Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The Dark Squad in the Secrets of Saltmarsh #136 Into the Mere of the Dead Men.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goonalan" data-source="post: 8477095" data-attributes="member: 16069"><p>You know they're going to open it... they have to.</p><p></p><p>Mainly because I didn't write it for them to walk away.</p><p></p><p>There'll be a debate, at the start of the next session- I'd bet cash-money on the outcome.</p><p></p><p>I have a couple of great doors down here for the Dark Squad to prevaricate over, and the marvellous thing when you're DMing this stuff is, as you well know, you know what's coming. </p><p></p><p>They nearly didn't make it to this door, we were out of time for the session when Newt was playing silly buggers on the big pile of rusty metal.</p><p></p><p>But I had to keep going, even when Bear said- "What time are we going to tonight, Paul?", which is usually the precursor to the credits rolling.</p><p></p><p>The Dark Squad got parked before the door, read it, examined it, and... come on, come on- do it, you know you want to.</p><p></p><p>Listened at it.</p><p></p><p>Ahh!</p><p></p><p>Made my night.</p><p></p><p>Vinnie was for not opening the door from about thirty seconds in, Ram- he dares anything, and Newt just loves it when it gets dark.</p><p></p><p>Thanks for the replies, appreciated, but as above- there are a few more doors that the Dark Squad need to dare to get to the finale of this one.</p><p></p><p>I hope I can get in a few more moments.</p><p></p><p>Stay safe and well, you lovely people.</p><p></p><p>Cheers goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8477095, member: 16069"] You know they're going to open it... they have to. Mainly because I didn't write it for them to walk away. There'll be a debate, at the start of the next session- I'd bet cash-money on the outcome. I have a couple of great doors down here for the Dark Squad to prevaricate over, and the marvellous thing when you're DMing this stuff is, as you well know, you know what's coming. They nearly didn't make it to this door, we were out of time for the session when Newt was playing silly buggers on the big pile of rusty metal. But I had to keep going, even when Bear said- "What time are we going to tonight, Paul?", which is usually the precursor to the credits rolling. The Dark Squad got parked before the door, read it, examined it, and... come on, come on- do it, you know you want to. Listened at it. Ahh! Made my night. Vinnie was for not opening the door from about thirty seconds in, Ram- he dares anything, and Newt just loves it when it gets dark. Thanks for the replies, appreciated, but as above- there are a few more doors that the Dark Squad need to dare to get to the finale of this one. I hope I can get in a few more moments. Stay safe and well, you lovely people. Cheers goonalan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Dark Squad in the Secrets of Saltmarsh #136 Into the Mere of the Dead Men.
Top