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The Dark Squad in the Secrets of Saltmarsh #137 Into the Mere of the Dead Men Part 2.
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<blockquote data-quote="Goonalan" data-source="post: 9051796" data-attributes="member: 16069"><p style="text-align: center"><strong><span style="font-size: 26px">Dark Squad in the Secrets of Saltmarsh</span></strong></p><p></p><p><strong><span style="font-size: 22px">Session #114: Return of the Dark Squad.</span></strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p>Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8</p><p>Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8</p><p>New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8</p><p>Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1</p><p>Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8</p><p></p><p><strong>DEAD PCs</strong></p><p><s>Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 </s>RIP</p><p></p><p><strong>NPCs</strong></p><p><s>Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) </s>RETIRED</p><p><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</p><p><s>Tarbin Tul (played by goonalan) Male Human Bard </s>RETIRED</p><p>Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember)</p><p>*Trapped in the Land of the Bad Dead Ancestors.</p><p></p><p><strong>Servants/Familiars</strong></p><p>Gerald (Bat/Giant Bat) servant/mount of New Tricks</p><p>Owly (Owl) Vinnie’s familiar</p><p></p><p><strong>The Dark Squad’s to-do list-</strong></p><ol> <li data-xf-list-type="ol">An extraordinary meeting of the Saltmarsh Town Council, the Dark Squad are going to get hired to end the smuggling menace (see below), scheduled for 10th Flamerule.</li> <li data-xf-list-type="ol">The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.”</li> <li data-xf-list-type="ol">Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary).</li> <li data-xf-list-type="ol">Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is?</li> <li data-xf-list-type="ol">Blackedge and the Goblin Stair?</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men.</li> <li data-xf-list-type="ol">To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE.</li> </ol><p>This is session 114, and another cracker. We're back.</p><p></p><p>Blimey, it’s been a while.</p><p></p><p>In precis-</p><p></p><p>The Dark Squad are in the ‘true’ tomb of Rambles ‘Shambles’ Bowspirit, a halfling rat bastard- or so the graffiti on the previous ‘false’ tomb said. The tomb seems to be situated somewhere in the depths of the Mere of Dead Men, a portal transported the PCs here. The tomb is also full of skeletal and zombie dwarves, and traps… lots of traps. The PCs have been having fun.</p><p></p><p>Rambles ‘Shambles’ Bowspirit was one of the previous members of the adventuring party The Eyes in the Night, our heroes are somehow connected with this group- on the same quest. The Dark Squad are after Rambles’ Symbol of Ub- a coin-sized (and shaped) disc with a crude maze etched on one side of it.</p><p></p><p>They need to find five of these Symbol of Ub buttons- they need one each.</p><p></p><p>They have found one so far, but keep in mind we’re only 114 sessions in to this campaign, so- early days yet.</p><p></p><p>Lolz.</p><p></p><p>And so, the first twenty-five minutes of the session is all chatter, because we really haven’t been in this game for a good long while. Then… an equal amount of time for the PCs to exercise their creative muscles, the four players/five PCs get in-character and for some reason decide to banter with each other for another twenty-five minutes. They’re relaxing into their new/old personas.</p><p></p><p>Mostly taking the piss out of each other and pleading with Fellowyn (again) to put some bloody clothes on.</p><p></p><p>I get the feeling that I could leave them at this, yarning at each other, for a while longer, but…</p><p></p><p>At last, onwards…</p><p></p><p>[ATTACH=full]288521[/ATTACH]</p><p><strong>So, here we all are again- and that door just to the south of Ram is yet to be opened, until now.</strong></p><p></p><p>Within is another emptyish dungeon chamber, replete with nasty looking minotaur statue, at the base of which is a slew of coin, and other valuable-looking stuff (maybe). The PCs have been here before, they encountered a very similarly adorned chamber earlier, it wasn’t good- the minotaur statue transformed into a big bad undead nasty (minotaur) and there was also a trio of Flameskulls to contend with. Well, there are no Flameskulls visible here.</p><p></p><p>There is however treasure… and so we take a break (because we’ve been going ten minutes now) for a discussion, it goes like this-</p><p></p><p>Ram states-</p><p></p><p>“If we take the treasure bad things happen, we should leave it.”</p><p></p><p>It’s not a popular opening gambit.</p><p></p><p>There follows ten minutes of chatter summarised thusly-</p><p></p><p>Fellowyn dares all- bring it on.</p><p></p><p>Daktari never backs down, and he likes shiny stuff.</p><p></p><p>Vinnie is curious, all of the time… very curious, he needs to find out what happens.</p><p></p><p>Newt never has any money, and he loves money- and the things it buys.</p><p></p><p>So, as discussions go… everyone agrees with Ram in principle, and then Newt sends a Mage Hand in to start grabbing at the treasure.</p><p></p><p>At which point a twelve-foot-tall plate mail wearing demonic looking Minotaur suddenly shows up and starts battering the PCs… and very specifically, to begin with, battering Newt.</p><p></p><p>[ATTACH=full]288520[/ATTACH]</p><p><strong>Kinda predictable but y’know- they had a choice.</strong></p><p></p><p>But the Dark Squad kick ass, they put down the 180 HP terror in a matter of maybe three turns.</p><p></p><p>Although, after the fracas a rest is needed.</p><p></p><p>[ATTACH=full]288519[/ATTACH]</p><p><strong>All in Newt’s happy house.</strong></p><p></p><p>Just to make clear the atmos within Newt’s version of Leomund’s Tiny Hut is as follows-</p><p></p><p>Light: Shadowy, candlelight but guttering.</p><p></p><p>Floor: Giant (very phallic) symbol of Belphegor, etched in illusory (very low) licking flames.</p><p></p><p>Sounds: Random moans and far off screams.</p><p></p><p>So, home from home.</p><p></p><p>Cosy.</p><p></p><p>[ATTACH=full]288518[/ATTACH]</p><p><strong>Onwards- a narrow passage ahead, and then a couple of skeletons armed with crossbows turn up and start shooting the PCs.</strong></p><p></p><p>The guy’s charge and smash and make very short work of another pair of skeletons.</p><p></p><p>Oh, but here’s the thing- Vinnie has a brain wave just about now, he grabs out his Symbol of Ub- that’s the coin-shaped object with a maze-like pattern etched on one side (the other side is blank).</p><p></p><p>The Dark Squad are still looking for more of these Symbols of Ub, they figure they need one each.</p><p></p><p>Anyway, the clever thing Vinnie does- he traces the maze pattern on the symbol and then concentrates on the thing- willing it to point him in the right direction to go… to find the next Symbol of Ub.</p><p></p><p>Because Rambles Shambles Bowspirit had one, at least one, of these Symbols.</p><p></p><p>It works.</p><p></p><p>Vinnie can sense which direction to go, although- in truth, at this point there is only onwards, or else back the way the PCs came.</p><p></p><p>And so off they go again.</p><p></p><p>There’s an odd raised dead-end section in the dungeon here, and there’s a scattering of treasure up there.</p><p></p><p>Ram revisits the previous discussion, vis treasure and traps- and leaving things alone.</p><p></p><p>He’s like a parent, at times.</p><p></p><p>[ATTACH=full]288517[/ATTACH]</p><p><strong>Newt skips up the stairs, grabs the treasure, and in the same instant triggers the trap. The corridor, ceilings and floor hereabouts are suddenly swathed in ice as the temperature plummets, it’s so cold it hurts.</strong></p><p></p><p>There is swearing.</p><p></p><p>All of it directed at Newt.</p><p></p><p>Natch.</p><p></p><p>[ATTACH=full]288516[/ATTACH]</p><p><strong>The adventurers get out of the ice-covered area, which proves difficult for some- it’s very slippery.</strong></p><p></p><p>But before the repercussions can really get going, Ram- still on point, discovers another pair of zombie dwarves just around the corner.</p><p></p><p>[ATTACH=full]288515[/ATTACH]</p><p><strong>Shhhh… More dead things, Ram hisses, then grins and heads forward- very quietly, to introduce himself to his newfound friends.</strong></p><p></p><p>[ATTACH=full]288514[/ATTACH]</p><p><strong>Oh bugger! There’s a Zombie Ogre. Ram starts shouting.</strong></p><p></p><p>[ATTACH=full]288513[/ATTACH]</p><p><strong>It gets smashy.</strong></p><p></p><p>But only for a short while… the Dark Squad rearrange themselves and then head on again, a little way ahead and there’s yet another narrow passage- this one however looks to be trapped, there are holes in the floor of the passage. From which, the PCs collectively imagine, sharp things stab or else fire.</p><p></p><p>However, Ram is less certain- although only briefly, the rogue can’t seem to see the trigger for the trap, that said he doesn’t spend long looking because another pair of dwarven skeletons start firing their crossbows from the far end of the passage.</p><p></p><p>The rogue gets shot and then gets the hell out of dodge.</p><p></p><p>“It’s over to you…” Ram nods at Daktari, and moments later- after a brief warm up-</p><p></p><p>“In the zone! In the zone!”</p><p></p><p>The Sky Pony barbarian goes charging down the passage.</p><p></p><p>“I am Daktari! I am Sky Pony! I have beautiful hair!”</p><p></p><p>[ATTACH=full]288512[/ATTACH]</p><p><strong>Here we all are. That little circle in the passage indicates that there’s a smattering of treasure to be found here, Ram spotted it earlier, there’s always a lure.</strong></p><p></p><p>But Daktari is wearing his Boots of Spider Climbing remember, and so he runs along the northern wall of the passage, and then starts smashing skeletons.</p><p></p><p>Ram is missing out, the rogue therefore scoots forward next…</p><p></p><p>[ATTACH=full]288511[/ATTACH]</p><p><strong>And finds the trap. See where it says Pointy that is (or rather was) a paper-thin section of stone floor- recently smashed through by Ram, who is now bleeding profusely and also limping badly, he’s hampered. The hollow space beneath the false floor contains a swathe of punji-style spikes.</strong></p><p></p><p>But again, it’s just a pair of dwarven skeletons, the duo are smashed to pieces in seconds.</p><p></p><p>The Dark Squad move on, Ram now limping ahead.</p><p></p><p>Into a series of chambers, and there are many possible ways to go, and so Vinnie, once again, concentrates on the Symbol of Ub and…</p><p></p><p>“Frew ze doors, mes amis.”</p><p></p><p>The doors are not locked, Ram ascertains.</p><p></p><p>Daktari pushes them open and…</p><p></p><p>[ATTACH=full]288510[/ATTACH]</p><p><strong>There’s a dragon, in a dungeon.</strong></p><p></p><p>FTW.</p><p></p><p>But that’s not all- more undead, and now that the PCs are looking- the dragon is a tattered wreck, but big with it, it’s undead too.</p><p></p><p>Then initiative and the PCs are way ahead of the undead.</p><p></p><p>“Shut the door! Shut the door!” Newt starts yelling, just after dropping his Sickening Radiance into the room ahead.</p><p></p><p>[ATTACH=full]288509[/ATTACH]</p><p><strong>Note Fellowyn, furthest right- the empty chamber he was peering into is suddenly filled with dwarven zombies.</strong></p><p></p><p>It gets swingy, very swingy.</p><p></p><p>And there are still more zombies coming.</p><p></p><p>And the Zombie Dragon needs a DC 12 to break through the doors (with Ram and Daktari leaning on them), and it has big pluses, but so far I have rolled a ‘4’ and a ‘2’.</p><p></p><p>So, it’s no fun for my bad guy.</p><p></p><p>But the zombies keep on coming, and soon after Ram and Dak are both in the fight.</p><p></p><p>[ATTACH=full]288508[/ATTACH]</p><p><strong>Ubmo drops a Lightning Bolt- nice work.</strong></p><p></p><p>We go on, and the doors are breaking, but Ram’s back and leaning against them, trying to keep them shut- and I’m still rolling garbage.</p><p></p><p>And that… that’s where we got to.</p><p></p><p>[ATTACH=full]288507[/ATTACH]</p><p><strong>The Dark Squad are, as always, in the mix.</strong></p><p></p><p>D&D is so much easier than WFRP, particularly with these Galah’s, they just love killing stuff and getting the crap beaten out of them.</p><p></p><p>Which is cool because, that suits me too.</p><p></p><p>Toodles.</p><p></p><p>Stay safe and well you lovely people.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 9051796, member: 16069"] [CENTER][B][SIZE=7]Dark Squad in the Secrets of Saltmarsh[/SIZE][/B][/CENTER] [B][SIZE=6]Session #114: Return of the Dark Squad.[/SIZE] Dark Squad (in alphabetical order, no egos here).[/B] Daktari/Dak (played by Haggis) Male Human Uthgardt Sky Pony Barbarian Lvl 8 Fellowyn Silverstream (played by George) Male Eladrin Wizard Bladesinger Lvl 8 New Tricks/Newt (played by Bear) Male Tabaxi Warlock Lvl 8 Ramshambo/Ram (played by Kev) Male Half-Elf Rogue/Fighter Lvl 7/1 Vincenzo/Vinnie (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 8 [B]DEAD PCs[/B] [S]Nicholai Barbaros Kostyiev/Nicky (played by George) Male Dhampir Cleric of Twilight Lvl 8 [/S]RIP [B]NPCs[/B] [S]Inverna Nightbreeze (played by George) Female Wood Elf Fighter Lvl 8 (Sidekick) [/S]RETIRED [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* [S]Tarbin Tul (played by goonalan) Male Human Bard [/S]RETIRED Ubmo (played by Goonalan) Supreme Being Lvl 1 (When we remember) *Trapped in the Land of the Bad Dead Ancestors. [B]Servants/Familiars[/B] Gerald (Bat/Giant Bat) servant/mount of New Tricks Owly (Owl) Vinnie’s familiar [B]The Dark Squad’s to-do list-[/B] [LIST=1] [*]An extraordinary meeting of the Saltmarsh Town Council, the Dark Squad are going to get hired to end the smuggling menace (see below), scheduled for 10th Flamerule. [*]The smuggler's ship will be turning up sometime between the 14th and 17th of Flamerule, the Dark Squad (and particularly Ram) are keen to meet the vessel, particularly Ram- why, because as the rogue said- “I'm getting a boat.” [*]Find the other four Symbols of Ub, one was left in Deepbridge (Duergar fortress in the Underdark). The others need to be found, they belonged to- Rambles 'Shambles' Bowspirit (halfling killer from Lowhill), Antonio De La Crane (posh kid druid alchemist) & Giggles (crazy wood elf). All of these folk lived in the Saltmarsh region, the Dark Squad have found the De La Crane Manse (in the Dreadwood) and the De La Crane Crypt (in Saltmarsh Cemetary). [*]Nightshade is in the Deep Dreadwood- except she's not there any more, but a big red dragon is? [*]Blackedge and the Goblin Stair? [*]To join the Pact of the Wild Flame prepare the Witch's Tor for the coming of the starfall, the Witch's Tor is in the Drowned Forest, in the Mere of the Dead Men. [*]To join the Pact of the Wild Flame track down the last member of the Pact, a wild elf adventurer called Giggles- and finally put her spirit to rest, and also recover her maze button. Location unknown. SEE 2. ABOVE. [/LIST] This is session 114, and another cracker. We're back. Blimey, it’s been a while. In precis- The Dark Squad are in the ‘true’ tomb of Rambles ‘Shambles’ Bowspirit, a halfling rat bastard- or so the graffiti on the previous ‘false’ tomb said. The tomb seems to be situated somewhere in the depths of the Mere of Dead Men, a portal transported the PCs here. The tomb is also full of skeletal and zombie dwarves, and traps… lots of traps. The PCs have been having fun. Rambles ‘Shambles’ Bowspirit was one of the previous members of the adventuring party The Eyes in the Night, our heroes are somehow connected with this group- on the same quest. The Dark Squad are after Rambles’ Symbol of Ub- a coin-sized (and shaped) disc with a crude maze etched on one side of it. They need to find five of these Symbol of Ub buttons- they need one each. They have found one so far, but keep in mind we’re only 114 sessions in to this campaign, so- early days yet. Lolz. And so, the first twenty-five minutes of the session is all chatter, because we really haven’t been in this game for a good long while. Then… an equal amount of time for the PCs to exercise their creative muscles, the four players/five PCs get in-character and for some reason decide to banter with each other for another twenty-five minutes. They’re relaxing into their new/old personas. Mostly taking the piss out of each other and pleading with Fellowyn (again) to put some bloody clothes on. I get the feeling that I could leave them at this, yarning at each other, for a while longer, but… At last, onwards… [ATTACH type="full"]288521[/ATTACH] [B]So, here we all are again- and that door just to the south of Ram is yet to be opened, until now.[/B] Within is another emptyish dungeon chamber, replete with nasty looking minotaur statue, at the base of which is a slew of coin, and other valuable-looking stuff (maybe). The PCs have been here before, they encountered a very similarly adorned chamber earlier, it wasn’t good- the minotaur statue transformed into a big bad undead nasty (minotaur) and there was also a trio of Flameskulls to contend with. Well, there are no Flameskulls visible here. There is however treasure… and so we take a break (because we’ve been going ten minutes now) for a discussion, it goes like this- Ram states- “If we take the treasure bad things happen, we should leave it.” It’s not a popular opening gambit. There follows ten minutes of chatter summarised thusly- Fellowyn dares all- bring it on. Daktari never backs down, and he likes shiny stuff. Vinnie is curious, all of the time… very curious, he needs to find out what happens. Newt never has any money, and he loves money- and the things it buys. So, as discussions go… everyone agrees with Ram in principle, and then Newt sends a Mage Hand in to start grabbing at the treasure. At which point a twelve-foot-tall plate mail wearing demonic looking Minotaur suddenly shows up and starts battering the PCs… and very specifically, to begin with, battering Newt. [ATTACH type="full"]288520[/ATTACH] [B]Kinda predictable but y’know- they had a choice.[/B] But the Dark Squad kick ass, they put down the 180 HP terror in a matter of maybe three turns. Although, after the fracas a rest is needed. [ATTACH type="full"]288519[/ATTACH] [B]All in Newt’s happy house.[/B] Just to make clear the atmos within Newt’s version of Leomund’s Tiny Hut is as follows- Light: Shadowy, candlelight but guttering. Floor: Giant (very phallic) symbol of Belphegor, etched in illusory (very low) licking flames. Sounds: Random moans and far off screams. So, home from home. Cosy. [ATTACH type="full"]288518[/ATTACH] [B]Onwards- a narrow passage ahead, and then a couple of skeletons armed with crossbows turn up and start shooting the PCs.[/B] The guy’s charge and smash and make very short work of another pair of skeletons. Oh, but here’s the thing- Vinnie has a brain wave just about now, he grabs out his Symbol of Ub- that’s the coin-shaped object with a maze-like pattern etched on one side (the other side is blank). The Dark Squad are still looking for more of these Symbols of Ub, they figure they need one each. Anyway, the clever thing Vinnie does- he traces the maze pattern on the symbol and then concentrates on the thing- willing it to point him in the right direction to go… to find the next Symbol of Ub. Because Rambles Shambles Bowspirit had one, at least one, of these Symbols. It works. Vinnie can sense which direction to go, although- in truth, at this point there is only onwards, or else back the way the PCs came. And so off they go again. There’s an odd raised dead-end section in the dungeon here, and there’s a scattering of treasure up there. Ram revisits the previous discussion, vis treasure and traps- and leaving things alone. He’s like a parent, at times. [ATTACH type="full"]288517[/ATTACH] [B]Newt skips up the stairs, grabs the treasure, and in the same instant triggers the trap. The corridor, ceilings and floor hereabouts are suddenly swathed in ice as the temperature plummets, it’s so cold it hurts.[/B] There is swearing. All of it directed at Newt. Natch. [ATTACH type="full"]288516[/ATTACH] [B]The adventurers get out of the ice-covered area, which proves difficult for some- it’s very slippery.[/B] But before the repercussions can really get going, Ram- still on point, discovers another pair of zombie dwarves just around the corner. [ATTACH type="full"]288515[/ATTACH] [B]Shhhh… More dead things, Ram hisses, then grins and heads forward- very quietly, to introduce himself to his newfound friends.[/B] [ATTACH type="full"]288514[/ATTACH] [B]Oh bugger! There’s a Zombie Ogre. Ram starts shouting.[/B] [ATTACH type="full"]288513[/ATTACH] [B]It gets smashy.[/B] But only for a short while… the Dark Squad rearrange themselves and then head on again, a little way ahead and there’s yet another narrow passage- this one however looks to be trapped, there are holes in the floor of the passage. From which, the PCs collectively imagine, sharp things stab or else fire. However, Ram is less certain- although only briefly, the rogue can’t seem to see the trigger for the trap, that said he doesn’t spend long looking because another pair of dwarven skeletons start firing their crossbows from the far end of the passage. The rogue gets shot and then gets the hell out of dodge. “It’s over to you…” Ram nods at Daktari, and moments later- after a brief warm up- “In the zone! In the zone!” The Sky Pony barbarian goes charging down the passage. “I am Daktari! I am Sky Pony! I have beautiful hair!” [ATTACH type="full"]288512[/ATTACH] [B]Here we all are. That little circle in the passage indicates that there’s a smattering of treasure to be found here, Ram spotted it earlier, there’s always a lure.[/B] But Daktari is wearing his Boots of Spider Climbing remember, and so he runs along the northern wall of the passage, and then starts smashing skeletons. Ram is missing out, the rogue therefore scoots forward next… [ATTACH type="full"]288511[/ATTACH] [B]And finds the trap. See where it says Pointy that is (or rather was) a paper-thin section of stone floor- recently smashed through by Ram, who is now bleeding profusely and also limping badly, he’s hampered. The hollow space beneath the false floor contains a swathe of punji-style spikes.[/B] But again, it’s just a pair of dwarven skeletons, the duo are smashed to pieces in seconds. The Dark Squad move on, Ram now limping ahead. Into a series of chambers, and there are many possible ways to go, and so Vinnie, once again, concentrates on the Symbol of Ub and… “Frew ze doors, mes amis.” The doors are not locked, Ram ascertains. Daktari pushes them open and… [ATTACH type="full"]288510[/ATTACH] [B]There’s a dragon, in a dungeon.[/B] FTW. But that’s not all- more undead, and now that the PCs are looking- the dragon is a tattered wreck, but big with it, it’s undead too. Then initiative and the PCs are way ahead of the undead. “Shut the door! Shut the door!” Newt starts yelling, just after dropping his Sickening Radiance into the room ahead. [ATTACH type="full"]288509[/ATTACH] [B]Note Fellowyn, furthest right- the empty chamber he was peering into is suddenly filled with dwarven zombies.[/B] It gets swingy, very swingy. And there are still more zombies coming. And the Zombie Dragon needs a DC 12 to break through the doors (with Ram and Daktari leaning on them), and it has big pluses, but so far I have rolled a ‘4’ and a ‘2’. So, it’s no fun for my bad guy. But the zombies keep on coming, and soon after Ram and Dak are both in the fight. [ATTACH type="full"]288508[/ATTACH] [B]Ubmo drops a Lightning Bolt- nice work.[/B] We go on, and the doors are breaking, but Ram’s back and leaning against them, trying to keep them shut- and I’m still rolling garbage. And that… that’s where we got to. [ATTACH type="full"]288507[/ATTACH] [B]The Dark Squad are, as always, in the mix.[/B] D&D is so much easier than WFRP, particularly with these Galah’s, they just love killing stuff and getting the crap beaten out of them. Which is cool because, that suits me too. Toodles. Stay safe and well you lovely people. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #137 Into the Mere of the Dead Men Part 2.
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