the session ends, the following occur- There's another earthquake or two- as the kraken continues to try to find a way to get through to the Dark Squad, during this Inverna gets hit again by falling rocks and is thus very close to dying (again), and so the second to last potion of healing gets used. Newt almost falls into a pool of lava (it took an inspiration point for a re-roll and then Dark One's Own Luck in order to adjust the second roll in order to pass his save). Inverna narrowly avoids the same fate. Daktari, the Moon Boar and Inverna all get caught in a boiling water-mud mix geyser, the later (again) needs to be healed, the Moon Boar now has only one spell left. All of the adventurers have to swim through very hot sulphuric waters, Inverna makes it through with three hit points left. But there's no healing for her- one potion and one spell is all the Dark Squad have in reserve. Amidst all of the above goings on, keep in mind, the Dark Squad are also making constitution saves, that is exhaustion checks- these are not going well, for some of them. The Dark Squad get lost, Daktari tries to discern the way out (but he rolls a '1') and so the DM leads the adventurers into an encounter with a trapper. The trapper engulfs Ram and sends the rogue to the land of unconscious and dying, also the rogue fails to take a breath and so will begin suffocating in two turns. [ATTACH type="full"]146341[/ATTACH] [B]Ram is suffocating and being crushed, not even his Periapt of Wound Closure can save him...[/B] The Dark Squad go hog crazy and kill the trapper, it's actually Inverna with her bow and an action surge that ends the beast. Vinnie has to use his last spell to get the rogue back on his feet. [Ram and the Trapper 700 XP] There's just one potion of healing left. And, at last, the Dark Squad make it back to Arty's Labs. [Back to Arty's Labs 750 XP] Daktari is bloodied, and spent. Inverna is on three hit points and has two levels of exhaustion. Ram, very similar. Newt, same but a few more hit points. The Moon Boar has a few more hit points again, but he has three levels of exhaustion. The time is 2:10 AM, the Dark Squad therefore still have another five hours and fifty minutes left to make it back to Squabblepot, which is just upstairs. Victory is within their grasp. But it has been a rough day. There endeth, for now, an eighteen hour working/adventuring day. The PCs are approx. 1000 XP off level eight, so that's nice. That's all we have time for this session, we were over time in truth. The Dark Squad’s to-do list reads a little like this- [LIST=1] [*] Get Ian with one I back to Squabblepot. [*][LEFT] Save Arty Swell (maybe)`.[/LEFT] [*][LEFT] Take a break, remember exhaustion takes a day/level to get rid of.[/LEFT] [*][LEFT] Read the rest of Vernon Hucrele's diary.[/LEFT] [*][LEFT] Go down again, and then through the door, Randall the Black is down there.[/LEFT] [*][LEFT] To the Moon Pool.[/LEFT] [*][LEFT] Goblins in the Dreadwood.[/LEFT] [*][LEFT] Nightshade in the Dreadwood.[/LEFT] [*][LEFT] To Blackedge, find the Goblin Stair.[/LEFT] [*][LEFT] Return to Fallowstone Holy for answers- the Witch’s Tor & the Pact of the Flame.[/LEFT] [/LIST] We'll be revisiting the above list in the next session, although keep in mind folks that's not until the 16th, me and Jim are not available next Tuesday, and so have a lovely week off. Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
Top