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The Dark Squad in the Secrets of Saltmarsh #136 Into the Mere of the Dead Men.
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<blockquote data-quote="Goonalan" data-source="post: 8185566" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Secrets of Saltmarsh</strong></p><p></p><p><strong>Session #033b Out with the Slaggs.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Buggles (played by Stu) Male Wood Elf Fighter Lvl 3/Rogue Lvl 3</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 6</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 6</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 6</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 6</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong>*Trapped in the land of the bad dead ancestors.</strong></p><p><strong></strong></p><p><strong>Buggles’ undead servitor</strong></p><p><strong>Gwen Female Duergar Skeleton, in full-face helm and armour </strong></p><p></p><p>This is session 33b, the second bit- grab a coffee and settle back because there’s a lot of chatter to be found here, this may only be a short report of events but believe me we went on and on in places.</p><p></p><p>So, about six hours later- and after a pleasant undisturbed tramp through the undulating spring countryside hereabouts the Dark Squad, with Bang and Olafsson in tow, make it back to Farhill Mine.</p><p></p><p>[ATTACH=full]132010[/ATTACH]</p><p><strong>Back to Farhill Mine.</strong></p><p></p><p>[Bang & Olafsson are safely home 500 XP]</p><p></p><p>The Dark Squad top up their gear- spent ammo etc., while Vinnie spends a little more time chatting to Arty Swell- a gnome alchemist/potion-seller. The druid eventually does a deal with the friendly little fellow to teach him a few more alchemical formulas. Basically, Vinnie orders the necessary equipment and glassware et al from Arty, and then books in for future lessons- good work.</p><p></p><p>I’m looking for the PCs to figure out some downtime ventures in this section of the campaign, in collusion we have agreed that Saltmarsh is to be the Dark Squad’s new home for the next six months to a year.</p><p></p><p>[Vinnie and Arty- making potions 100 XP]</p><p></p><p>Then, with the help of B&O, the gang sell the treasure they found in the crypts of Abbathor, the profits split 50/50 with the dwarves, of course. The engineers are delighted with their half of the haul. While the Dark Squad are effusive in their offer- if B&O ever need any help in the future, just call the Dark Squad.</p><p></p><p>I don’t know about you but they’re my heroes, and I feel safer already.</p><p></p><p>[Impress B&O some more 250 XP]</p><p></p><p>Then a meeting with Manistrad Copperlocks (the boss) and Golf Kindle (her right-hand dwarf)- B&O are safely back to the mine, and four days early. Manistrad is almost polite to the adventurers, and then much more chatter- most of it Dark Squad instigated, they’re still asking questions, and now specifically about the relationship between the dwarves at the mine and the rest of the folk that live in the region. Again, more about this later on.</p><p></p><p>Eventually Copperlocks offers the Dark Squad another (unpaid) job- a simple job, basically to go and pick up a shipment of mining equipment from Saltmarsh, and bring it back to the mine. It’s a long day- a five-hour cart ride there, and then back again- an hour more to load, at least; and Manistrad wants them back home safe and sound before nightfall- that’s eight bells.</p><p></p><p>The Dark Squad are up for it, and so a little later head off into the mine camp to find their co-drivers for tomorrow’s journey, a pair of dwarven brothers called Grumpy & Porthole Slagg.</p><p></p><p>Buggles’ initial enquiries- he wanders down the main road of the mining camp shouting “Anyone seen the Slaggs?”, as loud as he can, are alas met with mostly laughter, but the wood elf is entirely unperturbed.</p><p></p><p>I thought Vinnie would be up next, the Dark Squad’s ‘grown up’ would simply start up with the chatter and… but, oh no.</p><p></p><p>Newt approaches one of the dwarf miners laughing at Buggles’ joke and successfully (and surreptitiously) casts suggestion on the rough fellow. Ten or so minutes later and the Dark Squad have been led to a secret shebeen, an illicit storeroom bar on the outskirts of the sprawling settlement.</p><p></p><p>The suggested dwarf is soon after dismissed, and heads off smiling- glad to have been of help.</p><p></p><p>[Find the Slaggs 250 XP]</p><p></p><p>Just to say Newt, I really appreciate you getting so close to the wire but if you’d not made the stealth check to go with the initial casting of the suggestion spell you would, once again, have been in trouble. I just wanted to make that really clear- casting a spell on a semi-surly dwarf miner, while surrounded by lots more of the same- that could have escalated very quickly.</p><p></p><p>Don’t ever change.</p><p></p><p>Great work.</p><p></p><p>Like Buggles said at the time, I think its between you and Vinnie atm for a job on the Saltmarsh Town Council- see later.</p><p></p><p>So, the Slaggs are located- although the bar falls silent, of course, when the Dark Squad enter, and these dwarves- it soon becomes apparent, are of the old school hillbilly variety- “Dang!” Not at all impressed that their inner sanctum has been invaded by a bunch of… of… well, none of the intruders are dwarves- that’s for sure.</p><p></p><p>[ATTACH=full]132011[/ATTACH]</p><p><strong>Dwarves in their multitude- Grumpy to the left, Porthole to the right- watch him, and the hill-billy dwarven band in the bar front and centre.</strong></p><p></p><p>But Ram spends some money- and gets twenty pints in, and Newt plays his lute, and Vinnie is as smooth as silk- with stories of slaughtering orcs and other Dark Squad adventures. Later Ram gets involved in dwarven dancing- mostly headbanging, the pogo & the grapple, but he performs admirably- particularly for a half-elf.</p><p></p><p>A pleasant afternoon is had by all, although Buggles finds a corner to nestle into- to watch, he however is not unpleasant, which in itself is worth reporting.</p><p></p><p>[Drinking and chatting with the Slaggs 250 XP]</p><p></p><p>Again, the PCs, after getting the Slaggs fixed for the job on the morrow also take the time to ask lots of questions, again the results of their interviews will appear towards the end of this session’s write up. It’s enough to say that they (the Dark Squad) are beginning to see the problem here, but… we’ll get to this.</p><p></p><p>Later still the various members of the Dark Squad are required to take their cart driving test, the Slaggs (for insurance reasons, Grumpy explains) make each of the adventures guide a horse and cart up and down the main thoroughfare of the camp, and with dozens of witnesses laughing at them as they go.</p><p></p><p>Hang on, it’s a DC 10 Animal Handling check I’m looking for here- and each PC gets three goes at it.</p><p></p><p>Hardly epic.</p><p></p><p>The results are in, only Buggles and Newt pass the test, and both of them first time- that’s right, Vinnie the druid- with the highest score in Animal Handling (+4) rolls three 5’s in a row. He’s pissed, although the audience (including his comrades) seem to very much enjoy the moment.</p><p></p><p>[Cart riding 250 XP]</p><p></p><p>Then, this is turning into a long day, the Dark Squad get another meeting in with Golf Kindle, and again they have more (follow-up) questions. Particularly as they now have Kindle on his own, without Manistrad. Again, the results of these interviews are to be found towards the end of this write up. The only other point of interest worth sharing is Golf’s warning to the PCs- watch Porthole Slagg like a hawk, he’s a mean conniving bastard. So, worth noting.</p><p></p><p>Then onwards- always onward, rise and shine early doors the next day- and the Dark Squad are on the road to Saltmarsh, which means just over three hours of beautiful countryside followed by a cart-ride through the centre of Lowden, a small town on the Kingfisher River. The place is on the up-and-up, by which I mean it hosts stone buildings, some with two storeys, including a squat fortified tower, a manor house, and a variety of inns and merchants.</p><p></p><p>[ATTACH=full]132012[/ATTACH]</p><p><strong>On the road to Saltmarsh with the Slaggs, first stop Lowden.</strong></p><p></p><p>But here’s the deal, and this is where the big reveal begins- the dwarves Grumpy & Porthole Slagg are not really adept at mixing with folk not of their kind (i.e. non-dwarves). The Dark Squad, and in particular Ram and Vinnie note this- Grumpy is stone-faced, at best, while Porthole snarls at folk. Therefore Ram, and Vinnie, make a real effort to interact with the good folk of Lowden, as they’re passing through, and any other folk they see on the roads. Newt, of course, joins in and gets into it- using a variety of cantrips in his cart-back magic show.</p><p></p><p>[The Dark Squad entertain, including more chatter with the Slaggs 400 XP]</p><p></p><p>By the time the two carts exit the settlement there are two dozen children giggling and racing after the adventurers, actually- it’s just Newt they’re enthralled by (not the spell enthralled, although I wouldn’t put it past him). The tabaxi is certainly a strange sight, and his use of magic… he’s a veritable feast for the senses.</p><p></p><p>The thing is… the thing is… the Dark Squad have figured out what some of the problem here is. Some people in Saltmarsh, and maybe some of the other settlements in the region, do not like the dwarves at Farhill, and for a variety of reasons. To begin with- the mine is doing well now- after a few years in the doldrums. The dwarves are earning, and spending- and some folk (merchants, perhaps even some of the folk in power) are starting to have to deal with the mine, and the dwarves. New opportunities are arising, and lots of folk- particularly those not being included in these opportunities are beginning, perhaps, to feel left out.</p><p></p><p>Or else they’re (possibly) less than happy with the change in the balance of power in the region. Keep in mind that Gundren Rockseeker, and his Waterdeep and Neverwinter backers, have purchased a place on the Saltmarsh Town Council for the mine, at present taken-up by Manistrad Copperlocks.</p><p></p><p>Then there’s the dwarves themselves, they’re nice enough, some of them- but they seem insular, set in their ways, and… if Manistrad’s anything to go by, and keep in mind she represents the mine (see above), well- they’re not that friendly.</p><p></p><p>I’ll not delve too much further because the Dark Squad are just getting into this idea, although they are pretty certain that they need one of their number to step up and take Manistrad’s place on the Saltmarsh Town Council. They’re probably/possibly working towards this.</p><p></p><p>The mine boss (Manistrad) even hinted at such the last time they met her, and talking to Golf, and Bang, and Olafsson, and the Slaggs- Manistrad, it seems, really isn’t a people person.</p><p></p><p>Again, Gundren (Rockseeker) also warned the PCs that this might be the case, all the way back in Neverwinter.</p><p></p><p>But we’ll leave the PCs to run with this one, it needs to be said however that by the time the Dark Squad arrive at Saltmarsh, another two hours later) then Grumpy Slagg is starting to see that he (maybe) could make other choices. His new (Dark Squad) travelling companions have made him smile and grin, and folk- passers-by, seem (a lot of them) to be awfully pleased to see them. Most odd.</p><p></p><p>Alas, Porthole Slagg, well- he’s a harder nut to crack, although Ramshambow has been trying- keeping up a constant barrage of questions for the full five hours of the journey. I kid you not (this is the DM talking) it was just question after question. Porthole’s replies are short, terse, or else monosyllabic- he’s also very quietly spoken. The rogue concludes, as Saltmarsh fast approaches, that Porthole is a ticking time-bomb.</p><p></p><p>He’s not a pleasant dwarf.</p><p></p><p>[More working things out, and an extended chat with Porthole 400 XP]</p><p></p><p>[ATTACH=full]132013[/ATTACH]</p><p><strong>Saltmarsh hoves into view.</strong></p><p></p><p>But that’s all we did- although the above encompassed one new metric ton of RP.</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8185566, member: 16069"] [CENTER][B]Dark Squad in the Secrets of Saltmarsh[/B][/CENTER] [B]Session #033b Out with the Slaggs. Dark Squad (in alphabetical order, no egos here). Buggles (played by Stu) Male Wood Elf Fighter Lvl 3/Rogue Lvl 3 New Tricks (played by Bear) Male Tabaxi Warlock Lvl 6 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 6 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 6 NPCs Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 6 [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* *Trapped in the land of the bad dead ancestors. Buggles’ undead servitor Gwen Female Duergar Skeleton, in full-face helm and armour [/B] This is session 33b, the second bit- grab a coffee and settle back because there’s a lot of chatter to be found here, this may only be a short report of events but believe me we went on and on in places. So, about six hours later- and after a pleasant undisturbed tramp through the undulating spring countryside hereabouts the Dark Squad, with Bang and Olafsson in tow, make it back to Farhill Mine. [ATTACH type="full" alt="3307.jpg"]132010[/ATTACH] [B]Back to Farhill Mine.[/B] [Bang & Olafsson are safely home 500 XP] The Dark Squad top up their gear- spent ammo etc., while Vinnie spends a little more time chatting to Arty Swell- a gnome alchemist/potion-seller. The druid eventually does a deal with the friendly little fellow to teach him a few more alchemical formulas. Basically, Vinnie orders the necessary equipment and glassware et al from Arty, and then books in for future lessons- good work. I’m looking for the PCs to figure out some downtime ventures in this section of the campaign, in collusion we have agreed that Saltmarsh is to be the Dark Squad’s new home for the next six months to a year. [Vinnie and Arty- making potions 100 XP] Then, with the help of B&O, the gang sell the treasure they found in the crypts of Abbathor, the profits split 50/50 with the dwarves, of course. The engineers are delighted with their half of the haul. While the Dark Squad are effusive in their offer- if B&O ever need any help in the future, just call the Dark Squad. I don’t know about you but they’re my heroes, and I feel safer already. [Impress B&O some more 250 XP] Then a meeting with Manistrad Copperlocks (the boss) and Golf Kindle (her right-hand dwarf)- B&O are safely back to the mine, and four days early. Manistrad is almost polite to the adventurers, and then much more chatter- most of it Dark Squad instigated, they’re still asking questions, and now specifically about the relationship between the dwarves at the mine and the rest of the folk that live in the region. Again, more about this later on. Eventually Copperlocks offers the Dark Squad another (unpaid) job- a simple job, basically to go and pick up a shipment of mining equipment from Saltmarsh, and bring it back to the mine. It’s a long day- a five-hour cart ride there, and then back again- an hour more to load, at least; and Manistrad wants them back home safe and sound before nightfall- that’s eight bells. The Dark Squad are up for it, and so a little later head off into the mine camp to find their co-drivers for tomorrow’s journey, a pair of dwarven brothers called Grumpy & Porthole Slagg. Buggles’ initial enquiries- he wanders down the main road of the mining camp shouting “Anyone seen the Slaggs?”, as loud as he can, are alas met with mostly laughter, but the wood elf is entirely unperturbed. I thought Vinnie would be up next, the Dark Squad’s ‘grown up’ would simply start up with the chatter and… but, oh no. Newt approaches one of the dwarf miners laughing at Buggles’ joke and successfully (and surreptitiously) casts suggestion on the rough fellow. Ten or so minutes later and the Dark Squad have been led to a secret shebeen, an illicit storeroom bar on the outskirts of the sprawling settlement. The suggested dwarf is soon after dismissed, and heads off smiling- glad to have been of help. [Find the Slaggs 250 XP] Just to say Newt, I really appreciate you getting so close to the wire but if you’d not made the stealth check to go with the initial casting of the suggestion spell you would, once again, have been in trouble. I just wanted to make that really clear- casting a spell on a semi-surly dwarf miner, while surrounded by lots more of the same- that could have escalated very quickly. Don’t ever change. Great work. Like Buggles said at the time, I think its between you and Vinnie atm for a job on the Saltmarsh Town Council- see later. So, the Slaggs are located- although the bar falls silent, of course, when the Dark Squad enter, and these dwarves- it soon becomes apparent, are of the old school hillbilly variety- “Dang!” Not at all impressed that their inner sanctum has been invaded by a bunch of… of… well, none of the intruders are dwarves- that’s for sure. [ATTACH type="full" alt="3308.jpg"]132011[/ATTACH] [B]Dwarves in their multitude- Grumpy to the left, Porthole to the right- watch him, and the hill-billy dwarven band in the bar front and centre.[/B] But Ram spends some money- and gets twenty pints in, and Newt plays his lute, and Vinnie is as smooth as silk- with stories of slaughtering orcs and other Dark Squad adventures. Later Ram gets involved in dwarven dancing- mostly headbanging, the pogo & the grapple, but he performs admirably- particularly for a half-elf. A pleasant afternoon is had by all, although Buggles finds a corner to nestle into- to watch, he however is not unpleasant, which in itself is worth reporting. [Drinking and chatting with the Slaggs 250 XP] Again, the PCs, after getting the Slaggs fixed for the job on the morrow also take the time to ask lots of questions, again the results of their interviews will appear towards the end of this session’s write up. It’s enough to say that they (the Dark Squad) are beginning to see the problem here, but… we’ll get to this. Later still the various members of the Dark Squad are required to take their cart driving test, the Slaggs (for insurance reasons, Grumpy explains) make each of the adventures guide a horse and cart up and down the main thoroughfare of the camp, and with dozens of witnesses laughing at them as they go. Hang on, it’s a DC 10 Animal Handling check I’m looking for here- and each PC gets three goes at it. Hardly epic. The results are in, only Buggles and Newt pass the test, and both of them first time- that’s right, Vinnie the druid- with the highest score in Animal Handling (+4) rolls three 5’s in a row. He’s pissed, although the audience (including his comrades) seem to very much enjoy the moment. [Cart riding 250 XP] Then, this is turning into a long day, the Dark Squad get another meeting in with Golf Kindle, and again they have more (follow-up) questions. Particularly as they now have Kindle on his own, without Manistrad. Again, the results of these interviews are to be found towards the end of this write up. The only other point of interest worth sharing is Golf’s warning to the PCs- watch Porthole Slagg like a hawk, he’s a mean conniving bastard. So, worth noting. Then onwards- always onward, rise and shine early doors the next day- and the Dark Squad are on the road to Saltmarsh, which means just over three hours of beautiful countryside followed by a cart-ride through the centre of Lowden, a small town on the Kingfisher River. The place is on the up-and-up, by which I mean it hosts stone buildings, some with two storeys, including a squat fortified tower, a manor house, and a variety of inns and merchants. [ATTACH type="full" alt="3309.jpg"]132012[/ATTACH] [B]On the road to Saltmarsh with the Slaggs, first stop Lowden.[/B] But here’s the deal, and this is where the big reveal begins- the dwarves Grumpy & Porthole Slagg are not really adept at mixing with folk not of their kind (i.e. non-dwarves). The Dark Squad, and in particular Ram and Vinnie note this- Grumpy is stone-faced, at best, while Porthole snarls at folk. Therefore Ram, and Vinnie, make a real effort to interact with the good folk of Lowden, as they’re passing through, and any other folk they see on the roads. Newt, of course, joins in and gets into it- using a variety of cantrips in his cart-back magic show. [The Dark Squad entertain, including more chatter with the Slaggs 400 XP] By the time the two carts exit the settlement there are two dozen children giggling and racing after the adventurers, actually- it’s just Newt they’re enthralled by (not the spell enthralled, although I wouldn’t put it past him). The tabaxi is certainly a strange sight, and his use of magic… he’s a veritable feast for the senses. The thing is… the thing is… the Dark Squad have figured out what some of the problem here is. Some people in Saltmarsh, and maybe some of the other settlements in the region, do not like the dwarves at Farhill, and for a variety of reasons. To begin with- the mine is doing well now- after a few years in the doldrums. The dwarves are earning, and spending- and some folk (merchants, perhaps even some of the folk in power) are starting to have to deal with the mine, and the dwarves. New opportunities are arising, and lots of folk- particularly those not being included in these opportunities are beginning, perhaps, to feel left out. Or else they’re (possibly) less than happy with the change in the balance of power in the region. Keep in mind that Gundren Rockseeker, and his Waterdeep and Neverwinter backers, have purchased a place on the Saltmarsh Town Council for the mine, at present taken-up by Manistrad Copperlocks. Then there’s the dwarves themselves, they’re nice enough, some of them- but they seem insular, set in their ways, and… if Manistrad’s anything to go by, and keep in mind she represents the mine (see above), well- they’re not that friendly. I’ll not delve too much further because the Dark Squad are just getting into this idea, although they are pretty certain that they need one of their number to step up and take Manistrad’s place on the Saltmarsh Town Council. They’re probably/possibly working towards this. The mine boss (Manistrad) even hinted at such the last time they met her, and talking to Golf, and Bang, and Olafsson, and the Slaggs- Manistrad, it seems, really isn’t a people person. Again, Gundren (Rockseeker) also warned the PCs that this might be the case, all the way back in Neverwinter. But we’ll leave the PCs to run with this one, it needs to be said however that by the time the Dark Squad arrive at Saltmarsh, another two hours later) then Grumpy Slagg is starting to see that he (maybe) could make other choices. His new (Dark Squad) travelling companions have made him smile and grin, and folk- passers-by, seem (a lot of them) to be awfully pleased to see them. Most odd. Alas, Porthole Slagg, well- he’s a harder nut to crack, although Ramshambow has been trying- keeping up a constant barrage of questions for the full five hours of the journey. I kid you not (this is the DM talking) it was just question after question. Porthole’s replies are short, terse, or else monosyllabic- he’s also very quietly spoken. The rogue concludes, as Saltmarsh fast approaches, that Porthole is a ticking time-bomb. He’s not a pleasant dwarf. [More working things out, and an extended chat with Porthole 400 XP] [ATTACH type="full" alt="3310.jpg"]132013[/ATTACH] [B]Saltmarsh hoves into view.[/B] But that’s all we did- although the above encompassed one new metric ton of RP. Stay safe and well. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #136 Into the Mere of the Dead Men.
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