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Story Hour
The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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<blockquote data-quote="Goonalan" data-source="post: 8855346" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #107: Bits & Bobs in Saltmarsh. </strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8</strong></p><p><strong>Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8</strong></p><p><strong>New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8</strong></p><p><strong>Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1</strong></p><p><strong>Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8</strong></p><p><strong></strong></p><p><strong>DEAD PCs</strong></p><p><strong><s>Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 </s>RIP</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong><s>Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) </s>RETIRED</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong><s>Tarbin Tul (played by goonalan) Male Human Bard </s>RETIRED</strong></p><p><strong>Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember) </strong></p><p><strong>*Trapped in the Land of the Bad Dead Ancestors.</strong></p><p><strong></strong></p><p><strong>Servants/Familiars</strong></p><p><strong>Gerald (Bat/Giant Bat) servant/mount of New Tricks</strong></p><p><strong>Owly (Owl) Vinnie’s familiar</strong></p><p><strong></strong></p><p><strong>The Dark Squad’s to-do list-</strong></p><ol> <li data-xf-list-type="ol">The De La Crane Manse is on The Leap, and Anders Solmor would like the Squad to check it out, it's also the ancestral home of the De La Crane family, and the Squad are looking for Antonio De La Crane- see below.</li> <li data-xf-list-type="ol">Bonnie Bowspirit, grand-daughter of Rambles, will show the Squad to the missing halfling killer's tomb, on the 6th of Flamerule- see below.</li> <li data-xf-list-type="ol">The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.”</li> <li data-xf-list-type="ol">Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary).</li> <li data-xf-list-type="ol">Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is?</li> <li data-xf-list-type="ol">Blackedge and the Goblin Stair?</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.</li> </ol><p>This is session 107a, let me explain- my PC broke- big time, and then miraculously got fixed, and then broke again- and then... eventually, it got fixed again. Although it required some major surgery, and a donor or two. Then Kev (playing Ram) was away for the next session/week we could schedule- but the rest of us played anyway, although only for a bit because we were also trying to get Foundry to work. Then- at the very last minute, Jim (playing Daktari & Vinnie) was afk for the session after.</p><p></p><p>So, it's a bit of a bumpy ride at the moment, but- unless anything else goes on we should be at it Dark Squad-wise, and in-game this coming Tuesday evening (6th December).</p><p></p><p>It doesn't help that we are trying to also learn our way around Foundry, which is proving to be a lot more difficult than we first anticipated- it took over two hours to work out how to instal it. We are aiming to play some WFRP 4th edition on Foundry, we spent two hours at this last session, and managed to get maybe two thirds through creating characters. Actually, we've already created characters (online, several weeks ago) it took us two hours to not quite get to the end of filling in the character sheets.</p><p></p><p>Foundry, and the WFRP rules system, look to be magnificent but the learning curve is soooo very steep, if it wasn't for the players cajoling me on I'd have abandoned it weeks ago. There seems to be only very limited instructions for both the VTT and the game system, what video tutorials exist for the WFRP system on Foundry are old (already) and serve only to guide new users through a previous iteration/incarnation. If you don't know what you are doing- and we don't, then it's hard to work out how to do things there.</p><p></p><p>Keep in mind, and I want to make this absolutely clear- I'm an old git who is terrified of computers, and the folk who created Foundry and/or the WFRP system for it are, imho, geniuses. So, keep that in mind, I'm very glad they did it- I wish it was easier to fathom for the non-PC literate, but still... incredibly glad they did it all the same.</p><p></p><p>Does anyone that reads this use Foundry? (either of you?) And understand how to use the WFRP system thereon? It would be fantastic to find someone to ask rather than to have to rely on the good folk on the Foundry/WFRP Discord channel.</p><p></p><p>Anyone?</p><p></p><p>But back to the game, keep in mind we are just ticking over here- the rule is we don't do anything too interesting or exciting if not all of the players are in game.</p><p></p><p>So, it's mostly administration. The Dark Squad, having just long rested, abandon the De La Crane manse and trudge back to Saltmarsh, in town- and after a few false starts, it doesn't help that this is Fellowyn's first visit to the Saltmarsh. Keep in mind the bladesinger is wearing a towelling white bath robe, a pair of y-fronts, a wizard's hat and fluffy slippers. Nothing else.</p><p></p><p>Fellowyn is mocked and laughed at, a crowd gathers- it further doesn't help that Newt sees this event as an opportunity to spread the word, to entertain the gathered mockers with a song- further tales of the Dark Squad.</p><p></p><p>It really really doesn't help when Fellowyn tries dancing to Newt's tune.</p><p></p><p>The resulting skill checks- a '1' followed by a '2', and things fall apart.</p><p></p><p>Eventually the Squad find their friend Winston (a local halfling 'merchant') and then hire a wagon from him and return to the manse to clear out all of the potentially valuable smuggled goods that were stored in the caves beneath the old ruined house.</p><p></p><p>This, and their return to Saltmarsh fully laden, takes the rest of the day. At the end of which they are knackered.</p><p></p><p>Then, it's back at last to the Dark Squad house.</p><p></p><p>[ATTACH=full]269364[/ATTACH]</p><p><strong>There are not many images for this brief write-up. That's Buggles' old room (bottom left)- now Fellowyn's. That's Mrs Badcrumble (top right) the Dark Squad's cook and cleaning lady- she welcomes the Squad home. Lastly (bottom right) is Anders Solmor, the present owner of the De La Crane manse. The Squad need to report back to Anders, but first things first.</strong></p><p></p><p>The next morning...</p><p></p><p>It's the 5th of Flamerule, and the Dark Squad are back to adventuring on the night of the 6th- they will be meeting up with Bonnie Bowspirit, the halfling granddaughter of Rambles 'Shambles' Bowspirit, who will (for 1500gp) show the Squad how to get into Rambles' tomb. Note, the Squad have learned that the tomb was built by dwarves (possibly Ub- and friends) and is hidden in the same cliffs and hills (Hightop) in which the following are located- the Farhill Mine, the hidden Squabblepot (gnome) settlement- which in turn led down into the lair of Randall the Black (and the entrance to Tao).</p><p></p><p>Remember, from the to-do list above-</p><p></p><p>Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary).</p><p></p><p>The Dark Squad have only found one of the Symbols of Ub- the maze button given to them way back by the Sky Pony barbarians.</p><p></p><p>The remaining four Symbols of Ub, previously owned by the members of the Eyes in the Night, are located-</p><p></p><p>Randal the Black's token was taken by the duergar that captured and tortured him, it's located in an Underdark fortress called Deepbridge, the Dark Squad know where this place is, they've been there before (sort of).</p><p></p><p>Rambles 'Shambles' Bowspirit's token was reportedly buried with his remains in his tomb- the Dark Squad are on it.</p><p></p><p>Antonio De La Crane's token, well... possibly in the well at the De La Crane manse. The Squad are at present of the opinion that Antonio is still alive (more likely- un-alive, as in he's joined the undead) and is laired down the De La Crane well.</p><p></p><p>Giggles' token- no information.</p><p></p><p>Sorry, writing it out just so that we're all on the same page, and because we've been on a break.</p><p></p><p>So, back to the here and then... the 5th of Flamerule sees a flurry of activity; the Squad sell a variety of treasures they snaffled from the manse, then acquire a little more equipment- mainly healing potions, although this is Saltmarsh- there's not a magic shop here, and so only a few such potions are available, and there's no time for Vinnie to manufacture more.</p><p></p><p>Then, a meeting with Anders Solmor to report back, the Squad tell the dark tale of their time in the De La Crane manse, and then on to the Talos worshippers lightning lighthouse. Anders is... gobsmacked about covers it. There follows lots of chatter, and Anders is focussed in on the smuggling ring that was inhabiting the manse- he wants it smashed/destroyed. To this end Anders decides to call an extraordinary meeting of the Saltmarsh Town Council (scheduled for the 10th Flamerule) in which he proposes to- a) reward the Dark Squad for the good that they have done so far, and b) to commission the Squad to find/attack/destroy the smuggler's ship. Getting rid of the smugglers will, Anders thinks, make Saltmarsh a much better place.</p><p></p><p>The Dark Squad concur.</p><p></p><p>Arrangements are made, the Squad need to be back to Saltmarsh by the 10th of Flamerule.</p><p></p><p>[ATTACH=full]269365[/ATTACH]</p><p><strong>Here's a massive image- click on it to see the full size original (and what an original). Just to say, from left to right, the lighthouse is in The Choke, the De La Crane manse is up on the leap, follow the coast along to Saltmarsh, and on the evening of the 6th the Squad need to be at the indicated spot between Gedge and Lowhill to meet with Bonnie Bowspirit.</strong></p><p></p><p>Next, well... Newt's magic school is still in business.</p><p></p><p>[ATTACH=full]269366[/ATTACH]</p><p></p><p><strong>Newt manifests Gerald, his bat familiar, and then after further simple (mostly sleight of hand) instruction he asks his faithful pupils to bring a creature (like Gerald) with them to the next class.</strong></p><p></p><p>The sorcerer's 'special' pupils (it's getting creepy again) stay back after the class (Sabrina, Willow, and I forget the others- Newt has this all written down). He has further specific instruction for his 'special' children.</p><p></p><p>Long story short, as Bear/Newt explained to this DM, he wants to be the patreon of some or all of his 'special' pupils, in the way that Belphegor (and Humphrey) are to him...</p><p></p><p>The DM makes it clear to Newt that he's a long way shy of being able to grant magical powers to others yet, however- should he have something good to sell, then, well- his present Masters are always on the look-out for a bargain.</p><p></p><p>More of this kind of darkness to follow.</p><p></p><p>Undoubtedly.</p><p></p><p>Then, with the 5th well and truly done the Dark Squad ready themselves some more for their next adventure, and then set of to meet Bonnie Bowspirit.</p><p></p><p>Only... well, Ram has been reading, while a lot of the above was going on the rogue has read, cover-to-cover, the diary of the Master (actually name- Sanbalet). Note this guy was the wizard in charge of the on-shore element of the smuggling operation at the De La Crane manse. The interesting information garnered from Sanbalet's diary follows-</p><ol> <li data-xf-list-type="ol">originally the smuggling operation was based in the Mere of the Dead Men, but it was attacked and overrun, no information by what or whom.</li> <li data-xf-list-type="ol">the survivors set up in the De La Crane manse, and were using an old (ruined) lighthouse to signal to their ship.</li> <li data-xf-list-type="ol">the big boss of the smuggling operation is called the Captain, he or she lives in Saltmarsh.</li> <li data-xf-list-type="ol">the Talos worshippers moved into the lighthouse about a year ago, this caused big problems until the Captain did a deal with them.</li> <li data-xf-list-type="ol">Sanbalet thinks about joining the Talos group, they're very powerful.</li> <li data-xf-list-type="ol">the Talos worshippers are waiting for a boat called the Dreadnought.</li> <li data-xf-list-type="ol">the Talos worshippers are also slavers, Sanbalet is glad he didn't try to join them, he's seen enough, he's considering getting out of the smuggling business. </li> </ol><p>At which point the Dark Squad arrive on the scene and make all of the Master's worries go away.</p><p></p><p>So, the smuggling operation is being run from Saltmarsh, and the Talos mob are slavers- no one is happy with any of this.</p><p></p><p>Next session, we're just going to be playing D&D, remember that- it's time for the Dark Squad to meet again with Bonnie Bowspirit, and from there... the tomb of Rambles 'Shambles'.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8855346, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #107: Bits & Bobs in Saltmarsh. Dark Squad (in alphabetical order, no egos here). Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8 Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8 New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8 Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1 Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8 DEAD PCs [S]Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 [/S]RIP NPCs [S]Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) [/S]RETIRED [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* [S]Tarbin Tul (played by goonalan) Male Human Bard [/S]RETIRED Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember) *Trapped in the Land of the Bad Dead Ancestors. Servants/Familiars Gerald (Bat/Giant Bat) servant/mount of New Tricks Owly (Owl) Vinnie’s familiar The Dark Squad’s to-do list-[/B] [LIST=1] [*]The De La Crane Manse is on The Leap, and Anders Solmor would like the Squad to check it out, it's also the ancestral home of the De La Crane family, and the Squad are looking for Antonio De La Crane- see below. [*]Bonnie Bowspirit, grand-daughter of Rambles, will show the Squad to the missing halfling killer's tomb, on the 6th of Flamerule- see below. [*]The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.” [*]Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary). [*]Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is? [*]Blackedge and the Goblin Stair? [*]To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men. [*]To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE. [/LIST] This is session 107a, let me explain- my PC broke- big time, and then miraculously got fixed, and then broke again- and then... eventually, it got fixed again. Although it required some major surgery, and a donor or two. Then Kev (playing Ram) was away for the next session/week we could schedule- but the rest of us played anyway, although only for a bit because we were also trying to get Foundry to work. Then- at the very last minute, Jim (playing Daktari & Vinnie) was afk for the session after. So, it's a bit of a bumpy ride at the moment, but- unless anything else goes on we should be at it Dark Squad-wise, and in-game this coming Tuesday evening (6th December). It doesn't help that we are trying to also learn our way around Foundry, which is proving to be a lot more difficult than we first anticipated- it took over two hours to work out how to instal it. We are aiming to play some WFRP 4th edition on Foundry, we spent two hours at this last session, and managed to get maybe two thirds through creating characters. Actually, we've already created characters (online, several weeks ago) it took us two hours to not quite get to the end of filling in the character sheets. Foundry, and the WFRP rules system, look to be magnificent but the learning curve is soooo very steep, if it wasn't for the players cajoling me on I'd have abandoned it weeks ago. There seems to be only very limited instructions for both the VTT and the game system, what video tutorials exist for the WFRP system on Foundry are old (already) and serve only to guide new users through a previous iteration/incarnation. If you don't know what you are doing- and we don't, then it's hard to work out how to do things there. Keep in mind, and I want to make this absolutely clear- I'm an old git who is terrified of computers, and the folk who created Foundry and/or the WFRP system for it are, imho, geniuses. So, keep that in mind, I'm very glad they did it- I wish it was easier to fathom for the non-PC literate, but still... incredibly glad they did it all the same. Does anyone that reads this use Foundry? (either of you?) And understand how to use the WFRP system thereon? It would be fantastic to find someone to ask rather than to have to rely on the good folk on the Foundry/WFRP Discord channel. Anyone? But back to the game, keep in mind we are just ticking over here- the rule is we don't do anything too interesting or exciting if not all of the players are in game. So, it's mostly administration. The Dark Squad, having just long rested, abandon the De La Crane manse and trudge back to Saltmarsh, in town- and after a few false starts, it doesn't help that this is Fellowyn's first visit to the Saltmarsh. Keep in mind the bladesinger is wearing a towelling white bath robe, a pair of y-fronts, a wizard's hat and fluffy slippers. Nothing else. Fellowyn is mocked and laughed at, a crowd gathers- it further doesn't help that Newt sees this event as an opportunity to spread the word, to entertain the gathered mockers with a song- further tales of the Dark Squad. It really really doesn't help when Fellowyn tries dancing to Newt's tune. The resulting skill checks- a '1' followed by a '2', and things fall apart. Eventually the Squad find their friend Winston (a local halfling 'merchant') and then hire a wagon from him and return to the manse to clear out all of the potentially valuable smuggled goods that were stored in the caves beneath the old ruined house. This, and their return to Saltmarsh fully laden, takes the rest of the day. At the end of which they are knackered. Then, it's back at last to the Dark Squad house. [ATTACH type="full" alt="10700.jpg"]269364[/ATTACH] [B]There are not many images for this brief write-up. That's Buggles' old room (bottom left)- now Fellowyn's. That's Mrs Badcrumble (top right) the Dark Squad's cook and cleaning lady- she welcomes the Squad home. Lastly (bottom right) is Anders Solmor, the present owner of the De La Crane manse. The Squad need to report back to Anders, but first things first.[/B] The next morning... It's the 5th of Flamerule, and the Dark Squad are back to adventuring on the night of the 6th- they will be meeting up with Bonnie Bowspirit, the halfling granddaughter of Rambles 'Shambles' Bowspirit, who will (for 1500gp) show the Squad how to get into Rambles' tomb. Note, the Squad have learned that the tomb was built by dwarves (possibly Ub- and friends) and is hidden in the same cliffs and hills (Hightop) in which the following are located- the Farhill Mine, the hidden Squabblepot (gnome) settlement- which in turn led down into the lair of Randall the Black (and the entrance to Tao). Remember, from the to-do list above- Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary). The Dark Squad have only found one of the Symbols of Ub- the maze button given to them way back by the Sky Pony barbarians. The remaining four Symbols of Ub, previously owned by the members of the Eyes in the Night, are located- Randal the Black's token was taken by the duergar that captured and tortured him, it's located in an Underdark fortress called Deepbridge, the Dark Squad know where this place is, they've been there before (sort of). Rambles 'Shambles' Bowspirit's token was reportedly buried with his remains in his tomb- the Dark Squad are on it. Antonio De La Crane's token, well... possibly in the well at the De La Crane manse. The Squad are at present of the opinion that Antonio is still alive (more likely- un-alive, as in he's joined the undead) and is laired down the De La Crane well. Giggles' token- no information. Sorry, writing it out just so that we're all on the same page, and because we've been on a break. So, back to the here and then... the 5th of Flamerule sees a flurry of activity; the Squad sell a variety of treasures they snaffled from the manse, then acquire a little more equipment- mainly healing potions, although this is Saltmarsh- there's not a magic shop here, and so only a few such potions are available, and there's no time for Vinnie to manufacture more. Then, a meeting with Anders Solmor to report back, the Squad tell the dark tale of their time in the De La Crane manse, and then on to the Talos worshippers lightning lighthouse. Anders is... gobsmacked about covers it. There follows lots of chatter, and Anders is focussed in on the smuggling ring that was inhabiting the manse- he wants it smashed/destroyed. To this end Anders decides to call an extraordinary meeting of the Saltmarsh Town Council (scheduled for the 10th Flamerule) in which he proposes to- a) reward the Dark Squad for the good that they have done so far, and b) to commission the Squad to find/attack/destroy the smuggler's ship. Getting rid of the smugglers will, Anders thinks, make Saltmarsh a much better place. The Dark Squad concur. Arrangements are made, the Squad need to be back to Saltmarsh by the 10th of Flamerule. [ATTACH type="full" alt="10701.jpg"]269365[/ATTACH] [B]Here's a massive image- click on it to see the full size original (and what an original). Just to say, from left to right, the lighthouse is in The Choke, the De La Crane manse is up on the leap, follow the coast along to Saltmarsh, and on the evening of the 6th the Squad need to be at the indicated spot between Gedge and Lowhill to meet with Bonnie Bowspirit.[/B] Next, well... Newt's magic school is still in business. [ATTACH type="full" alt="10702.jpg"]269366[/ATTACH] [B]Newt manifests Gerald, his bat familiar, and then after further simple (mostly sleight of hand) instruction he asks his faithful pupils to bring a creature (like Gerald) with them to the next class.[/B] The sorcerer's 'special' pupils (it's getting creepy again) stay back after the class (Sabrina, Willow, and I forget the others- Newt has this all written down). He has further specific instruction for his 'special' children. Long story short, as Bear/Newt explained to this DM, he wants to be the patreon of some or all of his 'special' pupils, in the way that Belphegor (and Humphrey) are to him... The DM makes it clear to Newt that he's a long way shy of being able to grant magical powers to others yet, however- should he have something good to sell, then, well- his present Masters are always on the look-out for a bargain. More of this kind of darkness to follow. Undoubtedly. Then, with the 5th well and truly done the Dark Squad ready themselves some more for their next adventure, and then set of to meet Bonnie Bowspirit. Only... well, Ram has been reading, while a lot of the above was going on the rogue has read, cover-to-cover, the diary of the Master (actually name- Sanbalet). Note this guy was the wizard in charge of the on-shore element of the smuggling operation at the De La Crane manse. The interesting information garnered from Sanbalet's diary follows- [LIST=1] [*]originally the smuggling operation was based in the Mere of the Dead Men, but it was attacked and overrun, no information by what or whom. [*]the survivors set up in the De La Crane manse, and were using an old (ruined) lighthouse to signal to their ship. [*]the big boss of the smuggling operation is called the Captain, he or she lives in Saltmarsh. [*]the Talos worshippers moved into the lighthouse about a year ago, this caused big problems until the Captain did a deal with them. [*]Sanbalet thinks about joining the Talos group, they're very powerful. [*]the Talos worshippers are waiting for a boat called the Dreadnought. [*]the Talos worshippers are also slavers, Sanbalet is glad he didn't try to join them, he's seen enough, he's considering getting out of the smuggling business. [/LIST] At which point the Dark Squad arrive on the scene and make all of the Master's worries go away. So, the smuggling operation is being run from Saltmarsh, and the Talos mob are slavers- no one is happy with any of this. Next session, we're just going to be playing D&D, remember that- it's time for the Dark Squad to meet again with Bonnie Bowspirit, and from there... the tomb of Rambles 'Shambles'. Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #135 Sorry For The (Attempted) Genocide.
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