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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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<blockquote data-quote="Goonalan" data-source="post: 8739467" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #097a: Saltmarsh Shenanigans Part 3. </strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8</strong></p><p><strong>New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8</strong></p><p><strong>Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8</strong></p><p><strong>Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1</strong></p><p><strong>Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8</strong></p><p></p><p>[ATTACH=full]258486[/ATTACH]</p><p><strong>And here we all are...</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong><s>Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) </s>RETIRED</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong><s>Tarbin Tul (played by goonalan) Male Human Bard </s>RETIRED</strong></p><p><strong>Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember) </strong></p><p><strong>*Trapped in the Land of the Bad Dead Ancestors.</strong></p><p><strong></strong></p><p><strong>Servants/Familiars</strong></p><p><strong>Gerald (Bat/Giant Bat) servant/mount of New Tricks</strong></p><p><strong>Owly (Owl) Vinnie’s familiar</strong></p><p><strong></strong></p><p><strong>The Dark Squad’s to-do list-</strong></p><p><strong></strong></p><p><strong>THIS IS GOING TO GET A SORT OUT IN THE NEXT SESSION- PROMISE [I LIED].</strong></p><p></p><ol> <li data-xf-list-type="ol">The De La Crane Manse is on The Leap, and Anders Solmor would like the Squad to check it out.</li> <li data-xf-list-type="ol">Bonnie Bowspirit, grand-daughter of Rambles, will show the Squad to the missing halfling killer's tomb, on the 6th of Flamerule.</li> <li data-xf-list-type="ol">Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary).</li> <li data-xf-list-type="ol">Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is?</li> <li data-xf-list-type="ol">Blackedge and the Goblin Stair?</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.</li> </ol><p>This is session 97a, and still the Dark Squad are in Saltmarsh, making friends and influencing people, although... Newt's back.</p><p></p><p>WARNING: It is going to get creepy.</p><p></p><p>Fairly quickly.</p><p></p><p>[ATTACH=full]258487[/ATTACH]<strong>Remember?</strong></p><p></p><p>Come on, let's get this over with...</p><p></p><p>[ATTACH=full]258488[/ATTACH]</p><p><strong>Look, I put some effort in ahead of this session, here's how Newt (maybe) imagines his Magnificent School of Magic to look.</strong></p><p></p><p>The reality...</p><p></p><p>[ATTACH=full]258489[/ATTACH]</p><p><strong>Which isn't so bad, and look- there's Professor Newt!</strong></p><p></p><p>But the first tenday of Newt's downtime is spent on an exhaustive circuit, the tabaxi is visiting a variety of places in Saltmarsh- wherever folk gather, to spread the word, and of course to entertain. Newt always puts on a show.</p><p></p><p>The Warlock's in search of students, folk that want to learn magic- and at this point the magic in question is mostly close-up, sleight-of-hand, and maybe a few cantrips (mostly Prestidigitation).</p><p></p><p>And Newt the Magnificent's Magnificent School of Magic is free to attend, and so why wouldn't you?</p><p></p><p>The clever bastard!</p><p></p><p>[ATTACH=full]258490[/ATTACH]</p><p><strong>That's right, Newt is after children. Gulp! The Tabaxi is the child-catcher.</strong></p><p></p><p>Note, in the left hand chat window- '22' for Performance (for the Downtime meet-and-greet shows) and '27' for his Persuassion, to convince folk to allow their kids to come and see the magic.</p><p></p><p>[ATTACH=full]258491[/ATTACH]</p><p><strong>Jim (playing Vin & Dak) helpfully positions Newt's Fireball, but unfortunately the spell's AoE includes glorious Newt- some mistake surely.</strong></p><p></p><p>Jim shakes his head- no mistake.</p><p></p><p>We watch on, mostly through our hands, or from behind the sofa.</p><p></p><p>[ATTACH=full]258492[/ATTACH]</p><p><strong>Esmeralda, a sulky merchant's daughter, is made chalk-monitor on the first day.</strong></p><p></p><p>Then in the second tenday of Newt's downtime the tabaxi gets to work, teaching the children the basics of magic, and keep in mind this isn't spell-flavoured magic (at this point) he's imparting- more sleight-of-hand and all the theatre to go with it, conjurer's tricks.</p><p></p><p>But he's keeping his beady eye on the kids.</p><p></p><p>Oh, the DM worries, Bear- please don't do or say anything bad...</p><p></p><p>The tabaxi is trying to determine if there's any latent magical talent in the class.</p><p></p><p>[ATTACH=full]258493[/ATTACH]</p><p><strong>There is- that's Sabrina on the left, and she's the new head girl.</strong></p><p></p><p>Note, there are two others in the class that display some talent, but their skills- Newt thinks, are more mundane than arcane, the other pair are good at tricks.</p><p></p><p>Also note, Newt's down to eleven students- one of them went home.</p><p></p><p>And the last tenday of the Tabaxi's downtime? More teaching, and that includes extra lessons for the three students that are ahead of the class.</p><p></p><p>And a new subject/thought is introduced to these three high-flyers.</p><p></p><p>Newt tells them this, actually it's beyond telling, he inculcates the following instruction into the select trio-</p><p></p><p>“You are better than all of the others. You are special. You are chosen.”</p><p></p><p>With a hefty side salad of the following-</p><p></p><p>“They are less than you. They are ordinary. They are disposable.”</p><p></p><p>So, nothing to worry about here then...</p><p></p><p>That was a month's worth of Newt-flavoured downtime, in maybe six rolls- most of 'em 20+.</p><p></p><p>Insidious. Not a word you get to use often. I fear I may have to use it more.</p><p></p><p>I honestly dread to think where the cat-man scamp is going to go with this, but that's an ever-present concern, so hey-ho, we press on with the last of the Dark Squad's Saltmarsh activities.</p><p></p><p>[ATTACH=full]258494[/ATTACH]</p><p><strong>Vinnie meets with Eliander Fireborn, head of the Saltmarsh Watch, ostensibly to say he's sorry about the things he said at the last council meeting, eventually- after plenty of chatter from the silver-tongued druid, Eliander relents.</strong></p><p></p><p>The druid is back in the Watch Captain's good-books, no-one (so far) can stay mad at Vinnie for long.</p><p></p><p>[ATTACH=full]258495[/ATTACH]</p><p><strong>Meantime Nicky spends a tenday on and around the Saltmarsh docks- a hive of activity, as can be seen.</strong></p><p></p><p>The dhampir makes use of multiple castings of Eagle's Splendour, and eventually folk (after he's been stood around for maybe five days) start to take notice- and to answer his queries.</p><p></p><p>A list of issues/concerns is put together by Nicky, most of it is to do with the good folk here seeing their livelihood disappear, or else lose its edge- the dwarves are the new money in town. Saltmarsh used to live or fall by that day's catch, fishermen were important folk- they may not have ruled the waves but they held a certain amount of sway on the docks, and in the town.</p><p></p><p>But now- dwarves!</p><p></p><p>Let's be clear, some of the docksider's concerns can be precised thusly- their racists.</p><p></p><p>A good number of folk here just seem to hate the dwarves.</p><p></p><p>Nicky collates his report, and then prior to the next Council meeting goes to meet with both Anders Solmor and Gellan Primewater (separately) to show them his results. Anders is perhaps less impressed than he should be, although this clearly isn't his specialism; Gellan however is very interested, the council member even commits to helping more- financially. One of the solutions offered for the docksider's problem is to set up a sea-person's mission, a place for injured or unemployed fisher-folk to sleep, eat, find employment, meet with others etc.</p><p></p><p>Gellan agrees to co-finance this.</p><p></p><p>It's D&D, but of a different kind.</p><p></p><p>Then... well, Ram and Vinnie spend a day out at sea on a fishing boat, but that doesn't go well- I get the pair to make their social skill tests, after a little RP, just to see how their visit proceeds. The dice hate 'em, from memory the results- '1' and a '3', plus bonuses of course.</p><p></p><p>The pair always seem to be getting in the way of the grumpy sailors, eventually the pair take it in turns to go for a dip in the briny. Note, they decide not to go swimming together because there's really no guarantee that the fisher-folk are going to stick around to pick them up again when they surface.</p><p></p><p>Ram discovers little, the rogue sailed the Sea of Swords for many years, and has been in it plenty of times before, but the ability to breath and move underwater (Mariner's Armour & Water Breathing from Vinnie) is still new to him, and so... there's nothing he can discover.</p><p></p><p>Vinnie uses his druidic magic to locate the nearest shark, it's about 100 yards away- and then to wildshape into a fellow apex predator and visit with the dull fellow.</p><p></p><p>Here's the thing, the pair (Ram & Vinnie) are looking for the sahuagin, the Sea Devils, when Newt and Daktari had their vision of these nasty aquatics attacking (their favourite place) Ashby, then the Soggy's were led by a four-armed hulking Sahuagin Baron. The Dark Squad are after this fellow, they want to put an end to the Soggy threat. They really do like Ashby.</p><p></p><p>So, the plan is this- go underwater and try to figure out where and why the Soggys are at/up to?</p><p></p><p>The method?</p><p></p><p>Talking to a lone random shark and (for Ram)... looking about a bit.</p><p></p><p>The plan goes as well as can be expected, the pair go for a pleasant dip, and Vinnie makes a new boring friend-</p><p></p><p>[ATTACH=full]258496[/ATTACH]</p><p><strong>Marvin (the shark) dun't know nuthin'.</strong></p><p></p><p>Then... the 1st of Flamerule Saltmarsh Council meeting, and there are lots of ideas generated- all taken from Nicky's report, which the Dhampir has to present at the closed session after. There are no more images to go with this bit because we were travelling at a hundred miles an hour at this point- eager to get on.</p><p></p><p>So, resolutions are made- new ventures plotted (although they're yet to be costed) and the Dark Squad now need to find a way to get the Farhill Mine to pay for some (all) of this, whatever the cost.</p><p></p><p>More on this sort of thing to follow.</p><p></p><p>But that's enough for part A of this write up, it's time for the Dark Squad to head out again- to the De La Crane Manse up on The Leap, overlooking the Dunwater River, beyond which lies the Mere of Dead Men.</p><p></p><p>Nice!</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8739467, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #097a: Saltmarsh Shenanigans Part 3. Dark Squad (in alphabetical order, no egos here). Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8 New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8 Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1 Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8[/B] [ATTACH type="full"]258486[/ATTACH] [B]And here we all are... NPCs [S]Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) [/S]RETIRED [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* [S]Tarbin Tul (played by goonalan) Male Human Bard [/S]RETIRED Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember) *Trapped in the Land of the Bad Dead Ancestors. Servants/Familiars Gerald (Bat/Giant Bat) servant/mount of New Tricks Owly (Owl) Vinnie’s familiar The Dark Squad’s to-do list- THIS IS GOING TO GET A SORT OUT IN THE NEXT SESSION- PROMISE [I LIED].[/B] [LIST=1] [*]The De La Crane Manse is on The Leap, and Anders Solmor would like the Squad to check it out. [*]Bonnie Bowspirit, grand-daughter of Rambles, will show the Squad to the missing halfling killer's tomb, on the 6th of Flamerule. [*]Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary). [*]Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is? [*]Blackedge and the Goblin Stair? [*]To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men. [*]To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE. [/LIST] This is session 97a, and still the Dark Squad are in Saltmarsh, making friends and influencing people, although... Newt's back. WARNING: It is going to get creepy. Fairly quickly. [ATTACH type="full"]258487[/ATTACH][B]Remember?[/B] Come on, let's get this over with... [ATTACH type="full"]258488[/ATTACH] [B]Look, I put some effort in ahead of this session, here's how Newt (maybe) imagines his Magnificent School of Magic to look.[/B] The reality... [ATTACH type="full"]258489[/ATTACH] [B]Which isn't so bad, and look- there's Professor Newt![/B] But the first tenday of Newt's downtime is spent on an exhaustive circuit, the tabaxi is visiting a variety of places in Saltmarsh- wherever folk gather, to spread the word, and of course to entertain. Newt always puts on a show. The Warlock's in search of students, folk that want to learn magic- and at this point the magic in question is mostly close-up, sleight-of-hand, and maybe a few cantrips (mostly Prestidigitation). And Newt the Magnificent's Magnificent School of Magic is free to attend, and so why wouldn't you? The clever bastard! [ATTACH type="full"]258490[/ATTACH] [B]That's right, Newt is after children. Gulp! The Tabaxi is the child-catcher.[/B] Note, in the left hand chat window- '22' for Performance (for the Downtime meet-and-greet shows) and '27' for his Persuassion, to convince folk to allow their kids to come and see the magic. [ATTACH type="full"]258491[/ATTACH] [B]Jim (playing Vin & Dak) helpfully positions Newt's Fireball, but unfortunately the spell's AoE includes glorious Newt- some mistake surely.[/B] Jim shakes his head- no mistake. We watch on, mostly through our hands, or from behind the sofa. [ATTACH type="full"]258492[/ATTACH] [B]Esmeralda, a sulky merchant's daughter, is made chalk-monitor on the first day.[/B] Then in the second tenday of Newt's downtime the tabaxi gets to work, teaching the children the basics of magic, and keep in mind this isn't spell-flavoured magic (at this point) he's imparting- more sleight-of-hand and all the theatre to go with it, conjurer's tricks. But he's keeping his beady eye on the kids. Oh, the DM worries, Bear- please don't do or say anything bad... The tabaxi is trying to determine if there's any latent magical talent in the class. [ATTACH type="full"]258493[/ATTACH] [B]There is- that's Sabrina on the left, and she's the new head girl.[/B] Note, there are two others in the class that display some talent, but their skills- Newt thinks, are more mundane than arcane, the other pair are good at tricks. Also note, Newt's down to eleven students- one of them went home. And the last tenday of the Tabaxi's downtime? More teaching, and that includes extra lessons for the three students that are ahead of the class. And a new subject/thought is introduced to these three high-flyers. Newt tells them this, actually it's beyond telling, he inculcates the following instruction into the select trio- “You are better than all of the others. You are special. You are chosen.” With a hefty side salad of the following- “They are less than you. They are ordinary. They are disposable.” So, nothing to worry about here then... That was a month's worth of Newt-flavoured downtime, in maybe six rolls- most of 'em 20+. Insidious. Not a word you get to use often. I fear I may have to use it more. I honestly dread to think where the cat-man scamp is going to go with this, but that's an ever-present concern, so hey-ho, we press on with the last of the Dark Squad's Saltmarsh activities. [ATTACH type="full"]258494[/ATTACH] [B]Vinnie meets with Eliander Fireborn, head of the Saltmarsh Watch, ostensibly to say he's sorry about the things he said at the last council meeting, eventually- after plenty of chatter from the silver-tongued druid, Eliander relents.[/B] The druid is back in the Watch Captain's good-books, no-one (so far) can stay mad at Vinnie for long. [ATTACH type="full"]258495[/ATTACH] [B]Meantime Nicky spends a tenday on and around the Saltmarsh docks- a hive of activity, as can be seen.[/B] The dhampir makes use of multiple castings of Eagle's Splendour, and eventually folk (after he's been stood around for maybe five days) start to take notice- and to answer his queries. A list of issues/concerns is put together by Nicky, most of it is to do with the good folk here seeing their livelihood disappear, or else lose its edge- the dwarves are the new money in town. Saltmarsh used to live or fall by that day's catch, fishermen were important folk- they may not have ruled the waves but they held a certain amount of sway on the docks, and in the town. But now- dwarves! Let's be clear, some of the docksider's concerns can be precised thusly- their racists. A good number of folk here just seem to hate the dwarves. Nicky collates his report, and then prior to the next Council meeting goes to meet with both Anders Solmor and Gellan Primewater (separately) to show them his results. Anders is perhaps less impressed than he should be, although this clearly isn't his specialism; Gellan however is very interested, the council member even commits to helping more- financially. One of the solutions offered for the docksider's problem is to set up a sea-person's mission, a place for injured or unemployed fisher-folk to sleep, eat, find employment, meet with others etc. Gellan agrees to co-finance this. It's D&D, but of a different kind. Then... well, Ram and Vinnie spend a day out at sea on a fishing boat, but that doesn't go well- I get the pair to make their social skill tests, after a little RP, just to see how their visit proceeds. The dice hate 'em, from memory the results- '1' and a '3', plus bonuses of course. The pair always seem to be getting in the way of the grumpy sailors, eventually the pair take it in turns to go for a dip in the briny. Note, they decide not to go swimming together because there's really no guarantee that the fisher-folk are going to stick around to pick them up again when they surface. Ram discovers little, the rogue sailed the Sea of Swords for many years, and has been in it plenty of times before, but the ability to breath and move underwater (Mariner's Armour & Water Breathing from Vinnie) is still new to him, and so... there's nothing he can discover. Vinnie uses his druidic magic to locate the nearest shark, it's about 100 yards away- and then to wildshape into a fellow apex predator and visit with the dull fellow. Here's the thing, the pair (Ram & Vinnie) are looking for the sahuagin, the Sea Devils, when Newt and Daktari had their vision of these nasty aquatics attacking (their favourite place) Ashby, then the Soggy's were led by a four-armed hulking Sahuagin Baron. The Dark Squad are after this fellow, they want to put an end to the Soggy threat. They really do like Ashby. So, the plan is this- go underwater and try to figure out where and why the Soggys are at/up to? The method? Talking to a lone random shark and (for Ram)... looking about a bit. The plan goes as well as can be expected, the pair go for a pleasant dip, and Vinnie makes a new boring friend- [ATTACH type="full"]258496[/ATTACH] [B]Marvin (the shark) dun't know nuthin'.[/B] Then... the 1st of Flamerule Saltmarsh Council meeting, and there are lots of ideas generated- all taken from Nicky's report, which the Dhampir has to present at the closed session after. There are no more images to go with this bit because we were travelling at a hundred miles an hour at this point- eager to get on. So, resolutions are made- new ventures plotted (although they're yet to be costed) and the Dark Squad now need to find a way to get the Farhill Mine to pay for some (all) of this, whatever the cost. More on this sort of thing to follow. But that's enough for part A of this write up, it's time for the Dark Squad to head out again- to the De La Crane Manse up on The Leap, overlooking the Dunwater River, beyond which lies the Mere of Dead Men. Nice! Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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